Esempio n. 1
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 public NaturalWeaponHelper(
     IMaterialHandler materialHandler,
     IItemFactory itemFactory)
 {
     this.MaterialHandler = materialHandler;
     this.ItemFactory     = itemFactory;
 }
Esempio n. 2
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        public void SetUp()
        {
            this.logger = new ActionLog();
            GlobalConstants.ActionLog = this.logger;

            this.target = new CombatEngine(Mock.Of <IRollable>(
                                               roller => roller.RollSuccesses(
                                                   It.IsAny <int>(),
                                                   It.IsIn <int>(7)) == 1 &&
                                               roller.RollSuccesses(
                                                   It.IsAny <int>(),
                                                   It.IsNotIn(7)) == 2));
            this.statisticHandler    = new EntityStatisticHandler();
            this.skillHandler        = new EntitySkillHandler();
            this.derivedValueHandler = new DerivedValueHandler(this.statisticHandler, this.skillHandler);
            this.abilityHandler      = new AbilityHandler();

            this.materialHandler = new MaterialHandler();

            this.objectIconHandler = new ObjectIconHandler(new RNG());

            this.itemHandler = new LiveItemHandler(new RNG());

            GlobalConstants.GameManager = Mock.Of <IGameManager>(
                manager => manager.ItemHandler == this.itemHandler &&
                manager.ObjectIconHandler == this.objectIconHandler);

            this.needHandler = new NeedHandler();
        }
Esempio n. 3
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        public ItemDatabase(
            IObjectIconHandler objectIconHandler,
            IMaterialHandler materialHandler,
            IAbilityHandler abilityHandler,
            ICraftingRecipeHandler craftingRecipeHandler,
            IRollable roller = null)
        {
            this.ValueExtractor        = new JSONValueExtractor();
            this.ObjectIcons           = objectIconHandler;
            this.MaterialHandler       = materialHandler;
            this.AbilityHandler        = abilityHandler;
            this.CraftingRecipeHandler = craftingRecipeHandler;
            this.Roller = roller ?? new RNG();

            this.m_ItemDatabase = new List <BaseItemType>(this.LoadComponents());
            this.m_ItemDatabase.AddRange(this.Load());
        }