private void CopyFloatStream(IMeshStream stream, BinaryWriter binaryWriter) { var reader = stream.GetReader <float>(); foreach (var value in reader) { binaryWriter.Write(value); } }
private void CopyStream(IMeshStream stream, BinaryWriter binaryWriter) { var reader = stream.GetReader <IEnumerable <float> >(); foreach (var value in reader.SelectMany(_ => _)) { binaryWriter.Write(value); } }
private void CopyVec2Stream(IMeshStream stream, BinaryWriter binaryWriter) { var reader = stream.GetReader <Vector2>(); foreach (var value in reader) { binaryWriter.Write(value.X); binaryWriter.Write(value.Y); } }
private Source GetSource(StreamKey key, IMeshStream stream) { if (key.Key == Streams.Joints) { return(new Vec4USSource(stream)); } switch (stream.MetaInfo.ComponentsPerSet) { case 1: return(new FloatSource(stream)); case 2: return(new Vec2Source(stream)); case 3: return(new Vec3Source(stream)); case 4: return(new Vec4Source(stream)); } throw new NotImplementedException(); }
public StreamAccessor(StreamKey key, IMeshStream meshStream, VertexElementFormat elementFormat) { _meshStream = meshStream; Reader = meshStream.GetReader <T>(); VertexElementFormat = elementFormat; switch (key.Key) { case Streams.Position: VertexElementSemantic = VertexElementSemantic.Position; break; case Streams.Normal: VertexElementSemantic = VertexElementSemantic.Normal; break; case Streams.Color: VertexElementSemantic = VertexElementSemantic.Color; break; default: VertexElementSemantic = VertexElementSemantic.TextureCoordinate; break; } }
public Float2StreamAccessor(StreamKey key, IMeshStream meshStream) : base(key, meshStream, VertexElementFormat.Float2) { }
public BoxingtMeshStreamCopier(IMeshStream source, IMeshStream destination) { _source = source; _destination = destination; }
public Vec4USSource(IMeshStream data) : base(data) { }
public FloatSource(IMeshStream data) : base(data) { }