Esempio n. 1
0
        public new void Main(string arguments)
        {
            enemies.Clear();
            lostContact.Clear();

            sinceLastAlarm += Runtime.TimeSinceLastRun;

            DetectedEntityData entityData;

            foreach (string serialized in arguments.Split(entitySeparator))
            {
                if (DetectedEntityData.TryDeserialize(serialized, out entityData))
                {
                    if (entityData.relations == Relation_Enemy)
                    {
                        enemies.Add(TerminalActionParameter.Get(entityData.entityId));

                        // sound alarm if enemy is near
                        if (sinceLastAlarm >= alarmInterval &&
                            (entityData.volume > 100 || entityData.volume == 0f) &&
                            entityData.secondsSinceDetected < 60 &&
                            Vector3D.DistanceSquared(Me.GetPosition(), entityData.predictedPosition) < 10000 * 10000)
                        {
                            sinceLastAlarm = new TimeSpan();

                            IMySoundBlock alarm = GridTerminalSystem.GetBlockWithName("Proximity Alarm")
                                                  as IMySoundBlock;
                            if (alarm == null)
                            {
                                Terminate("Proximity Alarm is not a sound block");
                                return;
                            }
                            else
                            {
                                alarm.ApplyAction("PlaySound");
                            }
                        }
                    }
                    else if (entityData.relations == Relation_Owner && entityData.secondsSinceDetected > 10)
                    {
                        lostContact.Add(TerminalActionParameter.Get(entityData.entityId));
                    }
                }
                else
                {
                    Terminate("Deserialize failed: " + serialized);
                    return;
                }
            }

            DisplayEntitiesOnPanel("Wide LCD panel for Enemy", enemies);
            DisplayEntitiesOnPanel("Wide LCD panel for Lost Contact", lostContact);
        }
Esempio n. 2
0
        public HangarController(IMyGridTerminalSystem grid, IMyProgrammableBlock me, Action <string> echo, TimeSpan elapsedTime)
        {
            GridTerminalSystem = grid;
            Echo        = echo;
            ElapsedTime = elapsedTime;
            Me          = me;

            hangarDoors   = new List <IMyDoor> [groups.Count];
            interiorDoors = new List <IMyDoor> [groups.Count];
            exteriorDoors = new List <IMyDoor> [groups.Count];
            soundBlocks   = new List <IMySoundBlock> [groups.Count];
            warningLights = new List <IMyInteriorLight> [groups.Count];
            airVents      = new List <IMyAirVent> [groups.Count];

            hangarOpen = new Boolean[groups.Count];

            // Get list of groups on this station/ship
            List <IMyBlockGroup> BlockGroups = new List <IMyBlockGroup>();

            GridTerminalSystem.GetBlockGroups(BlockGroups);

            // Search all groups that exist for the groups with name as specified in groups list
            for (int i = 0; i < BlockGroups.Count; i++)
            {
                int pos = groups.IndexOf(BlockGroups[i].Name);
                // If name is one of our candidates...
                if (pos != -1)
                {
                    List <IMyTerminalBlock> blocks = BlockGroups[i].Blocks;

                    // Define list of blocks for each group
                    List <IMyDoor>          hangarDoorList   = new List <IMyDoor>();
                    List <IMyDoor>          interiorDoorList = new List <IMyDoor>();
                    List <IMyDoor>          exteriorDoorList = new List <IMyDoor>();
                    List <IMySoundBlock>    soundBlockList   = new List <IMySoundBlock>();
                    List <IMyInteriorLight> warningLightList = new List <IMyInteriorLight>();
                    List <IMyAirVent>       airVentList      = new List <IMyAirVent>();

                    // Go through all blocks and add to appropriate list
                    // Also initialize to a sane known state e.g. closed, on...
                    for (int j = 0; j < blocks.Count; j++)
                    {
                        IMyTerminalBlock block     = blocks[j];
                        String           blockType = block.DefinitionDisplayNameText;
                        String           blockName = block.CustomName;
                        block.ApplyAction("OnOff_On");

                        if (blockType.Equals("Airtight Hangar Door"))
                        {
                            IMyDoor item = block as IMyDoor;
                            item.ApplyAction("Open_Off");
                            hangarDoorList.Add(item);
                        }
                        else if ((blockType.Equals("Sliding Door") || blockType.Equals("Door")) && blockName.Contains("Interior"))
                        {
                            IMyDoor item = block as IMyDoor;
                            item.ApplyAction("Open_Off");
                            interiorDoorList.Add(item);
                        }
                        else if ((blockType.Equals("Sliding Door") || blockType.Equals("Door")) && blockName.Contains("Exterior"))
                        {
                            IMyDoor item = block as IMyDoor;
                            item.ApplyAction("Open_Off");
                            exteriorDoorList.Add(item);
                        }
                        else if (blockType.Equals("Sound Block"))
                        {
                            IMySoundBlock item = block as IMySoundBlock;
                            item.ApplyAction("StopSound");
                            item.SetValueFloat("LoopableSlider", 10);
                            soundBlockList.Add(item);
                        }
                        else if (blockType.Equals("Interior Light"))
                        {
                            IMyInteriorLight item = block as IMyInteriorLight;
                            item.ApplyAction("OnOff_Off");
                            item.SetValueFloat("Blink Interval", 1);
                            item.SetValueFloat("Blink Lenght", 50);
                            item.SetValueFloat("Blink Offset", 0);
                            item.SetValue <Color>("Color", Color.Red);
                            warningLightList.Add(item);
                        }
                        else if (blockType.Contains("Air Vent"))
                        {
                            IMyAirVent item = block as IMyAirVent;
                            item.ApplyAction("Depressurize_Off");
                            airVentList.Add(item);
                        }
                    }

                    // Some cleanup
                    hangarDoorList.TrimExcess();
                    interiorDoorList.TrimExcess();
                    exteriorDoorList.TrimExcess();
                    soundBlockList.TrimExcess();
                    warningLightList.TrimExcess();
                    airVentList.TrimExcess();

                    if (hangarDoorList.Count == 0)
                    {
                        Echo("Warning: no hangar doors detected for " + BlockGroups[i].Name);
                    }
                    else if (interiorDoorList.Count == 0)
                    {
                        Echo("Warning: no interior doors detected for " + BlockGroups[i].Name);
                    }
                    else if (soundBlockList.Count == 0)
                    {
                        Echo("Warning: no sound blocks detected for " + BlockGroups[i].Name);
                    }
                    else if (warningLightList.Count == 0)
                    {
                        Echo("Warning: no warning lights detected for " + BlockGroups[i].Name);
                    }
                    else if (airVentList.Count == 0)
                    {
                        Echo("Warning: no air vents detected for " + BlockGroups[i].Name);
                    }

                    // Now that we have populated lists add them to the correct position in the group list

                    hangarDoors[pos]   = hangarDoorList;
                    interiorDoors[pos] = interiorDoorList;
                    exteriorDoors[pos] = exteriorDoorList;
                    soundBlocks[pos]   = soundBlockList;
                    warningLights[pos] = warningLightList;
                    airVents[pos]      = airVentList;
                    hangarOpen[pos]    = false;

                    // Exterior doors have been requested to close so we set a check to lock them when they are in fact closed
                    requests.Add(new requestTicket(pos, "lockExteriorDoors"));
                }
            }
        }