public Server(INetworkLocalizer localizer) { _localizer = localizer; }
/// <summary> /// Создание зависимого сервера, подключающегося к главному /// </summary> /// <param name="port">Имя порта для подключения</param> /// <param name="serverAddress">Адрес сервера</param> public TcpSlaveServer(int port, string serverAddress, INetworkLocalizer localizer) : base(localizer) { _serverAddress = serverAddress; _port = port; }
public MasterServer(INetworkLocalizer localizer) : base(localizer) { }
protected Server(ServerConfiguration serverConfiguration, INetworkLocalizer localizer) { _serverConfiguration = serverConfiguration; _localizer = localizer; }
public MasterServer(ServerConfiguration serverConfiguration, INetworkLocalizer localizer) : base(serverConfiguration, localizer) { }
public GameServerSlave( ServerConfiguration serverConfiguration, INetworkLocalizer networkLocalizer) : base(serverConfiguration, networkLocalizer) { }
public BasicServer(INetworkLocalizer localizer) : base(localizer) { }
protected SlaveServer(ServerConfiguration serverConfiguration, INetworkLocalizer localizer) : base(serverConfiguration, localizer) { }
/// <summary> /// Создание основного сервера /// </summary> /// <param name="port">Порт для прослушивания</param> public TcpMasterServer(int port, INetworkLocalizer localizer) : base(localizer) { _port = port; }
protected SlaveServer(INetworkLocalizer localizer) : base(localizer) { }
public SlaveServer(INetworkLocalizer localizer) : base(localizer) { }
/// <summary> /// Создание зависимого сервера, подключающегося к главному /// </summary> /// <param name="port">Имя порта для подключения</param> /// <param name="serverAddress">Адрес сервера</param> public TcpSlaveServer(int port, string serverAddress, ServerConfiguration serverConfiguration, INetworkLocalizer localizer) : base(serverConfiguration, localizer) { _serverAddress = serverAddress; _port = port; }
/// <summary> /// Создание основного сервера /// </summary> /// <param name="port">Порт для прослушивания</param> public TcpMasterServer(int port, ServerConfiguration serverConfiguration, INetworkLocalizer localizer) : base(serverConfiguration, localizer) { _port = port; }
protected Server(INetworkLocalizer localizer) { _localizer = localizer; }