Esempio n. 1
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        public async Task <Guid> PostDeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops)
        {
            IRegionData region = await RegionRepository.GetRegionOrThrow(sessionId, regionId)
                                 .IsRegionOwnerOrThrow(User.Identity.GetUserId());

            ISession session = await SessionRepository.GetSessionOrThrow(region)
                               .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId())
                               .IsPhaseTypeOrThrow(SessionPhase.Reinforcements);

            INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId());

            if (nation.AvailableReinforcements < numberOfTroops)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to deploy"
                });
            }
            else if (numberOfTroops <= 0)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not deploy less than 1 troop"
                });
            }
            else
            {
                return(await CommandQueue.DeployReinforcements(session.GameId, session.PhaseId, region.RegionId, region.CurrentEtag, numberOfTroops));
            }
        }
Esempio n. 2
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        public async Task <UInt32> GetReinforcements(Guid sessionId)
        {
            ISession session = await SessionRepository.GetSessionOrThrow(sessionId)
                               .IsPhaseTypeOrThrow(SessionPhase.Reinforcements);

            INationData nation = await NationRepository.GetNationOrThrow(sessionId, User.Identity.GetUserId());

            return(nation.AvailableReinforcements);
        }
Esempio n. 3
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        static public async Task <INationData> GetNationOrThrow(this INationRepository repository, Guid sessionId, String userId)
        {
            INationData playerInSession = await repository.GetNation(sessionId, userId);

            if (playerInSession == null)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.Unauthorized, ReasonPhrase = "You have not joined the specified session"
                });
            }
            return(playerInSession);
        }
Esempio n. 4
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        public async Task IntegrationTestGetNation_WithInvalidUserId()
        {
            // Arrange
            NationRepository  repository        = new NationRepository(DevelopmentStorageAccountConnectionString);
            SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString);
            Guid   validGuid   = new Guid("228175B0-CB34-453E-AB26-A76984B2FDAF");
            String dummyUserId = "DummyUserId";
            await sessionRepository.SetupSession(validGuid, dummyUserId);

            // Act
            INationData sessionPlayer = await repository.GetNation(validGuid, "InvalidUserId");

            // Assert
            Assert.IsNull(sessionPlayer);
        }
Esempio n. 5
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        public async Task <Guid> PostRedeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops, Guid targetRegionId)
        {
            IRegionData sourceRegion = await RegionRepository.GetRegionOrThrow(sessionId, regionId)
                                       .IsRegionOwnerOrThrow(User.Identity.GetUserId());

            ISession session = await SessionRepository.GetSessionOrThrow(sourceRegion)
                               .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId())
                               .IsPhaseTypeOrThrow(SessionPhase.Redeployment);

            IRegionData targetRegion = await RegionRepository.GetRegionOrThrow(session.GameId, targetRegionId)
                                       .IsRegionOwnerOrThrow(User.Identity.GetUserId())
                                       .IsRegionConnectedOrThrow(sourceRegion.RegionId);

            INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId());

            if (sourceRegion.TroopCount <= numberOfTroops)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to redeploy"
                });
            }
            else if (numberOfTroops <= 0)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not redeploy less than 1 troop"
                });
            }
            else if (nation.CompletedPhase == session.PhaseId)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.Conflict, ReasonPhrase = "You may only issue 1 redeployment"
                });
            }
            else
            {
                Guid redeployOp = await CommandQueue.Redeploy(session.GameId, session.PhaseId, nation.CurrentEtag, sourceRegion.RegionId, targetRegion.RegionId, numberOfTroops);

                try
                {
                    await NationRepository.MarkPlayerCompletedPhase(sessionId, User.Identity.GetUserId(), session.PhaseId);
                }
                catch (ConcurrencyException)
                {
                    // The host has moved onto the next phase while we were waiting. No further action required.
                }
                return(redeployOp);
            }
        }
Esempio n. 6
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        public async Task IntegrationTestGetNation()
        {
            // Arrange
            NationRepository  repository        = new NationRepository(DevelopmentStorageAccountConnectionString);
            SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString);
            Guid   validGuid   = new Guid("8B1E3932-71D5-4E29-BCAF-BE67D12C3114");
            String dummyUserId = "DummyUserId";
            await sessionRepository.SetupSession(validGuid, dummyUserId);

            // Act
            INationData sessionPlayer = await repository.GetNation(validGuid, dummyUserId);

            // Assert
            Assert.IsNotNull(sessionPlayer);
            Assert.AreEqual(dummyUserId, sessionPlayer.UserId);
            Assert.AreEqual(0U, sessionPlayer.AvailableReinforcements);
        }
Esempio n. 7
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        public async Task PostCards(Guid sessionId, IEnumerable <Guid> cards)
        {
            ISession session = await SessionRepository.GetSessionOrThrow(sessionId)
                               .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId())
                               .IsPhaseTypeOrThrow(SessionPhase.Reinforcements);

            Task <INationData> nationDataTask = NationRepository.GetNationOrThrow(sessionId, User.Identity.GetUserId());
            Task <IEnumerable <ICardData> > playerCardsTask = NationRepository.GetCards(sessionId, User.Identity.GetUserId());

            if (cards == null)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Invalid card(s) specified"
                });
            }

            HashSet <Guid> cardRegionIds = new HashSet <Guid>();

            foreach (Guid cardRegionId in cards)
            {
                if (cardRegionIds.Contains(cardRegionId))
                {
                    throw new HttpResponseException(new HttpResponseMessage {
                        StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Duplicate card(s) specified"
                    });
                }
                else if (cardRegionIds.Count >= 3)
                {
                    throw new HttpResponseException(new HttpResponseMessage {
                        StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Too many card(s) specified"
                    });
                }
                else
                {
                    cardRegionIds.Add(cardRegionId);
                }
            }

            if (cardRegionIds.Count != 3)
            {
                throw new HttpResponseException(new HttpResponseMessage {
                    StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Too few card(s) specified"
                });
            }

            using (IBatchOperationHandle batchOperation = SessionRepository.StartBatchOperation(sessionId))
            {
                IEnumerable <ICardData> playerCards = await playerCardsTask;
                HashSet <UInt32>        seenValues  = new HashSet <UInt32>();
                foreach (ICardData card in playerCards)
                {
                    if (cardRegionIds.Contains(card.RegionId))
                    {
                        NationRepository.SetCardDiscarded(batchOperation, sessionId, card.RegionId, card.CurrentEtag);
                        seenValues.Add(card.Value);
                    }
                }

                UInt32 additionalReinforcements = 0;
                if (seenValues.Count == 1)
                {
                    additionalReinforcements = seenValues.First();
                }
                else if (seenValues.Count == 3)
                {
                    additionalReinforcements = 9;
                }
                else
                {
                    await batchOperation.Abort();

                    throw new HttpResponseException(new HttpResponseMessage {
                        StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Invalid combination of card(s) specified"
                    });
                }

                INationData nation = await nationDataTask;
                NationRepository.SetAvailableReinforcements(batchOperation, sessionId, nation.UserId, nation.CurrentEtag, nation.AvailableReinforcements + additionalReinforcements);
                await batchOperation.CommitBatch();
            }
        }