Esempio n. 1
0
    void OnTriggerStay2D(Collider2D collision)
    {
        IMassive massComponent = collision.GetComponent <IMassive>();

        // The colliding object will begin falling if the point on the bottom of the object's collider is contained inside of the collider on this pit
        if (massComponent != null && !massComponent.isFalling() && m_Collider2D.bounds.Contains(collision.bounds.center - new Vector3(0, collision.bounds.size.y / 2, collision.bounds.center.z)))
        {
            if (collision.CompareTag("Block"))
            {
                massComponent.Fall(fallingRate);
                Destroy(gameObject);
            }
            else
            {
                massComponent.Fall(fallingRate);
                audioPlayer.PlaySFX(fallsfx);
            }
        }
    }
Esempio n. 2
0
    void OnTriggerStay2D(Collider2D collision)
    {
        IMassive massComponent = collision.GetComponent <IMassive>();

        // The colliding object will begin falling if the point on the bottom of the object's collider is contained inside of the collider on this pit
        if (massComponent != null && !massComponent.isFalling() && m_Collider2D.bounds.Contains(collision.bounds.center - new Vector3(0, collision.bounds.size.y / 2, collision.bounds.center.z)))
        {
            if (collision.CompareTag("Player"))
            {
                massComponent.Fall(fallingRate);
                UI_Manager.WinGame();
            }
        }
    }