public async Task <Guid> PostDeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops) { IRegionData region = await RegionRepository.GetRegionOrThrow(sessionId, regionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()); ISession session = await SessionRepository.GetSessionOrThrow(region) .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId()) .IsPhaseTypeOrThrow(SessionPhase.Reinforcements); INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId()); if (nation.AvailableReinforcements < numberOfTroops) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to deploy" }); } else if (numberOfTroops <= 0) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not deploy less than 1 troop" }); } else { return(await CommandQueue.DeployReinforcements(session.GameId, session.PhaseId, region.RegionId, region.CurrentEtag, numberOfTroops)); } }
public async Task <UInt32> GetReinforcements(Guid sessionId) { ISession session = await SessionRepository.GetSessionOrThrow(sessionId) .IsPhaseTypeOrThrow(SessionPhase.Reinforcements); INationData nation = await NationRepository.GetNationOrThrow(sessionId, User.Identity.GetUserId()); return(nation.AvailableReinforcements); }
static public async Task <INationData> GetNationOrThrow(this INationRepository repository, Guid sessionId, String userId) { INationData playerInSession = await repository.GetNation(sessionId, userId); if (playerInSession == null) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.Unauthorized, ReasonPhrase = "You have not joined the specified session" }); } return(playerInSession); }
public async Task IntegrationTestGetNation_WithInvalidUserId() { // Arrange NationRepository repository = new NationRepository(DevelopmentStorageAccountConnectionString); SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString); Guid validGuid = new Guid("228175B0-CB34-453E-AB26-A76984B2FDAF"); String dummyUserId = "DummyUserId"; await sessionRepository.SetupSession(validGuid, dummyUserId); // Act INationData sessionPlayer = await repository.GetNation(validGuid, "InvalidUserId"); // Assert Assert.IsNull(sessionPlayer); }
public async Task <Guid> PostRedeployTroops(Guid sessionId, Guid regionId, uint numberOfTroops, Guid targetRegionId) { IRegionData sourceRegion = await RegionRepository.GetRegionOrThrow(sessionId, regionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()); ISession session = await SessionRepository.GetSessionOrThrow(sourceRegion) .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId()) .IsPhaseTypeOrThrow(SessionPhase.Redeployment); IRegionData targetRegion = await RegionRepository.GetRegionOrThrow(session.GameId, targetRegionId) .IsRegionOwnerOrThrow(User.Identity.GetUserId()) .IsRegionConnectedOrThrow(sourceRegion.RegionId); INationData nation = await NationRepository.GetNation(sessionId, User.Identity.GetUserId()); if (sourceRegion.TroopCount <= numberOfTroops) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You do not have that many troops available to redeploy" }); } else if (numberOfTroops <= 0) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "You can not redeploy less than 1 troop" }); } else if (nation.CompletedPhase == session.PhaseId) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.Conflict, ReasonPhrase = "You may only issue 1 redeployment" }); } else { Guid redeployOp = await CommandQueue.Redeploy(session.GameId, session.PhaseId, nation.CurrentEtag, sourceRegion.RegionId, targetRegion.RegionId, numberOfTroops); try { await NationRepository.MarkPlayerCompletedPhase(sessionId, User.Identity.GetUserId(), session.PhaseId); } catch (ConcurrencyException) { // The host has moved onto the next phase while we were waiting. No further action required. } return(redeployOp); } }
public async Task IntegrationTestGetNation() { // Arrange NationRepository repository = new NationRepository(DevelopmentStorageAccountConnectionString); SessionRepository sessionRepository = new SessionRepository(DevelopmentStorageAccountConnectionString); Guid validGuid = new Guid("8B1E3932-71D5-4E29-BCAF-BE67D12C3114"); String dummyUserId = "DummyUserId"; await sessionRepository.SetupSession(validGuid, dummyUserId); // Act INationData sessionPlayer = await repository.GetNation(validGuid, dummyUserId); // Assert Assert.IsNotNull(sessionPlayer); Assert.AreEqual(dummyUserId, sessionPlayer.UserId); Assert.AreEqual(0U, sessionPlayer.AvailableReinforcements); }
public async Task PostCards(Guid sessionId, IEnumerable <Guid> cards) { ISession session = await SessionRepository.GetSessionOrThrow(sessionId) .IsUserIdJoinedOrThrow(NationRepository, User.Identity.GetUserId()) .IsPhaseTypeOrThrow(SessionPhase.Reinforcements); Task <INationData> nationDataTask = NationRepository.GetNationOrThrow(sessionId, User.Identity.GetUserId()); Task <IEnumerable <ICardData> > playerCardsTask = NationRepository.GetCards(sessionId, User.Identity.GetUserId()); if (cards == null) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Invalid card(s) specified" }); } HashSet <Guid> cardRegionIds = new HashSet <Guid>(); foreach (Guid cardRegionId in cards) { if (cardRegionIds.Contains(cardRegionId)) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Duplicate card(s) specified" }); } else if (cardRegionIds.Count >= 3) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Too many card(s) specified" }); } else { cardRegionIds.Add(cardRegionId); } } if (cardRegionIds.Count != 3) { throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Too few card(s) specified" }); } using (IBatchOperationHandle batchOperation = SessionRepository.StartBatchOperation(sessionId)) { IEnumerable <ICardData> playerCards = await playerCardsTask; HashSet <UInt32> seenValues = new HashSet <UInt32>(); foreach (ICardData card in playerCards) { if (cardRegionIds.Contains(card.RegionId)) { NationRepository.SetCardDiscarded(batchOperation, sessionId, card.RegionId, card.CurrentEtag); seenValues.Add(card.Value); } } UInt32 additionalReinforcements = 0; if (seenValues.Count == 1) { additionalReinforcements = seenValues.First(); } else if (seenValues.Count == 3) { additionalReinforcements = 9; } else { await batchOperation.Abort(); throw new HttpResponseException(new HttpResponseMessage { StatusCode = HttpStatusCode.BadRequest, ReasonPhrase = "Invalid combination of card(s) specified" }); } INationData nation = await nationDataTask; NationRepository.SetAvailableReinforcements(batchOperation, sessionId, nation.UserId, nation.CurrentEtag, nation.AvailableReinforcements + additionalReinforcements); await batchOperation.CommitBatch(); } }