protected static IEnumerator WaitForFinishRoutine( ILugusCoroutineHandle c1, ILugusCoroutineHandle c2, ILugusCoroutineHandle c3 ) { while( c1.Running || c2.Running || c3.Running ) { yield return null; } yield break; }
protected static IEnumerator WaitForFinishRoutine(ILugusCoroutineHandle c1, ILugusCoroutineHandle c2, ILugusCoroutineHandle c3) { while (c1.Running || c2.Running || c3.Running) { yield return(null); } yield break; }
protected void Attack() { if (showMuzzleFlashRoutine != null && showMuzzleFlashRoutine.Running) { showMuzzleFlashRoutine.StopRoutine(); } // Run this coroutine on the game object itself to ensure it is destroyed along with it. showMuzzleFlashRoutine = LugusCoroutines.use.StartRoutine(ShowMuzzleFlash(), this.gameObject); }
public ILugusCoroutineHandle StartRoutine(IEnumerator routine, GameObject runner = null) { ILugusCoroutineHandle handle = GetHandle(runner); Coroutine coroutine = handle.StartRoutine(routine); handle.Coroutine = coroutine; return(handle); }
public void Add(ILugusCoroutineHandle routine) { if (started) { Debug.LogError("LugusCoroutineWaiter:Add : cannot add routines to already started waiter!"); return; } routines.Add(routine); }
protected ILugusCoroutineHandle CreateHandle(GameObject runner = null) { GameObject handleGO = runner; if (handleGO == null) { handleGO = new GameObject("LugusCoroutineHandle"); handleGO.transform.parent = handleHelperParent; } ILugusCoroutineHandle handle = handleGO.AddComponent <LugusCoroutineHandleDefault>(); handles.Add(handle); return(handle); }
public void Add( ILugusCoroutineHandle routine ) { if( started ) { Debug.LogError("LugusCoroutineWaiter:Add : cannot add routines to already started waiter!"); return; } routines.Add( routine ); }
public static ILugusCoroutineHandle WaitForFinish( ILugusCoroutineHandle c1, ILugusCoroutineHandle c2, ILugusCoroutineHandle c3 ) { return LugusCoroutines.use.StartRoutine( WaitForFinishRoutine(c1, c2, c3) ); }
public static ILugusCoroutineHandle WaitForFinish(ILugusCoroutineHandle c1, ILugusCoroutineHandle c2, ILugusCoroutineHandle c3) { return(LugusCoroutines.use.StartRoutine(WaitForFinishRoutine(c1, c2, c3))); }