public void Update(float timeDelta, bool sceneActive) { // Don't update if we're not active, this is only so background stuff can be done if someone is in a non-safe UI if (!sceneActive) { return; } _entityManager.Update(); _movementManager.Update(timeDelta); }
public void Update(GetMovementDto input) { Movement movement = Mapper.Map <GetMovementDto, Movement>(input); _movementManager.Update(movement); }