Esempio n. 1
0
        private void DrawPanel()
        {
            // Render the background bottom bar
            renderWindow.Draw(panelSprite, 0, new Point(0, 600));
            renderWindow.Draw(panelSprite, 1, new Point(166, 600));
            renderWindow.Draw(panelSprite, 2, new Point(294, 600));
            renderWindow.Draw(panelSprite, 3, new Point(422, 600));
            renderWindow.Draw(panelSprite, 4, new Point(550, 600));
            renderWindow.Draw(panelSprite, 5, new Point(685, 600));

            // Render the health bar
            renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
            renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));

            // Render the mana bar
            renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
            renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));

            if (showMinipanel)
            {
                minipanel.Render();
            }

            runButton.Render();
            menuButton.Render();
        }
Esempio n. 2
0
        public void Render()
        {
            if (IsLeftPanelVisible)
            {
                LeftPanel.Render();
                leftPanelFrame.Render();
            }

            if (IsRightPanelVisible)
            {
                RightPanel.Render();
                rightPanelFrame.Render();
            }

            // Render the background bottom bar
            renderWindow.Draw(panelSprite, 0, new Point(0, 600));
            renderWindow.Draw(panelSprite, 1, new Point(166, 600));
            renderWindow.Draw(panelSprite, 2, new Point(294, 600));
            renderWindow.Draw(panelSprite, 3, new Point(422, 600));
            renderWindow.Draw(panelSprite, 4, new Point(550, 600));
            renderWindow.Draw(panelSprite, 5, new Point(685, 600));

            // Render the health bar
            renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
            renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));

            // Render the mana bar
            renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
            renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));

            if (!IsLeftPanelVisible || !IsRightPanelVisible)
            {
                minipanel.Render();
            }

            runButton.Render();
            menuButton.Render();
            addStatButton.Render();
            addSkillButton.Render();
        }