public PathRequest(Vector3 _start, Vector3 _end, INeighbourFilter _filter, Action <Vector3[], bool> _callback) { filter = _filter; pathStart = _start; pathEnd = _end; callback = _callback; }
IEnumerator FindPath(Vector3 startPos, Vector3 targetPos, INeighbourFilter filter) { Stopwatch sw = new Stopwatch(); sw.Start(); Vector3[] waypoints = new Vector3[0]; bool pathSuccess = false; Node startNode = grid.FindNearesPoint(startPos); Node targetNode = grid.FindNearesPoint(targetPos); startNode.parent = startNode; if (startNode.walkable && targetNode.walkable) { Heap <Node> openSet = new Heap <Node>(grid.MaxSize); HashSet <Node> closedSet = new HashSet <Node>(); openSet.Add(startNode); while (openSet.Count > 0) { Node currentNode = openSet.RemoveFirst(); closedSet.Add(currentNode); if (currentNode == targetNode) { sw.Stop(); print("Path found: " + sw.ElapsedMilliseconds + " ms"); pathSuccess = true; break; } foreach (Node neighbour in grid.GetNeighbours(currentNode)) { if (filter != null && filter.FilterNeighbour(neighbour) == false) { continue; } if (!neighbour.walkable || closedSet.Contains(neighbour)) { continue; } int newMovementCostToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour) + neighbour.movementPenalty; if (newMovementCostToNeighbour < neighbour.gCost || !openSet.Contains(neighbour)) { neighbour.gCost = newMovementCostToNeighbour; neighbour.hCost = GetDistance(neighbour, targetNode); neighbour.parent = currentNode; if (!openSet.Contains(neighbour)) { openSet.Add(neighbour); } else { openSet.UpdateItem(neighbour); } } } } } yield return(null); if (pathSuccess) { waypoints = RetracePath(startNode, targetNode); } requestManager.FinishedProcessingPath(waypoints, pathSuccess); }
public void StartFindPath(Vector3 startPos, Vector3 targetPos, INeighbourFilter filter) { StartCoroutine(FindPath(startPos, targetPos, filter)); }
public static void RequestPath(Vector3 pathStart, Vector3 pathEnd, Action <Vector3[], bool> callback, INeighbourFilter _filter) { PathRequest newRequest = new PathRequest(pathStart, pathEnd, _filter, callback); instance.pathRequestQueue.Enqueue(newRequest); instance.TryProcessNext(); }