public void CreateNetworkObjectLists(INetworkObjectListReceiverBuilder networkObjectListBuilder) { _entities.CreateNetworkObjectLists(networkObjectListBuilder); }
public void CreateNetworkObjectLists(INetworkObjectListReceiverBuilder engineObjectLists) { _entitiesNetworkList = engineObjectLists.CreateList(GameConstants.NetworkObjectLists.EntitiesListName, this); }
public void CreateNetworkObjectLists(INetworkObjectListReceiverBuilder networkObjectListBuilder) { _clientNetworking.CreateNetworkObjectLists(networkObjectListBuilder); }