public void OnGui() { var visibleWindow = IsVisible(); if (visibleWindow == VisibleWindow.None) { _lastVisibleWindow = VisibleWindow.None; if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); } _guiActive = false; return; } _guiActive = true; if (_lastVisibleWindow != visibleWindow) { RefreshCurrentWindow(); } var screenRect = GetDisplayRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); }
public void OnGui() { var guiShown = false; // Check the opened category if (_catToggle != null && _catToggle.isOn && _targetScene == Scene.Instance.AddSceneName) { // Check opened tab if (_loadCharaToggle != null && _loadCharaToggle.isOn || _saveCharaToggle != null && _saveCharaToggle.isOn) { // Check if the character picture take screen is displayed if (_saveFront == null || !_saveFront.activeSelf) { if (_refreshList) { _folderTreeView.ResetTreeCache(); OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); guiShown = true; } } } if (!guiShown) { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { //todo When loading a coordinate it resets to the main folder without deselect in menu var visibleWindow = IsVisible(); if (visibleWindow == VisibleWindow.None) { _lastRefreshed = VisibleWindow.None; if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } return; } _guiActive = true; if (_lastRefreshed != visibleWindow) { RefreshCurrentWindow(); } var screenRect = MakerFolders.GetDisplayRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select clothes folder"); IMGUIUtils.EatInputInRect(screenRect); }
protected void OnGUI() { if (uiShow) { IMGUIUtils.DrawSolidBox(uiRect); uiRect = GUILayout.Window(uiWindowHash, uiRect, WindowFunction, "Screenshot settings"); IMGUIUtils.EatInputInRect(uiRect); } }
public void OnGui() { if (_newGame != null && _targetScene == Scene.AddSceneName && !Scene.IsOverlap && !Scene.IsNowLoadingFade) { var screenRect = GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_uiObject && _uiObject.activeSelf && _sceneName == Scene.AddSceneName && !Scene.IsOverlap && !Scene.IsNowLoadingFade) { var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(36, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_customCharaFile != null && _customCharaFile.isVisible && _targetScene == Scene.Instance.AddSceneName) { var screenRect = GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_studioInitObject != null) { var screenRect = new Rect((int)(Screen.width / 11.3f), (int)(Screen.height / 90f), (int)(Screen.width / 2.5f), (int)(Screen.height / 5f)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select folder with scenes to view"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_motionIKUI != null && _targetScene == Scene.Instance.AddSceneName) { if (_refreshList) { _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select hik folder"); IMGUIUtils.EatInputInRect(screenRect); } }
public void OnGui() { if (_freeHFile != null && !_isLive && _targetScene == Scene.Instance.AddSceneName) { _guiActive = true; var screenRect = ClassroomFolders.GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } }
public void OnGui() { if (_uiObject && _uiObject.activeSelf && _sceneName == Manager.Scene.Instance.AddSceneName) { _guiActive = true; var screenRect = new Rect((int)(Screen.width * 0.04), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); } else if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } }
public void OnGui() { if (_costumeInfoEntry != null) { if (_costumeInfoEntry.isActive()) { var windowRect = new Rect((int)(Screen.width * 0.06f), (int)(Screen.height * 0.32f), (int)(Screen.width * 0.13f), (int)(Screen.height * 0.4f)); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(), "Folder with outfits to view"); IMGUIUtils.EatInputInRect(windowRect); } else { _costumeInfoEntry.FolderTreeView?.StopMonitoringFiles(); } } }
public void OnGui() { // Check the opened category if (_hEditLoadSceneWindow != null && _targetScene == Scene.Instance.AddSceneName) { if (_refreshList) { OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.55f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select scene folder"); IMGUIUtils.EatInputInRect(screenRect); } }
public void OnGui() { if (!IsVisible()) { return; } if (_refreshList) { OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); }
public void OnGui() { var entry = _charaListEntries.Values.SingleOrDefault(x => x.isActiveAndEnabled); if (_lastEntry != null && _lastEntry != entry) { _lastEntry.FolderTreeView?.StopMonitoringFiles(); _lastEntry = null; } if (entry == null) { return; } _lastEntry = entry; var windowRect = new Rect((int)(Screen.width * 0.06f), (int)(Screen.height * 0.32f), (int)(Screen.width * 0.13f), (int)(Screen.height * 0.4f)); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(entry), "Select folder with cards to view"); IMGUIUtils.EatInputInRect(windowRect); }
public void OnGui() { var entry = Helper.GetActiveEntry(); if (_lastEntry != null && _lastEntry != entry) { _lastEntry.FolderTreeView?.StopMonitoringFiles(); _lastEntry = null; } if (entry == null) { return; } _lastEntry = entry; var windowRect = GetMainRect(); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(entry), WindowLabel); IMGUIUtils.EatInputInRect(windowRect); }
public void OnGui() { var guiShown = false; if (_hToggle) //if preset window is active draw file select { if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.F1)) //if right click or F1 close { GameObject.Find("Canvas/clothesFileWindow").SetActive(false); DisablePreset(); } var screenRect = new Rect((int)(Screen.width * 0.04), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); guiShown = true; } if (!guiShown) { _folderTreeView?.StopMonitoringFiles(); } }
public void ShowAdvEditor() { if (!Enabled) { return; } if (CurrentScenario == null) { Enabled = false; return; } _addWinRect = GUILayout.Window(4207123, _addWinRect, TesterWindow, "ADV Command Creator"); _listWinRect = GUILayout.Window(4207124, _listWinRect, CommandListWindow, "ADV Command List"); _varWinRect = GUILayout.Window(4207125, _varWinRect, VariableWindow, "ADV Inspector"); if (SolidBackground) { IMGUIUtils.DrawSolidBox(_addWinRect); IMGUIUtils.DrawSolidBox(_listWinRect); IMGUIUtils.DrawSolidBox(_varWinRect); } }
private void OnGUI() { if (_currentHeroine.Count == 0) { return; } var pos = new Vector2(Input.mousePosition.x, -(Input.mousePosition.y - Screen.height)); var heroineRect = _currentHeroine.FirstOrDefault(x => { if (x.Value == null) { return(false); } return(GetOccupiedScreenRect(x).Contains(pos)); }); var chara = heroineRect.Key; if (chara == null) { return; } var pregData = chara.GetPregnancyData(); var status = chara.GetHeroineStatus(pregData); var heroine = chara as AgentData; var windowHeight = status == HeroineStatus.Unknown ? 100 : status == HeroineStatus.Pregnant || status == HeroineStatus.OnLeave ? 180 : 370; var screenRect = new Rect((int)pos.x + 30, (int)pos.y - windowHeight / 2, 180, windowHeight); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.BeginArea(screenRect, GUI.skin.box); { GUILayout.BeginVertical(); { GUILayout.FlexibleSpace(); switch (status) { case HeroineStatus.Unknown: GUILayout.Label("This character didn't tell you their risky day schedule yet."); GUILayout.FlexibleSpace(); GUILayout.Label("Become closer to learn it!"); break; case HeroineStatus.OnLeave: GUILayout.Label("This character is on a maternal leave and will not appear until it is over."); GUILayout.FlexibleSpace(); GUILayout.Label("Consider using a rubber next time!"); break; case HeroineStatus.Pregnant: GUILayout.Label($"This character is pregnant (on week {pregData.Week} / 40)."); GUILayout.FlexibleSpace(); if (pregData.GameplayEnabled) { GUILayout.Label(heroine != null ? "The character's body will slowly change, and at the end they will temporarily leave." : "The character's body will slowly change."); } GUILayout.FlexibleSpace(); var previousPregcount = Mathf.Max(0, pregData.PregnancyCount - 1); GUILayout.Label($"This character was pregnant {previousPregcount} times before."); break; case HeroineStatus.Safe: case HeroineStatus.Risky: if (heroine == null) { break; } GUILayout.Label(status == HeroineStatus.Safe ? "This character is on a safe day, have fun!" : "This character is on a risky day, be careful!"); //GUILayout.Space(5); GUILayout.FlexibleSpace(); var pregnancyCount = pregData.IsPregnant ? pregData.PregnancyCount - 1 : pregData.PregnancyCount; if (pregnancyCount > 0) { GUILayout.FlexibleSpace(); GUILayout.Label($"This character was pregnant {pregnancyCount} times."); } if (pregData.WeeksSinceLastPregnancy > 0) { GUILayout.FlexibleSpace(); GUILayout.Label($"Last pregnancy was {pregData.WeeksSinceLastPregnancy} weeks ago."); } break; default: throw new ArgumentOutOfRangeException(); } GUILayout.FlexibleSpace(); } GUILayout.EndVertical(); } GUILayout.EndArea(); }
private void OnGUI() { if (_currentHeroine.Count == 0) { return; } var pos = new Vector2(Input.mousePosition.x, -(Input.mousePosition.y - Screen.height)); var heroineRect = _currentHeroine.FirstOrDefault(x => { if (x.Value == null) { return(false); } return(GetOccupiedScreenRect(x).Contains(pos)); }); var chara = heroineRect.Key; if (chara == null) { return; } var pregData = chara.GetPregnancyData(); var status = chara.GetCharaStatus(pregData); var heroine = chara as SaveData.Heroine; var windowHeight = status == HeroineStatus.Unknown ? 100 : status == HeroineStatus.Pregnant || status == HeroineStatus.OnLeave ? 180 : 370; var screenRect = new Rect((int)pos.x + 30, (int)pos.y - windowHeight / 2, 180, windowHeight); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.BeginArea(screenRect, GUI.skin.box); { GUILayout.BeginVertical(); { GUILayout.FlexibleSpace(); switch (status) { case HeroineStatus.Unknown: GUILayout.Label("This character didn't tell you their risky day schedule yet."); GUILayout.FlexibleSpace(); GUILayout.Label("Become closer to learn it!"); break; case HeroineStatus.OnLeave: GUILayout.Label("This character is on a maternal leave and will not appear until it is over."); GUILayout.FlexibleSpace(); GUILayout.Label("Consider using a rubber next time!"); break; case HeroineStatus.Pregnant: GUILayout.Label($"This character is pregnant (on week {pregData.Week} / 40)."); GUILayout.FlexibleSpace(); if (pregData.GameplayEnabled) { GUILayout.Label(heroine != null ? "The character's body will slowly change, and at the end they will temporarily leave." : "The character's body will slowly change."); } GUILayout.FlexibleSpace(); var previousPregcount = Mathf.Max(0, pregData.PregnancyCount - 1); GUILayout.Label($"This character was pregnant {previousPregcount} times before."); break; case HeroineStatus.Safe: case HeroineStatus.Risky: if (heroine == null) { break; } GUILayout.Label(status == HeroineStatus.Safe ? "This character is on a safe day, have fun!" : "This character is on a risky day, be careful!"); //GUILayout.Space(5); GUILayout.FlexibleSpace(); var day = Singleton <Cycle> .Instance.nowWeek; GUILayout.Label("Forecast for this week:"); switch (pregData.MenstruationSchedule) { case MenstruationSchedule.AlwaysSafe: GUILayout.Label("It's always safe!"); break; case MenstruationSchedule.AlwaysRisky: GUILayout.Label("It's always risky!"); break; default: GUILayout.Label($"Today ({day}): {status}"); for (var dayOffset = 1; dayOffset < 7; dayOffset++) { var adjustedDay = (Cycle.Week)((int)(day + dayOffset) % Enum.GetValues(typeof(Cycle.Week)).Length); var adjustedSafe = HFlag.GetMenstruation((byte)((heroine.MenstruationDay + dayOffset) % HFlag.menstruations.Length)) == HFlag.MenstruationType.安全日; GUILayout.Label($"{adjustedDay}: {(adjustedSafe ? "Safe" : "Risky")}"); } break; } var pregnancyCount = pregData.IsPregnant ? pregData.PregnancyCount - 1 : pregData.PregnancyCount; if (pregnancyCount > 0) { GUILayout.FlexibleSpace(); GUILayout.Label($"This character was pregnant {pregnancyCount} times."); } if (pregData.WeeksSinceLastPregnancy > 0) { GUILayout.FlexibleSpace(); GUILayout.Label($"Last pregnancy was {pregData.WeeksSinceLastPregnancy} weeks ago."); } break; default: throw new ArgumentOutOfRangeException(); } GUILayout.FlexibleSpace(); } GUILayout.EndVertical(); } GUILayout.EndArea(); }
private void OnGUI() { if (_currentHeroine.Count == 0) { return; } var pos = new Vector2(Input.mousePosition.x, -(Input.mousePosition.y - Screen.height)); var heroine = _currentHeroine.FirstOrDefault(x => x.Value.Contains(pos)).Key; if (heroine == null) { return; } var status = GetHeroineStatus(heroine); var windowHeight = status == HeroineStatus.Unknown || status == HeroineStatus.Pregnant ? 110 : 270; var screenRect = new Rect(pos.x + 30, pos.y - windowHeight / 2, 180, windowHeight); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.BeginArea(screenRect, GUI.skin.box); { GUILayout.BeginVertical(); { GUILayout.FlexibleSpace(); switch (status) { case HeroineStatus.Unknown: GUILayout.Label("This character didn't tell you their risky day schedule yet.\n\nBecome closer to learn it!"); break; case HeroineStatus.Pregnant: GUILayout.Label("This character is pregnant.\n\nOver time the character's belly will grow, and at the end they will leave school temporarily."); break; case HeroineStatus.Safe: case HeroineStatus.Risky: GUILayout.Label(status == HeroineStatus.Safe ? "This character is on a safe day, have fun!" : "This character is on a risky day, be careful!"); GUILayout.Space(5); var day = Singleton <Cycle> .Instance.nowWeek; GUILayout.Label("Forecast for this week:"); GUILayout.Label($"Today ({day}): {status}"); for (var dayOffset = 1; dayOffset < 7; dayOffset++) { var adjustedDay = (Cycle.Week)((int)(day + dayOffset) % Enum.GetValues(typeof(Cycle.Week)).Length); var adjustedSafe = HFlag.GetMenstruation( (byte)((heroine.MenstruationDay + dayOffset) % HFlag.menstruations.Length)) == HFlag.MenstruationType.安全日; GUILayout.Label($"{adjustedDay}: {(adjustedSafe ? "Safe" : "Risky")}"); } break; default: throw new ArgumentOutOfRangeException(); } GUILayout.FlexibleSpace(); } GUILayout.EndVertical(); } GUILayout.EndArea(); }