Esempio n. 1
0
        protected override void OnExit()
        {
            CloseSocket(mSocket);
            mState   = NetState.Close;
            Disposed = true;

            mBuffSize = 0;
            mPosition = 0;

            mBuffer = null;
            if (mReader != null)
            {
                mReader.Dispose();
                mReader = null;
            }

            mWriterBuffer = null;
            if (mWriter != null)
            {
                mWriter.Dispose();
                mWriter = null;
            }

            mNeedSize = HEAD_SIZE;
            mIsHead   = true;

            mMsgPool          = null;
            mHandler          = null;
            SendBeforCallback = null;
        }
Esempio n. 2
0
 public NetworkThread(int bufferSize, IMsgPool msgPool, ILogger logger = null)
     : base(100, logger, "NetworkThread")
 {
     mBuffSize = bufferSize;
     mMsgPool  = msgPool;
     mHandler  = new Func <ActorCmd, ThreadResult> [NetworkInCmd.Count];
     mHandler[NetworkInCmd.Close]   = CloseHandler;
     mHandler[NetworkInCmd.Connect] = ConnectHandler;
 }
Esempio n. 3
0
        public NetworkCore(int bufferSize, IMsgPool msgPool = null, ILogger logger = null)
        {
            if (logger == null)
            {
                logger = new DefaultLogger("Netwrok");
            }

            mState      = NetworkState.Closed;
            mLogger     = logger;
            mBufferSize = bufferSize;
            mMsgPool    = msgPool;

            mHandler = new Action <ActorCmd> [NetworkOutCmd.Count];
            mHandler[NetworkOutCmd.Connected]    = ConnectedHandler;
            mHandler[NetworkOutCmd.ConnectError] = ConnErrHandler;
            mHandler[NetworkOutCmd.Close]        = CloseHandler;
            mHandler[NetworkOutCmd.Message]      = MessageHandler;
            mHandler[NetworkOutCmd.Dump]         = DumpHandler;
        }