Esempio n. 1
0
 public static void Clean()
 {
     Session               = null;
     Entities              = null;
     Players               = null;
     CubeBuilder           = null;
     TerminalActionsHelper = null;
     Utilities             = null;
     Parallel              = null;
     Multiplayer           = null;
     PrefabManager         = null;
 }
Esempio n. 2
0
 public static void Clean()
 {
     Session     = null;
     Entities    = null;
     Players     = null;
     CubeBuilder = null;
     if (IngameScripting != null)
     {
         IngameScripting.Clean();
     }
     IngameScripting       = null;
     TerminalActionsHelper = null;
     Utilities             = null;
     Parallel         = null;
     Physics          = null;
     Multiplayer      = null;
     PrefabManager    = null;
     Input            = null;
     TerminalControls = null;
 }
Esempio n. 3
0
 public static void Clean()
 {
     Session = null;
     Entities = null;
     Players = null;
     CubeBuilder = null;
     TerminalActionsHelper = null;
     Utilities = null;
     Parallel = null;
     Multiplayer = null;
     PrefabManager = null;
     Input = null;
 }
 public static void Clean()
 {
     Session = null;
     Entities = null;
     Players = null;
     CubeBuilder = null;
     if (IngameScripting != null)
     {
         IngameScripting.Clean();
     }
     IngameScripting = null;
     TerminalActionsHelper = null;
     Utilities = null;
     Parallel = null;
     Physics = null;
     Multiplayer = null;
     PrefabManager = null;
     Input = null;
     TerminalControls = null;
 }