Esempio n. 1
0
 /// <summary>
 /// Reads the index buffer for a section in a model.
 /// </summary>
 /// <param name="reader">The stream to read the index buffer from.</param>
 /// <param name="section">The model section that the index buffer belongs to.</param>
 /// <param name="buildInfo">Information about the cache file's target engine.</param>
 /// <param name="processor">The IModelProcessor to pass the read model data to, or null if the index buffer should be skipped over.</param>
 private static void ReadSectionIndices(IReader reader, IModelSection section, int baseIndex, BuildInformation buildInfo, IModelProcessor processor)
 {
     foreach (IModelSubmesh submesh in section.Submeshes)
     {
         if (processor != null)
         {
             ushort[] indices = IndexBufferReader.ReadIndexBuffer(reader, submesh.IndexBufferCount);
             processor.ProcessSubmeshIndices(submesh, indices, baseIndex);
         }
         else
         {
             IndexBufferReader.SkipIndexBuffer(reader, submesh.IndexBufferCount);
         }
     }
     reader.SeekTo((reader.Position + 3) & ~3); // Align 4
 }
Esempio n. 2
0
 /// <summary>
 ///     Reads the index buffer for a section in a model.
 /// </summary>
 /// <param name="reader">The stream to read the index buffer from.</param>
 /// <param name="section">The model section that the index buffer belongs to.</param>
 /// <param name="buildInfo">Information about the cache file's target engine.</param>
 /// <param name="processor">
 ///     The IModelProcessor to pass the read model data to, or null if the index buffer should be
 ///     skipped over.
 /// </param>
 private static void ReadSectionIndices(IReader reader, IModelSection section, int baseIndex,
                                        EngineDescription buildInfo, IModelProcessor processor)
 {
     foreach (IModelSubmesh submesh in section.Submeshes)
     {
         if (processor != null)
         {
             ushort[] indices = IndexBufferReader.ReadIndexBuffer(reader, submesh.IndexBufferCount);
             processor.ProcessSubmeshIndices(submesh, indices, baseIndex);
         }
         else
         {
             IndexBufferReader.SkipIndexBuffer(reader, submesh.IndexBufferCount);
         }
     }
     reader.SeekTo((reader.Position + 3) & ~3);             // Align 4
 }