private void GenerateBeat(Beat beat, int startMove) { // TODO: take care of tripletfeel var start = beat.Start; var duration = beat.CalculateDuration(); var track = beat.Voice.Bar.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], startMove); } if (beat.IsRest) { _handler.AddRest(track.Index, start + startMove, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; if (n.IsTieDestination) { continue; } GenerateNote(n, start, duration, startMove, brushInfo); } } }
private void GenerateBeat(Beat beat, int barStartTick) { // TODO: take care of tripletfeel var beatStart = beat.Start; var audioDuration = beat.Voice.Bar.IsEmpty ? beat.Voice.Bar.MasterBar.CalculateDuration() : beat.CalculateDuration(); var beatLookup = new BeatTickLookup(); beatLookup.Start = barStartTick + beatStart; var realTickOffset = beat.NextBeat == null ? audioDuration : beat.NextBeat.AbsoluteStart - beat.AbsoluteStart; beatLookup.End = barStartTick + beatStart + (realTickOffset > audioDuration ? realTickOffset : audioDuration); beatLookup.Beat = beat; TickLookup.AddBeat(beatLookup); var track = beat.Voice.Bar.Staff.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], barStartTick); } if (beat.IsRest) { _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; GenerateNote(n, barStartTick + beatStart, audioDuration, brushInfo); } } if (beat.Vibrato != VibratoType.None) { const int phaseLength = 240; // ticks const int bendAmplitude = 3; GenerateVibratorWithParams(beat.Voice.Bar.Staff.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude); } }
private void GenerateBeat(Beat beat, int barStartTick) { // TODO: take care of tripletfeel var beatStart = beat.Start; var duration = beat.CalculateDuration(); var track = beat.Voice.Bar.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], barStartTick); } if (beat.IsRest) { _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; GenerateNote(n, barStartTick + beatStart, duration, brushInfo); } } if (beat.Vibrato != VibratoType.None) { const int phaseLength = 240; // ticks const int bendAmplitude = 3; GenerateVibratorWithParams(beat.Voice.Bar.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude); } }
private void GenerateBeat(Beat beat, int barStartTick, Bar realBar) { // TODO: take care of tripletfeel var beatStart = beat.PlaybackStart; var audioDuration = beat.Voice.Bar.IsEmpty ? beat.Voice.Bar.MasterBar.CalculateDuration() : beat.PlaybackDuration; var beatLookup = new BeatTickLookup(); beatLookup.Start = barStartTick + beatStart; var realTickOffset = beat.NextBeat == null ? audioDuration : beat.NextBeat.AbsolutePlaybackStart - beat.AbsolutePlaybackStart; beatLookup.End = barStartTick + beatStart; beatLookup.End += (realTickOffset > audioDuration ? realTickOffset : audioDuration); // in case of normal playback register playback if (realBar == beat.Voice.Bar) { beatLookup.Beat = beat; TickLookup.AddBeat(beatLookup); } // in case of bar repeats register empty beat else { beatLookup.IsEmptyBar = true; beatLookup.Beat = realBar.Voices[0].Beats[0]; if (_currentBarRepeatLookup == null) { _currentBarRepeatLookup = beatLookup; TickLookup.AddBeat(_currentBarRepeatLookup); } else { _currentBarRepeatLookup.End = beatLookup.End; } } var track = beat.Voice.Bar.Staff.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], barStartTick); } if (beat.IsRest) { _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; GenerateNote(n, barStartTick + beatStart, audioDuration, brushInfo); } } if (beat.Vibrato != VibratoType.None) { int phaseLength = 240; int bendAmplitude = 3; switch (beat.Vibrato) { case VibratoType.Slight: phaseLength = _settings.Vibrato.BeatSlightLength; bendAmplitude = _settings.Vibrato.BeatSlightAmplitude; break; case VibratoType.Wide: phaseLength = _settings.Vibrato.BeatWideLength; bendAmplitude = _settings.Vibrato.BeatWideAmplitude; break; } GenerateVibratorWithParams(beat.Voice.Bar.Staff.Track, barStartTick + beatStart, beat.PlaybackDuration, phaseLength, bendAmplitude, track.PlaybackInfo.SecondaryChannel); } }