private void OnServerDisconnected(INetworkPlayer networkPlayer) { logger.Log($"[Server][OnServerDisconnected] {networkPlayer.Connection}"); _networkPlayers.Remove(networkPlayer); networkPlayer.UnregisterHandler <AddCharacterMessage>(); }
private void OnServerDisconnected(INetworkPlayer networkPlayer) { logger.Log($"[Server][OnServerDisconnected] {networkPlayer.Connection}"); _networkPlayers.Remove(networkPlayer); networkPlayer.UnregisterHandler <AddCharacterMessage>(); }