//



    public void MissionDo(Hit hitType, IngredientSO ingredient)
    {
        if (_rendererMissionOnce.GetIsTImerActive() == false)
        {
            _firstMission.IngredientHit(hitType, ingredient);
        }
        if (_rendererMissionWhole.GetIsTImerActive() == false)
        {
            _secondMission.IngredientHit(hitType, ingredient);
        }
    }