public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IObjectProcessingService objectProcessing, IFarmingService farming, INWNXDamage nwnxDamage, IAreaService area, IBaseService @base, ISpawnService spawn, ICustomEffectService customEffect, IObjectVisibilityService objectVisibility, IBackgroundThreadManager backgroundThreadManager, IDataPackageService dataPackage, INWNXWeapon nwnxWeapon) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _objectProcessing = objectProcessing; _farming = farming; _nwnxDamage = nwnxDamage; _area = area; _base = @base; _spawn = spawn; _customEffect = customEffect; _objectVisibility = objectVisibility; _backgroundThreadManager = backgroundThreadManager; _dataPackage = dataPackage; _nwnxWeapon = nwnxWeapon; }
public AbilityService(INWScript script, IDataContext db, IPerkService perk, IPVPSanctuaryService pvpSanctuary, ITimeService time, IBiowarePosition biowarePosition, INWNXPlayer nwnxPlayer, IColorTokenService color, IRandomService random, IFoodService food, IEnmityService enmity, INWNXEvents nwnxEvents, INWNXDamage nwnxDamage, ICustomEffectService customEffect) { _ = script; _db = db; _perk = perk; _pvpSanctuary = pvpSanctuary; _time = time; _biowarePosition = biowarePosition; _nwnxPlayer = nwnxPlayer; _color = color; _random = random; _food = food; _enmity = enmity; _nwnxEvents = nwnxEvents; _nwnxDamage = nwnxDamage; _customEffect = customEffect; }
public AbilityService(INWScript script, IDataService data, IPerkService perk, IPVPSanctuaryService pvpSanctuary, ITimeService time, IBiowarePosition biowarePosition, INWNXPlayer nwnxPlayer, IColorTokenService color, IRandomService random, IEnmityService enmity, INWNXEvents nwnxEvents, INWNXDamage nwnxDamage, ICustomEffectService customEffect, IPlayerStatService playerStat, IItemService item) { _ = script; _data = data; _perk = perk; _pvpSanctuary = pvpSanctuary; _time = time; _biowarePosition = biowarePosition; _nwnxPlayer = nwnxPlayer; _color = color; _random = random; _enmity = enmity; _nwnxEvents = nwnxEvents; _nwnxDamage = nwnxDamage; _customEffect = customEffect; _playerStat = playerStat; _item = item; }
public RuneService(INWScript script, IColorTokenService color, INWNXDamage nwnxDamage, ISkillService skill) { _ = script; _color = color; _nwnxDamage = nwnxDamage; _skill = skill; }
public ModService(INWScript script, IColorTokenService color, INWNXDamage nwnxDamage, ISkillService skill, IItemService item) { _ = script; _color = color; _nwnxDamage = nwnxDamage; _skill = skill; _item = item; }
public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IDeathService death, IStructureService structure, IObjectProcessingService objectProcessing, IFarmingService farming, IAppStateService appStateService, INWNXDamage nwnxDamage) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _death = death; _structure = structure; _objectProcessing = objectProcessing; _farming = farming; _appStateService = appStateService; _nwnxDamage = nwnxDamage; }
public CombatService( INWScript script, INWNXDamage nwnxDamage, IPerkService perk, IRandomService random, IAbilityService ability, IEnmityService enmity, IPlayerStatService playerStat, ICustomEffectService customEffect, IItemService item, IColorTokenService color) { _ = script; _nwnxDamage = nwnxDamage; _perk = perk; _random = random; _ability = ability; _enmity = enmity; _playerStat = playerStat; _customEffect = customEffect; _item = item; _color = color; }