public MarryRoom(MarryRoomInfo info, IMarryProcessor processor) { this.Info = info; this._processor = processor; this._guestsList = new List <GamePlayer>(); this._count = 0; this._roomState = eRoomState.FREE; this._userForbid = new List <int>(); this._userRemoveList = new List <int>(); }
//private bool _isHymeneal; //public bool IsHymeneal //{ // get { return _isHymeneal; } // set { _isHymeneal = value; } //} public MarryRoom(MarryRoomInfo info, IMarryProcessor processor) { Info = info; _processor = processor; _guestsList = new List<GamePlayer>(); _count = 0; //_isHymeneal = false; _roomState = eRoomState.FREE; _userForbid = new List<int>(); _userRemoveList = new List<int>(); }
//private bool _isHymeneal; //public bool IsHymeneal //{ // get { return _isHymeneal; } // set { _isHymeneal = value; } //} public MarryRoom(MarryRoomInfo info, IMarryProcessor processor) { Info = info; _processor = processor; _guestsList = new List <GamePlayer>(); _count = 0; //_isHymeneal = false; _roomState = eRoomState.FREE; _userForbid = new List <int>(); _userRemoveList = new List <int>(); }