/// <summary> /// Creates a shell library in a given local folder, /// using the given shell library name. /// </summary> /// <param name="libraryName">The name of this library</param> /// <param name="folderPath">The path to the local folder</param> /// <param name="overwrite">Override an existing library with the same name</param> public ShellLibrary(string libraryName, string folderPath, bool overwrite) { CoreHelpers.ThrowIfNotWin7(); if (String.IsNullOrEmpty(libraryName)) { throw new ArgumentNullException("libraryName", "libraryName cannot be empty."); } if (!Directory.Exists(folderPath)) { throw new DirectoryNotFoundException("Folder path not found."); } this.Name = libraryName; ShellNativeMethods.LIBRARYSAVEFLAGS flags = overwrite ? ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_OVERRIDEEXISTING : ShellNativeMethods.LIBRARYSAVEFLAGS.LSF_FAILIFTHERE; Guid guid = new Guid(ShellIIDGuid.IShellItem); IShellItem shellItemIn = null; ShellNativeMethods.SHCreateItemFromParsingName(folderPath, IntPtr.Zero, ref guid, out shellItemIn); nativeShellLibrary = (INativeShellLibrary) new ShellLibraryCoClass(); nativeShellLibrary.Save(shellItemIn, libraryName, flags, out nativeShellItem); }
/// <summary> /// Creates a shell library in a given local folder, /// using the given shell library name. /// </summary> /// <param name="libraryName">The name of this library</param> /// <param name="folderPath">The path to the local folder</param> /// <param name="overwrite">Override an existing library with the same name</param> public ShellLibrary(string libraryName, string folderPath, bool overwrite) : this() { if (string.IsNullOrEmpty(libraryName)) { throw new ArgumentException(LocalizedMessages.ShellLibraryEmptyName, "libraryName"); } if (!Directory.Exists(folderPath)) { throw new DirectoryNotFoundException(LocalizedMessages.ShellLibraryFolderNotFound); } Name = libraryName; ShellNativeMethods.LibrarySaveOptions flags = overwrite ? ShellNativeMethods.LibrarySaveOptions.OverrideExisting : ShellNativeMethods.LibrarySaveOptions.FailIfThere; Guid guid = new Guid(ShellIIDGuid.IShellItem); ShellNativeMethods.SHCreateItemFromParsingName(folderPath, IntPtr.Zero, ref guid, out IShellItem shellItemIn); nativeShellLibrary = (INativeShellLibrary) new ShellLibraryCoClass(); nativeShellLibrary.Save(shellItemIn, libraryName, flags, out nativeShellItem); }
/// <summary> /// Creates a shell library in a given local folder, /// using the given shell library name. /// </summary> /// <param name="libraryName">The name of this library</param> /// <param name="folderPath">The path to the local folder</param> /// <param name="overwrite">Override an existing library with the same name</param> public ShellLibrary(string libraryName, string folderPath, bool overwrite) : this() { if (string.IsNullOrEmpty(libraryName)) { throw new ArgumentException("Library Name Empty!", "libraryName"); } if (!Directory.Exists(folderPath)) { throw new DirectoryNotFoundException("Library Not Found!"); } this.Name = libraryName; LibrarySaveOptions flags = overwrite ? LibrarySaveOptions.OverrideExisting : LibrarySaveOptions.FailIfThere; IShellItem shellItemIn = Shell32.SHCreateItemFromParsingName(folderPath, IntPtr.Zero, new Guid(InterfaceGuids.IShellItem)); nativeShellLibrary = (INativeShellLibrary) new ShellLibraryCoClass(); nativeShellLibrary.Save(shellItemIn, libraryName, flags, out m_ComInterface); }