public static void UpdateNPC() { user.fightWindow.fxNPCIconPB.Image = NPC.GetIcon(); user.fightWindow.fxNPCNameLabel.Text = NPC.GetName(); user.fightWindow.fxNPCGroupLabel.Text = NPC.GetGroup(); user.fightWindow.fxNPCHealthPB.Value = NPC.GetHealth(); user.fightWindow.fxNPCHealthLabel.Text = NPC.GetHealth().ToString(); user.fightWindow.fxNPCStaminaPB.Value = NPC.GetStamina(); user.fightWindow.fxNPCStaminaLabel.Text = NPC.GetStamina().ToString(); user.fightWindow.fxNPCParamsDGV.Rows.Clear(); for (int i = 0; i < NPC.GetSkills().Count; i++) { user.fightWindow.fxNPCParamsDGV.Rows.Add(); user.fightWindow.fxNPCParamsDGV.Rows[i].Cells[0].Value = NPC.GetSkills()[i].name; user.fightWindow.fxNPCParamsDGV.Rows[i].Cells[1].Value = NPC.GetSkills()[i].value; } }