public static void Clean() { Session = null; Entities = null; Players = null; CubeBuilder = null; TerminalActionsHelper = null; Utilities = null; Parallel = null; Multiplayer = null; PrefabManager = null; }
public static void Clean() { Session = null; Entities = null; Players = null; CubeBuilder = null; if (IngameScripting != null) { IngameScripting.Clean(); } IngameScripting = null; TerminalActionsHelper = null; Utilities = null; Parallel = null; Physics = null; Multiplayer = null; PrefabManager = null; Input = null; TerminalControls = null; }
public static void Clean() { Session = null; Entities = null; Players = null; CubeBuilder = null; TerminalActionsHelper = null; Utilities = null; Parallel = null; Multiplayer = null; PrefabManager = null; Input = null; }