Esempio n. 1
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 /// <summary>
 /// Default constructor of the class,which will define the correct configration of rule factory and neighbourrule factory.
 /// </summary>
 /// <param name="grid">collectiion of cells</param>
 /// <param name="ruleFactory"> Factory to create rule. </param>
 /// <param name="neighbourRule">Factory to create neighbour rule.</param>
 public GameOfLife(ICellCollection grid, IRuleFactory ruleFactory, INeighbourRuleFactory neighbouruleFactory)
 {
     this.generationNumber = 1;
     this.grid = grid;
     this.ruleFactory = ruleFactory;
     this.neighbouruleFactory = neighbouruleFactory;
 }
Esempio n. 2
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 /// <summary>
 /// Use this constructor to configure the game of life with the correct neighbour rule and evolution rule factories
 /// </summary>
 /// <param name="grid">Grid of cells to evolve</param>
 /// <param name="evolutionRuleFactory">Factory to create a evolution rule when needed.</param>
 /// <param name="neighbourRuleFactory">Factory to create a neighbour rule when needed.</param>
 public BasicGameOfLife(ICellContainer grid, IEvolutionRuleFactory evolutionRuleFactory, INeighbourRuleFactory neighbourRuleFactory)
 {
     generationnumber             = 1;
     this.grid                    = grid;
     this.evolutionaryrulefactory = evolutionRuleFactory;
     this.neighbourrulefactory    = neighbourRuleFactory;
 }