private static void DrawGizmoConnection(IMultitoolSlaveable device, GizmoType type) { if (PrefabStageUtility.GetCurrentPrefabStage() != null) { return; // Don't show in prefab mode. } if (type.HasFlag(GizmoType.Selected) || type.HasFlag(GizmoType.Active)) { if (device.Master == null) { return; } Gizmos.color = MasterDeviceInspector.LinkColors.TryGetValue(device.ConType, out var color) ? color : Color.green; GizmoUtils.DrawArrow( device.Master.gameObject.transform.position, device.gameObject.transform.position - device.Master.gameObject.transform.position, false); Gizmos.DrawSphere(device.Master.gameObject.transform.position, 0.15f); } else if (type.HasFlag(GizmoType.NonSelected)) { if (device.RequireLink == false || device.Master != null) { return; } string icon = disconnectedGizmoIcons.TryGetValue(device.ConType, out var filename) ? filename : "no-wifi"; Gizmos.DrawIcon(device.gameObject.transform.position, icon); } }
/// <summary> /// Links the given slave device to the closest master device. /// <para>If the distance to the closest master device exceeds the multitool connection's range, /// then the slave's master device will be set as <c>null</c>.</para> /// <remarks><see cref="InitDeviceLists(MultitoolConnectionType)"/> is assumed to have been run.</remarks> /// </summary> /// <returns>The distance to the closest master device, connected or not. <c>-1</c> if no masters found.</returns> public static float TryLinkSlaveToClosestMaster(IMultitoolSlaveable slave) { if (Masters.Count < 1) { return(-1); } SortMastersToPosition(slave.gameObject.transform.position); float distance = Vector3.Distance(slave.gameObject.transform.position, Masters[0].gameObject.transform.position); slave.SetMasterEditor(distance > Masters[0].MaxDistance ? null : Masters[0]); return(distance); }
/// <summary> /// Links the given slave device to the next master device in the given direction. /// <para>If the distance to the closest master device exceeds the multitool connection's range, /// then no action will take place.</para> /// <remarks><see cref="InitDeviceLists(MultitoolConnectionType)"/> is assumed to have been run.</remarks> /// </summary> /// <param name="direction">Expecting <c>1</c> for the next closest device, <c>-1</c> for closer.</param> /// <returns>The distance to the next master device. <c>-1</c> if no masters found.</returns> public static float TryLinkToNextMaster(IMultitoolSlaveable slave, int direction) { if (Masters.Count < 1) { return(-1); } SortMastersToPosition(slave.gameObject.transform.position); var index = slave.Master == null ? 0 : Masters.IndexOf(slave.Master); index = Mathf.Clamp(index + direction, 0, Masters.Count - 1); var master = Masters[index]; var distance = Vector3.Distance(slave.gameObject.transform.position, master.gameObject.transform.position); if (distance <= master.MaxDistance) { slave.SetMasterEditor(master); } return(distance); }
private void OnEnable() { thisDevice = (IMultitoolSlaveable)target; DeviceLinker.InitDeviceLists(thisDevice.ConType, forceRefresh: true); }