Esempio n. 1
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        static void Main(string[] args)
        {
            int    n = 42;
            object o = n; // Boxing

            Console.WriteLine($"1) n={n}, o={o}");

            int m = (int)o;  // Unboxing

            Console.WriteLine($"2) m={m}");

            // value of o?
            n = 5;
            Console.WriteLine($"3) n={n}, o={o}");

            // and now?
            S s = new S()
            {
                Name = "Klaus"
            };

            Console.WriteLine($"4) s.Name={s.Name}");
            INameable si = s;

            Console.WriteLine($"5) si.Name={si.Name}");
            s.Name = "Hans";
            Console.WriteLine($"6) s.Name={s.Name}, si.Name={si.Name}");
        }
        private static string GetTooltipForMember(IMember currentMember, INameable element)
        {
            var type  = "(unknown type)";
            var scope = "(unknown scope)";

            try
            {
                if (element is IMember)
                {
                    var member = element as IMember;
                    scope = member.Parent == currentMember ? "(local)" : member.GetScopeDescription();
                    type  = element.GetType().Name;
                }
                else if (element is Variable)
                {
                    var variable = element as Variable;
                    type  = variable.TypeString;
                    scope = variable.Member.GetType().Name + " " + variable.Member.Name;
                }
            }
            catch (Exception e)
            {
                Log.Error("Error getting type/scope for element " + element.Name + " while generating tooltip", e);
            }

            return(type + ", in " + scope);
        }
Esempio n. 3
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        internal void Attach(string objectType, INameable editedObject)
        {
            EditedObject = editedObject;

            ObjectTypeLabel.Text = $"{objectType}:";
            ObjectNameLabel.Text = EditedObject.GetName();
        }
Esempio n. 4
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        public void GetInfo(object item, ItemInfo info)
        {
            IListable listable = item.As <IListable>();

            if (listable != null)
            {
                listable.GetInfo(info);
                return;
            }

            IResource resource = item.As <IResource>();

            if (resource != null && !item.Is <Game>())
            {
                info.Label      = Path.GetFileName(resource.Uri.LocalPath);
                info.ImageIndex = info.GetImageList().Images.IndexOfKey(Sce.Atf.Resources.ResourceImage);
                return;
            }

            // If the object has a name use it as the label (overriding whatever may have been set previously)
            INameable nameable = Adapters.As <INameable>(item);

            if (nameable != null)
            {
                info.Label = nameable.Name;
            }
        }
Esempio n. 5
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        public void Show(INameable nameable)
        {
            this.nameable = nameable;
            showing = true;

            rect = new Rectangle((1280 / 2) - 250, 720/2, 500, 200);
        }
Esempio n. 6
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        static void AddCurrentlyLoadedInstructionSet()
        {
            #region Add the per-object InstructionSets

            // When the InstructionSet is created from the InstructionSetSave, a scene must be passed
            // so that the instructions can be hooked up correctly.
            List <InstructionSet> instructionSetList = InstructionSetSaveList.ToInstructionSetList(EditorData.BlockingScene);


            for (int i = 0; i < InstructionSetSaveList.InstructionSetSaves.Count; i++)
            {
                string objectName = InstructionSetSaveList.InstructionSetSaves[i].Target;

                INameable target = EditorData.BlockingScene.FindByName(objectName);

                if (target == null)
                {
                    //EditorData.GlobalInstructionSets.Add(instructionSetList[i]);
                }
                else
                {
                    // The dictionary is already populated with the instruction sets
                    EditorData.ObjectInstructionSets[target] = instructionSetList[i];
                }
            }

            #endregion

            #region Add the AnimationSequences

            EditorData.GlobalInstructionSets = InstructionSetSaveList.ToAnimationSequenceList(instructionSetList);

            #endregion
        }
Esempio n. 7
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        private void CreateAnalysisReport(DateTime renderBegins, IDirective directive)
        {
            if (!Configurations.Xeora.Application.Main.PrintAnalysis)
            {
                return;
            }

            string analysisOutput = directive switch
            {
                INameable nameable => $"{directive.UniqueId} - {nameable.DirectiveId}",
                IHasBind hasBind => $"{directive.UniqueId} - {hasBind.Bind}",
                   _ => directive.UniqueId
            };

            double totalMs =
                DateTime.Now.Subtract(renderBegins).TotalMilliseconds;

            this._Mother.AnalysisBulk.AddOrUpdate(
                directive.Type,
                new Tuple <int, double>(1, totalMs),
                (k, v) => new Tuple <int, double>(v.Item1 + 1, v.Item2 + totalMs));
            Basics.Console.Push(
                $"analysed - {directive.GetType().Name}",
                $"{totalMs}ms {{{analysisOutput}}}",
                string.Empty, false, groupId: Helpers.Context.UniqueId,
                type: totalMs > Configurations.Xeora.Application.Main.AnalysisThreshold ? Basics.Console.Type.Warn: Basics.Console.Type.Info);
        }
Esempio n. 8
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            public string Name(INameable nameable)
            {
                // use a custom namespace if defined
                var custom = nameable as ICustomizable;

                return(custom?.Namespace ?? nameable.Name.ToCamelCase());
            }
Esempio n. 9
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        static void Main(string[] args)
        {
            int    n = 42;
            object o = n;                          // Boxing

            Console.WriteLine($"1) n={n}, o={o}"); //n=42, o=42

            int m = (int)o;                        // Unboxing

            Console.WriteLine($"2) m={m}");        //m = 42

            // value of o? o wird nicht geändert
            n = 5;
            Console.WriteLine($"3) n={n}, o={o}");


            //Wirkliche benutzung
            S s = new S()
            {
                Name = "Klaus"
            };

            Console.WriteLine($"4) s.Name={s.Name}");
            INameable si = s;

            Console.WriteLine($"5) si.Name={si.Name}");                  // auch Klaus
            s.Name = "Hans";
            Console.WriteLine($"6) s.Name={s.Name}, si.Name={si.Name}"); // si bleibt beim alten, weil es boxed ist
        }
        public void AddAsSharedResourceWithContainer(INameable resourceToAdd, string initialName = null, bool askUser = true)
        {
            if (!_isInitialized)
            {
                throw new Exception();
            }
            IResourcesAddingViewModel resourcesAddingViewModel = _container.Resolve <IResourcesAddingViewModel>();
            IResourceViewModel        resourceViewModel        = _resourceViewModelGettingFunc();

            resourceViewModel.RelatedEditorItemViewModel = resourceToAdd;
            if (initialName != null)
            {
                resourceViewModel.Name = initialName;
            }
            else
            {
                resourceViewModel.Name = resourceToAdd.Name;
            }

            resourcesAddingViewModel.ResourceWithName = resourceViewModel;
            if (askUser)
            {
                _applicationGlobalCommands.ShowWindowModal(() => new ResourcesAddingWindow(), resourcesAddingViewModel);
            }
            else
            {
                resourcesAddingViewModel.IsResourceAdded = true;
            }

            if (resourcesAddingViewModel.IsResourceAdded)
            {
                _resourceViewModelsInContainers.Add(resourceViewModel);
            }
            UpdateResourcesViewModelCollection();
        }
Esempio n. 11
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        private void DoubleClickAnimationSequenceListBox(Window callingWindow)
        {
            object highlightedObject = mAnimationSequenceListBox.GetFirstHighlightedObject();

            if (highlightedObject != null)
            {
                if (highlightedObject is AnimationSequence)
                {
                    // Any logic here?
                }
                else if (highlightedObject is TimedKeyframeList)
                {
                    // Find the object that this references and select it.
                    TimedKeyframeList asTimedKeyframeList = highlightedObject as TimedKeyframeList;

                    INameable target = EditorData.BlockingScene.FindByName(asTimedKeyframeList.TargetName);

                    if (target is Sprite)
                    {
                        EditorData.EditorLogic.SelectObject <Sprite>(target as Sprite, EditorData.EditorLogic.CurrentSprites);
                    }
                    // else other types

                    GuiData.TimeLineWindow.InstructionMode = InstructionMode.Current;

                    EditorData.EditorLogic.CurrentKeyframeList = asTimedKeyframeList.KeyframeList;
                }
            }
        }
Esempio n. 12
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 public CombatActor(INameable name, IStats stats, IDamageable damageable, IDamageDealer dealer)
 {
     Name         = name;
     Target       = null;
     Stats        = stats;
     Damageable   = damageable;
     DamageDealer = dealer;
 }
Esempio n. 13
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        public static void ToString_NameIsEmpty_ReturnsClassName(INameable nameable)
        {
            // Arrange
            // Act
            var result = nameable.ToString();

            // Assert
            Assert.AreEqual(nameable.GetType().Name, result);
        }
Esempio n. 14
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        public void SetName(object item, string name)
        {
            INameable nameable = item.As <INameable>();

            if (nameable != null && !string.IsNullOrEmpty(name))
            {
                nameable.Name = name;
            }
        }
 protected void Process(INameable nameable, MemberInfo info)
 {
     if (!nameable.IsNameSpecified)
     {
         if (info == null)
             throw new ConventionException("Cannot apply the naming convention. No member specified.", nameable);
         nameable.Name = DetermineNameFromMember(info);
     }
 }
Esempio n. 16
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    static void Main(string[] args)
    {
        Dictionary <string, INameable> inhabitants = new Dictionary <string, INameable>();
        int count = int.Parse(Console.ReadLine());

        for (int counter = 0; counter < count; counter++)
        {
            string[] inhabitantInfo = Console.ReadLine().Split();

            switch (inhabitantInfo.Length)
            {
            case 4:
                string    name      = inhabitantInfo[0];
                int       age       = int.Parse(inhabitantInfo[1]);
                string    id        = inhabitantInfo[2];
                string    birthdate = inhabitantInfo[3];
                INameable citizen   = new Citizen(name, age, id, birthdate);
                inhabitants.Add(name, citizen);
                break;

            case 3:
                name = inhabitantInfo[0];
                age  = int.Parse(inhabitantInfo[1]);
                string    group = inhabitantInfo[2];
                INameable rebel = new Rebel(name, age, group);
                inhabitants.Add(name, rebel);
                break;
            }
        }

        int    foodBougth = 0;
        string personName;

        while ((personName = Console.ReadLine()) != "End")
        {
            if (inhabitants.ContainsKey(personName) == false)
            {
                continue;
            }

            INameable person = inhabitants[personName];

            switch (person.GetType().Name)
            {
            case "Citizen":
                foodBougth += 10;
                break;

            case "Rebel":
                foodBougth += 5;
                break;
            }
        }

        Console.WriteLine(foodBougth);
    }
Esempio n. 17
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        public string GetName(object item)
        {
            INameable nameable = item.As <INameable>();

            if (nameable != null)
            {
                return(nameable.Name);
            }
            return(null);
        }
Esempio n. 18
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        public static void ToString_NameIsNotEmpty_ReturnsName(INameable nameable)
        {
            //// Arrange
            //nameable.Name = "TestName";

            //// Act
            //var result = nameable.ToString();

            //// Assert
            //Assert.AreEqual(nameable.Name, result);
        }
        public static string Print(INameable nameable)
        {
            string result = nameable.Name;

            if (nameable.GetType().IsDefined(typeof(FancyAttribute), false))
            {
                result = $"*** {nameable.Name}";
            }

            return(result);
        }
        public void UpdateSharedResource(INameable resourceToAdd)
        {
            var existing = _deviceSharedResources.SharedResources.FirstOrDefault(nameable => nameable.Name == resourceToAdd.Name);

            if (existing != null)
            {
                _deviceSharedResources.SharedResources.Remove(existing);
            }
            _deviceSharedResources.SharedResources.Add(resourceToAdd);
            UpdateResourcesViewModelCollection();
        }
Esempio n. 21
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        public static void AddKeyframeToGlobalInstrutionSet(Window callingWindow)
        {
            KeyframeList keyframeList = ((KeyframeListSelectionWindow)callingWindow).SelectedKeyframeList;

            INameable targetNameable = ((KeyframeListSelectionWindow)callingWindow).SelectedNameable;

            TimedKeyframeList timedKeyframeList = new TimedKeyframeList(keyframeList, targetNameable.Name);

            timedKeyframeList.TimeToExecute = GuiData.TimeLineWindow.CurrentValue;

            // Add the selected KeyframeList to the Global InstructionSet
            EditorData.EditorLogic.CurrentAnimationSequence.Add(timedKeyframeList);
        }
Esempio n. 22
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        public static bool IsNameUnique <T>(INameable nameable, IList <T> listToCheckAgainst) where T : INameable
        {
            for (int i = 0; i < listToCheckAgainst.Count; i++)
            {
                INameable nameableToCheckAgainst = listToCheckAgainst[i];

                if (nameable != nameableToCheckAgainst && nameable.Name == nameableToCheckAgainst.Name)
                {
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 23
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        /// <summary>
        /// Called on label edited event
        /// </summary>
        /// <param name="e">Event args</param>
        protected virtual void OnNodeLabelEdited(TreeControl.NodeEventArgs e)
        {
            INameable nameable = e.Node.Tag.As <INameable>();

            if (nameable != null)
            {
                ITransactionContext transactionContext = Adapters.As <ITransactionContext>(m_treeControlAdapter.TreeView);
                transactionContext.DoTransaction(
                    delegate
                {
                    nameable.Name = e.Node.Label;
                },
                    Localizer.Localize("Edit Label"));
            }
        }
Esempio n. 24
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        public void Interface()
        {
            ISession s  = OpenSession();
            object   id = s.Save(new BasicNameable());

            s.Flush();
            s.Close();

            s = OpenSession();
            INameable n = (INameable)s.Load(typeof(INameable), id);

            s.Delete(n);
            s.Flush();
            s.Close();
        }
Esempio n. 25
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        public async Task InterfaceAsync()
        {
            ISession s  = OpenSession();
            object   id = await(s.SaveAsync(new BasicNameable()));

            await(s.FlushAsync());
            s.Close();

            s = OpenSession();
            INameable n = (INameable)await(s.LoadAsync(typeof(INameable), id));

            await(s.DeleteAsync(n));
            await(s.FlushAsync());
            s.Close();
        }
Esempio n. 26
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        /// <summary>
        /// Initializes a new instance of the <see cref="RoboCup.AtHome.CommandGenerator.Token"/> class.
        /// </summary>
        /// <param name="key">The original substring in the taks prototype string.</param>
        /// <param name="value">The replacement object for the wildcard represented by this Token.</param>
        /// <param name="metadata">Additional metadata to add (e.g. from the grammar
        /// or the taks prototype string).</param>
        public Token(string key, INameable value, IEnumerable <string> metadata)
        {
            this.key      = key;
            this.value    = value;
            this.metadata = new List <string>();
            IMetadatable imvalue = value as IMetadatable;

            if (imvalue != null)
            {
                this.metadata.AddRange(imvalue.Metadata);
            }
            if (metadata != null)
            {
                this.metadata.AddRange(metadata);
            }
        }
Esempio n. 27
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        public InstructionSet ToInstructionSet(FlatRedBall.Scene scene)
        {
            InstructionSet instructionSet = new InstructionSet();

            instructionSet.Name = this.Target;

            INameable nameable = null;


            foreach (KeyframeListSave keyframeList in Instructions)
            {
                KeyframeList keyframes = new KeyframeList();
                keyframes.Name = keyframeList.Name;

                instructionSet.Add(keyframes);
                foreach (KeyframeSave keyframe in keyframeList.SceneKeyframes)
                {
                    InstructionList list = new InstructionList();
                    list.Name = keyframe.Name;
                    keyframes.Add(list);

                    foreach (InstructionSave instructionSave in keyframe.InstructionSaves)
                    {
                        if (nameable == null || nameable.Name != instructionSave.TargetName)
                        {
                            // We don't have a nameable yet, or the current instruction is
                            // not modifying the one referenced by nameable.
                            nameable = scene.Sprites.FindByName(instructionSave.TargetName);

                            if (nameable == null)
                            {
                                nameable = scene.SpriteFrames.FindByName(instructionSave.TargetName);
                            }
                        }

                        if (nameable == null)
                        {
                            throw new NullReferenceException("Could not find an object of instance " + instructionSave.Type + " with the name " + instructionSave.TargetName);
                        }

                        list.Add(instructionSave.ToInstruction(nameable));
                    }
                }
            }

            return(instructionSet);
        }
Esempio n. 28
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        private void BaseListUserControl_Filter(object sender, FilterEventArgs e)
        {
            INameable nameable = e.Item as INameable;

            if (nameable != null)
            {
                if (FilterControl.IsEmpty || nameable.DisplayName.ToLower().Contains(FilterControl.Text.ToLower()))
                {
                    e.Accepted = true;
                }
                else
                {
                    e.Accepted = false;
                }
            }
            else
            {
                e.Accepted = true;
            }
        }
Esempio n. 29
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        private void Init()
        {
            if (m_game != null)
            {
                return;
            }

            NativeObjectAdapter curLevel = GameEngine.GetGameLevel();

            try
            {
                // create new document by creating a Dom node of the root type defined by the schema
                DomNode   rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement);
                INameable nameable = rootNode.As <INameable>();
                nameable.Name = "Game";
                NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();
                NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>();
                m_game = rootNode.Cast <IGame>();
                IGameObjectFolder rootFolder = m_game.RootGameObjectFolder;
                m_renderSurface.Game            = m_game;
                m_renderSurface.GameEngineProxy = m_gameEngine;
            }
            finally
            {
                GameEngine.SetGameLevel(curLevel);
            }


            m_mainWindow.Closed += delegate
            {
                GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>());
                m_renderSurface.Dispose();
            };
        }
        public void AddAsSharedResource(INameable resourceModelToAdd, bool askUser)
        {
            if (!_isInitialized)
            {
                throw new Exception();
            }
            IResourcesAddingViewModel resourcesAddingViewModel = _container.Resolve <IResourcesAddingViewModel>();

            resourcesAddingViewModel.ResourceWithName = resourceModelToAdd;
            if (askUser)
            {
                _applicationGlobalCommands.ShowWindowModal(() => new ResourcesAddingWindow(), resourcesAddingViewModel);
            }
            else
            {
                resourcesAddingViewModel.IsResourceAdded = true;
            }

            if (resourcesAddingViewModel.IsResourceAdded)
            {
                _deviceSharedResources.SharedResources.Add(resourceModelToAdd);
            }
            UpdateResourcesViewModelCollection();
        }
Esempio n. 31
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        private void Init()
        {
            NativeObjectAdapter curLevel = GameEngine.GetGameLevel();

            try
            {
                // create new document by creating a Dom node of the root type defined by the schema
                DomNode   rootNode = new DomNode(m_schemaLoader.GameType, m_schemaLoader.GameRootElement);
                INameable nameable = rootNode.Cast <INameable>();
                nameable.Name = "ThumbnailGenerator";

                NativeObjectAdapter gameLevel = rootNode.Cast <NativeObjectAdapter>();
                GameEngine.CreateObject(gameLevel);
                GameEngine.SetGameLevel(gameLevel);
                gameLevel.UpdateNativeOjbect();
                NativeGameWorldAdapter gworld = rootNode.Cast <NativeGameWorldAdapter>();

                m_game = rootNode.Cast <IGame>();
                IGameObjectFolder rootFolder = m_game.RootGameObjectFolder;
                m_renderSurface          = new TextureRenderSurface(96, 96);
                m_renderState            = new RenderState();
                m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit | GlobalRenderFlags.Shadows;
            }
            finally
            {
                GameEngine.SetGameLevel(curLevel);
            }


            m_mainWindow.Closed += delegate
            {
                GameEngine.DestroyObject(m_game.Cast <NativeObjectAdapter>());
                m_renderSurface.Dispose();
                m_renderState.Dispose();
            };
        }
Esempio n. 32
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 public static void FilterINameableListBox(this FrameworkElement element, string filter)
 {
     for (int i = 0; i != VisualTreeHelper.GetChildrenCount(element); i += 1)
     {
         FrameworkElement child = VisualTreeHelper.GetChild(element, i) as FrameworkElement;
         if (child != null)
         {
             if (child is ListBoxItem)
             {
                 child.Visibility = Visibility.Visible;
                 if (filter != "")
                 {
                     INameable ctx = (INameable)child.DataContext;
                     if (!ctx.Name.ToLower().Contains(filter.ToLower()))
                         child.Visibility = Visibility.Collapsed;
                 }
             }
             else
             {
                 child.FilterINameableListBox(filter);
             }
         }
     }
 }
Esempio n. 33
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 private void scene_OnNameChanged(INameable sender, string oldName)
 {
     this.TabText = sender.Name;
 }
Esempio n. 34
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		static int CompareScreenSaves(INameable firstScreenSave, INameable secondScreenSave)
		{
			return firstScreenSave.Name.CompareTo(secondScreenSave.Name);
		}
Esempio n. 35
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 public int Compare(INameable x, INameable y)
 {
     return x.Name.CompareTo(y.Name);
 }
 private string GetLogHeader(INameable obj)
 {
     return "[" + GetTimeWithMilliseconds() + "]" + "(" + obj.Name + ")";
 }