Esempio n. 1
0
        private void PerformEncode(IMFSinkWriter writer, int streamIndex, IWaveProvider inputProvider)
        {
            int maxLength     = inputProvider.WaveFormat.AverageBytesPerSecond * 4;
            var managedBuffer = new byte[maxLength];

            writer.BeginWriting();

            long position = 0;
            long duration = 0;

            do
            {
                duration  = ConvertOneBuffer(writer, streamIndex, inputProvider, position, managedBuffer);
                position += duration;
            } while (duration > 0);

            writer.DoFinalize();
        }
        private void PerformEncode(IMFSinkWriter writer, int streamIndex, IWaveProvider inputProvider)
        {
            int maxLength = inputProvider.WaveFormat.AverageBytesPerSecond * 4;
            var managedBuffer = new byte[maxLength];

            writer.BeginWriting();

            long position = 0;
            long duration = 0;
            do
            {
                duration = ConvertOneBuffer(writer, streamIndex, inputProvider, position, managedBuffer);
                position += duration;
            } while (duration > 0);

            writer.DoFinalize();
        }
Esempio n. 3
0
        private void PerformEncode(IMFSinkWriter writer, int streamIndex, IWaveProvider inputProvider)
        {
            int maxLength = inputProvider.WaveFormat.AverageBytesPerSecond*4;
            var managedBuffer = new byte[maxLength];

            writer.BeginWriting();

            long position = 0;
            long duration = 0;
            do
            {
                duration = ConvertOneBuffer(writer, streamIndex, inputProvider, position, managedBuffer);
                position += duration;
            } while (duration > 0);

            //We are going to check the stats of the writer and ensure no more bytes are queued before we call DoFinalize()
            MF_SINK_WRITER_STATISTICS stats = new MF_SINK_WRITER_STATISTICS();
            stats.cb = Marshal.SizeOf(stats);
            bool finished = false;

            const int sleepMs = 10;
            const int maxTimeInSeconds = 5;
            const int maxTries = (maxTimeInSeconds*1000)/sleepMs;

            var tries = 0;

            try
            {
                while (!finished)
                {
                    writer.GetStatistics(streamIndex, stats);

                    if (tries == maxTries)
                    {
                        var msg =
                            string.Format(
                                "Unable to save the MP3 file. Sink writer still has {0} bytes in the queue after waiting for {1} seconds.",
                                stats.dwByteCountQueued,
                                maxTimeInSeconds);
                        throw new Exception(msg);
                    }

                    if (stats.dwByteCountQueued == 0)
                    {
                        finished = true;
                    }
                    else
                    {
                        //sleeping could be optional, but don't want to hog the CPU
                        System.Threading.Thread.Sleep(sleepMs);
                    }

                    tries++;
                }
            }
            finally
            {
                writer.DoFinalize();
            }
        }