private void Update() { moveInput.GetInput(); UpdateStateManager(); }
void Update() { moveInput.GetInput(); rotationInput.GetInput(); if (Input.GetKey(KeyCode.Space)) { jumpPressed = true; } if (Input.GetKeyDown(KeyCode.Space)) { jumpPressed = true; } if (Input.GetKeyUp(KeyCode.Space)) { //jumpPressed = false; } isGrounded = isOnGround(); }