public void InitModule()
 {
     monoManager = ModuleManagementConfig.Container.GetModule<IMonoManager>();
     playerRG = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody>();
     monoManager.AddUpdateAction(PlayerInputUpdate);
     monoManager.AddFixedUpdateAction(PlayerMoveFixedUpdate);
     Debug.Log("PlayerInputManager初始化成功");
 }
Esempio n. 2
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        private static void Config()
        {
            var baseType = typeof(IModule);
            var cache    = new DefaultModuleCache();
            var factory  = new DefaultModuleFactory(baseType.Assembly, baseType);

            Container = new ModuleContainer(cache, factory);

            IPoolManager        poolManager        = Container.GetModule <IPoolManager>();
            IPlayerInputManager playerInputManager = Container.GetModule <IPlayerInputManager>();
            IUIManager          uIManager          = Container.GetModule <IUIManager>();
            IMonoManager        monoManager        = Container.GetModule <IMonoManager>();

            IEnumerable <IModule> modules = Container.GetAllModules <IModule>();

            foreach (var module in modules)
            {
                //通过父类接口调用到它的实现类的具体方法
                module.InitModule();
            }
        }