public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { _serviceContainer = serviceContainer; //通用Service _ecsFacadeService = serviceContainer.GetService <IECSFacadeService>(); _randomService = serviceContainer.GetService <IRandomService>(); _timeMachineService = serviceContainer.GetService <ITimeMachineService>(); _constStateService = serviceContainer.GetService <IConstStateService>(); _inputService = serviceContainer.GetService <IInputService>(); _viewService = serviceContainer.GetService <IViewService>(); _audioService = serviceContainer.GetService <IAudioService>(); _map2DService = serviceContainer.GetService <IMap2DService>(); _resService = serviceContainer.GetService <IResService>(); _effectService = serviceContainer.GetService <IEffectService>(); _eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); }
public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer = null) { this._serviceContainer = serviceContainer; this._ecsFactoryService = serviceContainer.GetService <IECSFactoryService>(); this._randomService = serviceContainer.GetService <IRandomService>(); this._timeMachineService = serviceContainer.GetService <ITimeMachineService>(); this._globalStateService = serviceContainer.GetService <IGlobalStateService>(); this._inputService = serviceContainer.GetService <IInputService>(); this._viewService = serviceContainer.GetService <IViewService>(); this._audioService = serviceContainer.GetService <IAudioService>(); this._map2DService = serviceContainer.GetService <IMap2DService>(); this._resService = serviceContainer.GetService <IResService>(); this._effectService = serviceContainer.GetService <IEffectService>(); this._eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); this._idService = serviceContainer.GetService <IIdService>(); this._debugService = serviceContainer.GetService <IDebugService>(); }
protected override void OnInit(BaseContext context, IServiceContainer services) { _context = (Context)context; //BuildInServices _randomService = services.GetService <IRandomService>(); _timeMachineService = services.GetService <ITimeMachineService>(); _globalStateService = services.GetService <IGlobalStateService>(); _viewService = services.GetService <IViewService>(); _audioService = services.GetService <IAudioService>(); _inputService = services.GetService <IInputService>(); _map2DService = services.GetService <IMap2DService>(); _resService = services.GetService <IResService>(); _effectService = services.GetService <IEffectService>(); _eventRegisterService = services.GetService <IEventRegisterService>(); _idService = services.GetService <IIdService>(); _debugService = services.GetService <IDebugService>(); //GameServices _gameStateService = services.GetService <IGameStateService>(); _gameConfigService = services.GetService <IGameConfigService>(); _gameEventService = services.GetService <IGameEventService>(); }
public static void CheckBulletWithMap(LVector2Int iPos, GameEntity entity, IGameAudioService audioService, IMap2DService map2DService) { var unit = entity.unit; var bullet = entity.bullet; var id = map2DService.Pos2TileId(iPos, false); if (id != 0 && unit.health > 0) { //collide bullet with world if (id == TilemapUtil.TileID_Brick) { if (unit.camp == ECampType.Player) { audioService.PlayClipHitBrick(); } map2DService.ReplaceTile(iPos, id, 0); unit.health--; } else if (id == TilemapUtil.TileID_Iron) { if (!bullet.canDestoryIron) { if (unit.camp == ECampType.Player) { audioService.PlayClipHitIron(); } unit.health = 0; } else { if (unit.camp == ECampType.Player) { audioService.PlayClipDestroyIron(); } unit.health = LMath.Max(unit.health - 2, 0); map2DService.ReplaceTile(iPos, id, 0); } } else if (id == TilemapUtil.TileID_Grass) { if (bullet.canDestoryGrass) { if (unit.camp == ECampType.Player) { audioService.PlayClipDestroyGrass(); } unit.health -= 0; map2DService.ReplaceTile(iPos, id, 0); } } else if (id == TilemapUtil.TileID_Wall) { unit.health = 0; } } }