protected bool Deactivate(IMovieCharacter entity)
 {
     // Deactivate it
     MovieCharactersRepository.Deactivate(entity);
     // Try to Save Changes
     MovieCharactersRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual bool AreEqual(IMovieCharacterModel model, IMovieCharacter entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // MovieCharacter Properties
            // <None>
            // Related Objects
            && model.MovieId == entity.MovieId &&
            model.CharacterId == entity.CharacterId
            );
 }
 public virtual bool AreEqual(IMovieCharacterModel model, IMovieCharacter entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // MovieCharacter Properties
         // <None>
         // Related Objects
         && model.MovieId == entity.MovieId
         && model.CharacterId == entity.CharacterId
         ;
 }
        public virtual IMovieCharacterModel MapToModelListing(IMovieCharacter entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <IMovieCharacter, MovieCharacterModel>(entity);

            // MovieCharacter Properties
            // <None>
            // Related Objects
            model.MovieId     = entity.MovieId;
            model.CharacterId = entity.CharacterId;
            // Return Entity
            return(model);
        }
 protected bool Remove(IMovieCharacter entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     MovieCharactersRepository.Remove(entity);
     // Try to Save Changes
     MovieCharactersRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual void MapToEntity(IMovieCharacterModel model, ref IMovieCharacter entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // MovieCharacter Properties
     // <None>
     // Related Objects
     entity.MovieId = model.MovieId;
     entity.Movie = (Movie)model.Movie?.MapToEntity();
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual void MapToEntity(IMovieCharacterModel model, ref IMovieCharacter entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // MovieCharacter Properties
     // <None>
     // Related Objects
     entity.MovieId     = model.MovieId;
     entity.Movie       = (Movie)model.Movie?.MapToEntity();
     entity.CharacterId = model.CharacterId;
     entity.Character   = (Character)model.Character?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual IMovieCharacterModel MapToModel(IMovieCharacter entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<IMovieCharacter, MovieCharacterModel>(entity);
     // MovieCharacter Properties
     // <None>
     // Related Objects
     model.MovieId = entity.MovieId;
     model.Movie = entity.Movie?.MapToModel();
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
Esempio n. 9
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        public void CastToIMovieCharacter()
        {
            var consoleForeColor = Console.ForegroundColor;

            // Массив объектов базового класса (другими словами, все объекты массива приводятся к базовому классу - неявное преобразование).
            var movieCharacters = new IMovieCharacter[] { new Gandalf(), new Terminator() };

            foreach (var character in movieCharacters)
            {
                if (Console.ForegroundColor != consoleForeColor)
                {
                    Console.ForegroundColor = consoleForeColor;
                }

                // В условиях ниже, проверяется возможно ли привести объект к указанному типу.
                if (character is Terminator)
                {
                    Console.Write($"{nameof(Terminator)}: ");
                }

                else if (character is Gandalf gandalf)
                {
                    // После преобразования стал доступен вызов членов класса Gandalf.
                    Console.ForegroundColor = gandalf.Color;
                    Console.Write($"{nameof(Gandalf)}: ");
                }

                else
                {
                    Assert.Fail();
                }

                character.UtterAnEpicPhrase();
            }

            Assert.Pass();
        }
 public void Deactivate(IMovieCharacter entity)
 {
     entity.Active = false;
     Update(entity);
 }
 public void Deactivate(IMovieCharacter entity)
 {
     entity.Active = false;
     Update(entity);
 }
 public static void MapToEntity(this IMovieCharacterModel model, ref IMovieCharacter entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public void Update(IMovieCharacter entity)
 {
     Context.SetModified(entity);
 }
 public static bool AreEqual(this IMovieCharacterModel model, IMovieCharacter entity)
 {
     return Mapper.AreEqual(model, entity);
 }
 public static void MapToEntity(this IMovieCharacterModel model, ref IMovieCharacter entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 protected bool Deactivate(IMovieCharacter entity)
 {
     // Deactivate it
     MovieCharactersRepository.Deactivate(entity);
     // Try to Save Changes
     MovieCharactersRepository.SaveChanges();
     // Finished!
     return true;
 }
 protected bool Remove(IMovieCharacter entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     MovieCharactersRepository.Remove(entity);
     // Try to Save Changes
     MovieCharactersRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Update(IMovieCharacter entity)
 {
     Context.SetModified(entity);
 }
 public void Remove(IMovieCharacter entity)
 {
     Context.MovieCharacters.Remove((MovieCharacter)entity);
 }
 public static IMovieCharacterModel MapToModelListing(this IMovieCharacter entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
 public void Add(IMovieCharacter entity)
 {
     Context.MovieCharacters.Add((MovieCharacter)entity);
 }
 public static bool AreEqual(this IMovieCharacterModel model, IMovieCharacter entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
 public void Remove(IMovieCharacter entity)
 {
     Context.MovieCharacters.Remove((MovieCharacter)entity);
 }
 public void Add(IMovieCharacter entity)
 {
     Context.MovieCharacters.Add((MovieCharacter)entity);
 }