public void Init(Transform cameraTransform, Camera camera, IMazeJumper maze) { _cameraTransform = cameraTransform; _camera = camera; _currentSize = _camera.orthographicSize; _maze = maze; }
public void Init(Transform cameraTransform, Camera camera, IMazeJumper maze) { _cameraTransform = cameraTransform; _camera = camera; _currentSize = _camera.orthographicSize; _maze = maze; _screenWidth = Screen.width; _screenHeight = Screen.height; _aspectRatio = (float)_screenWidth / _screenHeight; }
private CellValidationResult GetResult(IMazeJumper maze, MazePoint point) { maze.JumpToPoint(point); var flag = maze.GetFlagFromPoint(); return(new CellValidationResult { CellValid = flag != Direction.None, Flag = flag, Point = maze.CurrentPoint }); }
public bool EveryPointHasDirection(IMazeJumper maze) { var results = _mazeHelper.GetForEachPoint <CellValidationResult>(maze.Size, x => GetResult(maze, x)).ToList(); var validationFailures = results.Where(x => x.Flag == Direction.None).ToList(); if (!validationFailures.Any()) { return(true); } //var first = validationFailures.First(); return(false); }
public AgentResults RunAgent(IMazeJumper mazeJumper) { mazeJumper.SetState(ModelMode.Standard); mazeJumper.JumpToPoint(mazeJumper.StartPoint); return(RunAgentBase(mazeJumper.JumpingFinished())); }