Esempio n. 1
0
 public override void Initialize()
 {
     PreInitialize();
     FindModules <WindowModule>().ForEach(w => WindowsAsDict.Add(w, new WindowController(services.Make <WindowModule>(w), services)));
     FindModules <CursorModule>().ForEach(c => CursorsAsDict.Add(c, new CursorController(services.Make <CursorModule>(c), services)));
     controllerRepository.Controllers.ForEach(c => c.Initialize());
     WindowsAsDict.Values.ForEach(w => w.PreInitialize());
     CursorsAsDict.Values.ForEach(c => c.PreInitialize());
     WindowsAsDict.Values.ForEach(w => w.Initialize());
     CursorsAsDict.Values.ForEach(c => c.Initialize());
     base.Initialize();
     mouse.AsXnaGameLoop()?.Initialize();
 }
Esempio n. 2
0
        public override void Initialize()
        {
            base.Initialize();

            foreach (var type in GenerateDialogs())
            {
                var monoGameDialog = new MonoGameDialog(services, services.Make <Dialog>(type));
                Dialogs[type] = monoGameDialog;
                XnaWrappedDialogs.Add(monoGameDialog);
                monoGameDialog.Initialize();
            }

            foreach (var type in GenerateWindows())
            {
                var monoGameWindow = new MonoGameWindow(services, services.Make <Window>(type));
                Windows[type] = monoGameWindow;
                XnaWrappedWindows.Add(monoGameWindow);
                monoGameWindow.Initialize();
            }

            userInterface.Initialize();
            mouse.AsXnaGameLoop()?.Initialize();
        }