Esempio n. 1
0
 internal static void RedrawControls()
 {
     if (RangeControl != null)
     {
         RangeControl.UpdateVisual();
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Creates all of the custom controls for the blocks
        /// </summary>
        private void MakeControls()
        {
            IMyTerminalControlSeparator sep1
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSeparator, IMyUpgradeModule>("Sep1");

            _radarControls.Add(sep1);

            IMyTerminalControlSlider rangeSlider
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSlider, IMyUpgradeModule>("RangeSlider");

            rangeSlider.Title   = MyStringId.GetOrCompute("Range");
            rangeSlider.Tooltip = MyStringId.GetOrCompute("Maximum range of this radar system");
            rangeSlider.SetLimits(100, 15000);
            rangeSlider.Getter = (block) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                return(controller.GetRange());
            };
            rangeSlider.Setter = (block, value) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                controller.SetRange((int)value);
                SendRadarSettings(new BlockAddress(block.CubeGrid.EntityId, block.EntityId));
            };
            rangeSlider.Writer = (block, str) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                str.Append(controller.GetRange() + "m");
            };
            _radarRangeSlider = rangeSlider;
            _radarControls.Add(rangeSlider);

            IMyTerminalControlSlider freqSlider
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSlider, IMyUpgradeModule>("FreqSlider");

            freqSlider.Title   = MyStringId.GetOrCompute("Frequency");
            freqSlider.Tooltip = MyStringId.GetOrCompute("Operating frequency of this system");
            freqSlider.SetLimits(8.0f, 12.0f);
            freqSlider.Getter = (block) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                return(controller.GetFreq());
            };
            freqSlider.Setter = (block, value) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                controller.SetFreq(value);
                SendRadarSettings(new BlockAddress(block.CubeGrid.EntityId, block.EntityId));
            };
            freqSlider.Writer = (block, str) => {
                RadarController controller = block.GameLogic.GetAs <RadarController>();
                str.Append(controller.GetFreq() + "GHz");
            };
            _radarFreqSlider = freqSlider;
            _radarControls.Add(freqSlider);

            IMyTerminalControlSeparator sep2
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSeparator, IMyUpgradeModule>("Sep2");

            _radarControls.Add(sep2);

            IMyTerminalControlListbox unassignedList
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlListbox, IMyUpgradeModule>("UnassignedList");

            unassignedList.Title = MyStringId.GetOrCompute("Available");
            //unassignedList.Tooltip = MyStringId.GetOrCompute("Radar blocks which are able to be assigned to this system.");
            unassignedList.Multiselect      = true;
            unassignedList.VisibleRowsCount = 6;
            unassignedList.ListContent      = (block, items, selected) => {
                RadarController controller
                    = block.GameLogic.GetAs <RadarController>();
                List <RadarController.Radar> available
                    = controller.GetAvailableRadars();

                foreach (RadarController.Radar r in available)
                {
                    MyTerminalControlListBoxItem item
                        = new MyTerminalControlListBoxItem(
                              MyStringId.GetOrCompute(r.block.FatBlock.DisplayNameText),
                              MyStringId.GetOrCompute(r.type.ToString()),
                              r
                              );
                    items.Add(item);
                }
            };
            unassignedList.ItemSelected = (block, items) => {
                _selectedUnassigned.Clear();

                foreach (MyTerminalControlListBoxItem item in items)
                {
                    _selectedUnassigned.Add(item.UserData as RadarController.Radar);
                }
            };
            _radarControls.Add(unassignedList);

            IMyTerminalControlButton addButton
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlButton, IMyUpgradeModule>("AddButton");

            addButton.Title   = MyStringId.GetOrCompute("Assign");
            addButton.Tooltip = MyStringId.GetOrCompute("Assign the selected radar to this system.");
            _radarControls.Add(addButton);

            IMyTerminalControlListbox assignedList
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlListbox, IMyUpgradeModule>("AssignedList");

            assignedList.Title            = MyStringId.GetOrCompute("Assigned");
            assignedList.Tooltip          = MyStringId.GetOrCompute("Radar blocks which are currently assigned to this system.");
            assignedList.Multiselect      = true;
            assignedList.VisibleRowsCount = 6;
            assignedList.ListContent      = (block, items, selected) => {
                RadarController controller
                    = block.GameLogic.GetAs <RadarController>();
                List <RadarController.Radar> assigned
                    = controller.GetAssignedRadars();

                foreach (RadarController.Radar r in assigned)
                {
                    MyTerminalControlListBoxItem item
                        = new MyTerminalControlListBoxItem(
                              MyStringId.GetOrCompute(r.block.FatBlock.DisplayNameText),
                              MyStringId.GetOrCompute(r.type.ToString()),
                              r
                              );
                    items.Add(item);
                }
            };
            assignedList.ItemSelected = (block, items) => {
                _selectedAssigned.Clear();

                foreach (MyTerminalControlListBoxItem item in items)
                {
                    _selectedAssigned.Add(item.UserData as RadarController.Radar);
                }
            };
            _radarControls.Add(assignedList);

            // Add button action must be after assigned list because it
            // needs the pointer
            addButton.Action = (block) => {
                RadarController controller
                    = block.GameLogic.GetAs <RadarController>();

                foreach (RadarController.Radar radar in _selectedUnassigned)
                {
                    controller.AssignRadar(radar);
                }

                unassignedList.UpdateVisual();
                assignedList.UpdateVisual();

                SetRadarSliderLimits((int)controller.GetRadarType());
                rangeSlider.UpdateVisual();
                freqSlider.UpdateVisual();
            };

            IMyTerminalControlButton removeButton
                = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlButton, IMyUpgradeModule>("AddButton");

            removeButton.Title   = MyStringId.GetOrCompute("Remove");
            removeButton.Tooltip = MyStringId.GetOrCompute("Remove the selected radars from the system.");
            removeButton.Action  = (block) => {
                RadarController controller
                    = block.GameLogic.GetAs <RadarController>();

                foreach (RadarController.Radar radar in _selectedAssigned)
                {
                    controller.UnassignedRadar(radar);
                }

                unassignedList.UpdateVisual();
                assignedList.UpdateVisual();

                SetRadarSliderLimits((int)controller.GetRadarType());
                rangeSlider.UpdateVisual();
                freqSlider.UpdateVisual();
            };
            _radarControls.Add(removeButton);
        }
Esempio n. 3
0
        public override void UpdateOnceBeforeFrame()
        {
            if (_init)
            {
                return;
            }

            _init  = true;
            _block = Entity as IMyCollector;

            if (_block == null)
            {
                return;
            }

            //create terminal controls
            IMyTerminalControlSeparator sep = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSeparator, IMyCollector>(string.Empty);

            sep.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(sep);

            IMyTerminalControlOnOffSwitch guideSwitch = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlOnOffSwitch, IMyCollector>("Shipyard_GuideSwitch");

            guideSwitch.Title   = MyStringId.GetOrCompute("Guide Boxes");
            guideSwitch.Tooltip = MyStringId.GetOrCompute("Toggles the guide boxes drawn around grids in the shipyard.");
            guideSwitch.OnText  = MyStringId.GetOrCompute("On");
            guideSwitch.OffText = MyStringId.GetOrCompute("Off");
            guideSwitch.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            guideSwitch.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b) != null;
            guideSwitch.SupportsMultipleBlocks = true;
            guideSwitch.Getter = GetGuideEnabled;
            guideSwitch.Setter = SetGuideEnabled;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(guideSwitch);
            Controls.Add(guideSwitch);

            var lockSwitch = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlOnOffSwitch, IMyCollector>("Shipyard_LockSwitch");

            lockSwitch.Title   = MyStringId.GetOrCompute("Advanced Locking");
            lockSwitch.Tooltip = MyStringId.GetOrCompute("Toggles locking grids in the shipyard when grinding or welding while moving.");
            lockSwitch.OnText  = MyStringId.GetOrCompute("On");
            lockSwitch.OffText = MyStringId.GetOrCompute("Off");
            lockSwitch.Visible = b => b.BlockDefinition.SubtypeId.Equals("ShipyardCorner_Small");
            lockSwitch.Enabled = b => b.BlockDefinition.SubtypeId.Equals("ShipyardCorner_Small") && GetYard(b) != null;
            lockSwitch.SupportsMultipleBlocks = true;
            lockSwitch.Getter = GetLockEnabled;
            lockSwitch.Setter = SetLockEnabled;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(lockSwitch);
            Controls.Add(lockSwitch);

            IMyTerminalControlButton grindButton = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlButton, IMyCollector>("Shipyard_GrindButton");
            IMyTerminalControlButton weldButton  = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlButton, IMyCollector>("Shipyard_WeldButton");
            IMyTerminalControlButton stopButton  = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlButton, IMyCollector>("Shipyard_StopButton");

            grindButton.Title   = MyStringId.GetOrCompute("Grind");
            grindButton.Tooltip = MyStringId.GetOrCompute("Begins grinding ships in the yard.");
            grindButton.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b)?.YardType == ShipyardType.Disabled;
            grindButton.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            grindButton.SupportsMultipleBlocks = true;
            grindButton.Action = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Grind);
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(grindButton);
            Controls.Add(grindButton);

            weldButton.Title   = MyStringId.GetOrCompute("Weld");
            weldButton.Tooltip = MyStringId.GetOrCompute("Begins welding ships in the yard.");
            weldButton.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b)?.YardType == ShipyardType.Disabled;
            weldButton.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            weldButton.SupportsMultipleBlocks = true;
            weldButton.Action = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Weld);
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(weldButton);
            Controls.Add(weldButton);

            stopButton.Title   = MyStringId.GetOrCompute("Stop");
            stopButton.Tooltip = MyStringId.GetOrCompute("Stops the shipyard.");
            stopButton.Enabled = b =>
            {
                if (!b.BlockDefinition.SubtypeId.Contains("ShipyardCorner"))
                {
                    return(false);
                }

                ShipyardItem yard = GetYard(b);

                return(yard?.YardType == ShipyardType.Weld || yard?.YardType == ShipyardType.Grind);
            };
            stopButton.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            stopButton.SupportsMultipleBlocks = true;
            stopButton.Action = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Disabled);
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(stopButton);
            Controls.Add(stopButton);

            IMyTerminalControlCombobox buildPattern = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlCombobox, IMyCollector>("Shipyard_BuildPattern");

            buildPattern.Title           = MyStringId.GetOrCompute("Build Pattern");
            buildPattern.Tooltip         = MyStringId.GetOrCompute("Pattern used to build projections.");
            buildPattern.ComboBoxContent = FillPatternCombo;
            buildPattern.Visible         = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            buildPattern.Enabled         = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b)?.YardType == ShipyardType.Disabled;
            buildPattern.Getter          = GetBuildPattern;
            buildPattern.Setter          = SetBuildPattern;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(buildPattern);
            Controls.Add(buildPattern);

            IMyTerminalControlSlider beamCountSlider = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSlider, IMyCollector>("Shipyard_BeamCount");

            beamCountSlider.Title = MyStringId.GetOrCompute("Beam Count");

            beamCountSlider.Tooltip = MyStringId.GetOrCompute("Number of beams this shipyard can use per corner.");
            beamCountSlider.SetLimits(1, 3);
            beamCountSlider.Writer  = (b, result) => result.Append(GetBeamCount(b));
            beamCountSlider.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            beamCountSlider.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b) != null;
            beamCountSlider.Getter  = b => GetBeamCount(b);
            beamCountSlider.Setter  = (b, v) =>
            {
                SetBeamCount(b, (int)Math.Round(v, 0, MidpointRounding.ToEven));
                beamCountSlider.UpdateVisual();
            };
            beamCountSlider.SupportsMultipleBlocks = true;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(beamCountSlider);
            Controls.Add(beamCountSlider);

            IMyTerminalControlSlider grindSpeedSlider = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSlider, IMyCollector>("Shipyard_GrindSpeed");

            grindSpeedSlider.Title = MyStringId.GetOrCompute("Grind Speed");

            grindSpeedSlider.Tooltip = MyStringId.GetOrCompute("How fast this shipyard grinds grids.");
            grindSpeedSlider.SetLimits(0.01f, 2);
            grindSpeedSlider.Writer  = (b, result) => result.Append(GetGrindSpeed(b));
            grindSpeedSlider.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            grindSpeedSlider.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b) != null;
            grindSpeedSlider.Getter  = GetGrindSpeed;
            grindSpeedSlider.Setter  = (b, v) =>
            {
                SetGrindSpeed(b, (float)Math.Round(v, 2, MidpointRounding.ToEven));
                grindSpeedSlider.UpdateVisual();
            };
            grindSpeedSlider.SupportsMultipleBlocks = true;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(grindSpeedSlider);
            Controls.Add(grindSpeedSlider);

            IMyTerminalControlSlider weldSpeedSlider = MyAPIGateway.TerminalControls.CreateControl <IMyTerminalControlSlider, IMyCollector>("Shipyard_WeldSpeed");

            weldSpeedSlider.Title = MyStringId.GetOrCompute("Weld Speed");

            weldSpeedSlider.Tooltip = MyStringId.GetOrCompute("How fast this shipyard welds grids.");
            weldSpeedSlider.SetLimits(0.01f, 2);
            weldSpeedSlider.Writer  = (b, result) => result.Append(GetWeldSpeed(b));
            weldSpeedSlider.Visible = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            weldSpeedSlider.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner") && GetYard(b) != null;
            weldSpeedSlider.Getter  = GetWeldSpeed;
            weldSpeedSlider.Setter  = (b, v) =>
            {
                SetWeldSpeed(b, (float)Math.Round(v, 2, MidpointRounding.ToEven));
                weldSpeedSlider.UpdateVisual();
            };
            weldSpeedSlider.SupportsMultipleBlocks = true;
            MyAPIGateway.TerminalControls.AddControl <IMyCollector>(weldSpeedSlider);
            Controls.Add(weldSpeedSlider);

            IMyTerminalAction grindAction = MyAPIGateway.TerminalControls.CreateAction <IMyCollector>("Shipyard_GrindAction");

            grindAction.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            grindAction.Name    = new StringBuilder("Grind");
            grindAction.Icon    = @"Textures\GUI\Icons\Actions\Start.dds";
            grindAction.Action  = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Grind);
            MyAPIGateway.TerminalControls.AddAction <IMyCollector>(grindAction);

            IMyTerminalAction weldAction = MyAPIGateway.TerminalControls.CreateAction <IMyCollector>("Shipyard_WeldAction");

            weldAction.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            weldAction.Name    = new StringBuilder("Weld");
            weldAction.Icon    = @"Textures\GUI\Icons\Actions\Start.dds";
            weldAction.Action  = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Weld);
            MyAPIGateway.TerminalControls.AddAction <IMyCollector>(weldAction);

            IMyTerminalAction stopAction = MyAPIGateway.TerminalControls.CreateAction <IMyCollector>("Shipyard_StopAction");

            stopAction.Enabled = b => b.BlockDefinition.SubtypeId.Contains("ShipyardCorner");
            stopAction.Name    = new StringBuilder("Stop");
            stopAction.Icon    = @"Textures\GUI\Icons\Actions\Reset.dds";
            stopAction.Action  = b => Communication.SendYardCommand(b.CubeGrid.EntityId, ShipyardType.Disabled);
            MyAPIGateway.TerminalControls.AddAction <IMyCollector>(stopAction);
        }