public void ResetCell() { population.DeletePopulation(); population = null; mouse = null; cats = null; }
private void DoMouseLeftClick(IMouseData data) { DoClick( () => mouse_event(MOUSEEVENTF_LEFTDOWN, data.X, data.Y, 0, 0), () => mouse_event(MOUSEEVENTF_LEFTUP, data.X, data.Y, 0, 0), data); }
private void DoMouseRightClick(IMouseData data) { DoClick( () => mouse_event(MOUSEEVENTF_RIGHTDOWN, data.X, data.Y, 0, 0), () => mouse_event(MOUSEEVENTF_RIGHTUP, data.X, data.Y, 0, 0), data); }
public void DoMouseClick(IMouseData data) { if (data.Button == 1048576) DoMouseLeftClick(data); else DoMouseRightClick(data); }
public void SetMouseData(IMouseData data) { mouseName.text = data.mouseName; mouseIcon.sprite = data.icon; mouseSpeed.text = data.speed.ToString("F1"); populizationRate.text = data.populizationRate.ToString("F1"); }
public static MouseTask FromData(IMouseData data) { return(new MouseTask() { Button = data.Button, Count = data.Count, X = data.X, Y = data.Y }); }
public FilledCellUIController(ICellData cellData, ICellWindow cellWindow, IMousePopulation population, IMouseData mouse, ICatsOnCell catsOnCell, ICatsFabric catsFabric, ICatListWindow catList) : base(cellData, cellWindow) { this.population = population; this.mouse = mouse; this.catsOnCell = catsOnCell; this.catsFabric = catsFabric; this.catList = catList; }
public static MouseTask FromData(IMouseData data) { return new MouseTask() { Button = data.Button, Count = data.Count, X = data.X, Y = data.Y }; }
public void DoMouseClick(IMouseData data) { if (data.Button == 1048576) { DoMouseLeftClick(data); } else { DoMouseRightClick(data); } }
private void DoClick(Action down, Action up, IMouseData data) { SetCursorPos(data.X, data.Y); if(data.Count <= 1) { down(); up(); return; } down(); up(); Thread.Sleep(100); down(); up(); }
private void DoClick(Action down, Action up, IMouseData data) { SetCursorPos(data.X, data.Y); if (data.Count <= 1) { down(); up(); return; } down(); up(); Thread.Sleep(100); down(); up(); }
public void Add(IMouseData mouse) { this.mouse = mouse; }