public ServerSession()
 {
     connections = new Dictionary<Socket, int>();
     connecting = new List<Socket>();
     msgTypes = new INetMessageType[256];
     msgTypes[0] = new SignalType(0, true);
     msgTypes[2] = new NameChangeType(2, true);
     msgTypes[3] = new SignalType(3, true);
     msgTypes[6] = new ChatType(6, true);
 }
Esempio n. 2
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 public NetTypeEventArgs(byte id, INetMessageType handler, object data)
 {
     Handler = handler;
     FormattedData = data;
     ClientID = id;
 }
 /// <summary>
 /// Note:
 ///     ID 0-10 will mostly be populated internally
 /// Exceptions:
 ///     InvalidOperationException
 /// </summary>
 /// <param name="msg"></param>
 /// <param name="type"></param>
 public void AddMessageType(INetMessageType type)
 {
     if (msgTypes[type.MessageType] != null) throw new InvalidOperationException("ID " + type.MessageType + " is being used by " + msgTypes[type.MessageType].ToString());
     msgTypes[type.MessageType] = type;
 }