public GameCreateModel( IGameServices gameService, IStorageService storageService, ICategoryServices categoryService, IGenreServices genreService, IModeServices modeService, IPlatformServices platformService) { _gameService = gameService; _storageService = storageService; _categoryService = categoryService; _genreService = genreService; _modeService = modeService; _platformService = platformService; }
public GameServices( IHttpClientFactory httpClientFactory, IConfiguration configuration, IGenreServices genreService, IModeServices modeService, IPlatformServices platformService, ICategoryServices categoryService) { _genreService = genreService; _modeService = modeService; _platformService = platformService; _categoryService = categoryService; _httpClient = httpClientFactory.CreateClient(); _baseAdress = configuration.GetConnectionString("GameLibServerUri"); }
public ModeCreateModel(IModeServices modeService) { _modeService = modeService; }
public ModeEditModel(IModeServices modeService) { _modeService = modeService; }
public ModesController(IModeServices modeService) { _modeService = modeService; }
public ModeDeleteModel(IModeServices modeService) { _modeService = modeService; }
public ModesModel(IModeServices modeService) { _modeService = modeService; }