public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { string random_key1 = Guid.NewGuid().ToString(); string random_key2 = Guid.NewGuid().ToString(); string random_key3 = Guid.NewGuid().ToString(); string random1 = Guid.NewGuid().ToString(); string random2 = Guid.NewGuid().ToString(); string random3 = Guid.NewGuid().ToString(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushString(random1); lua.SetField(-2, random_key1); lua.PushString(random2); lua.SetField(-2, random_key2); lua.PushString(random3); lua.SetField(-2, random_key3); lua.Pop(lua.Top()); lua.PushGlobalTable(); lua.GetField(-1, random_key1); if (lua.GetString(-1) != random1) { throw new Exception("First random string is invalid"); } lua.Pop(1); lua.GetField(-1, random_key2); if (lua.GetString(-1) != random2) { throw new Exception("Second random string is invalid"); } lua.Pop(1); lua.GetField(-1, random_key3); if (lua.GetString(-1) != random3) { throw new Exception("Third random string is invalid"); } lua.Pop(1); lua.Pop(1); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { Random rand = new Random(); int random_number = rand.Next(1, 500); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "tonumber"); lua.PushString(random_number.ToString()); try { lua.MCall(1, 1); } catch (GmodLuaException) { throw new MCallTestException("Exception was thrown by MCall, but it is not expected."); } int received_number = (int)lua.GetNumber(-1); if (received_number != random_number) { throw new MCallTestException("Numbers mismatch."); } lua.Pop(2); string random_error_message = Guid.NewGuid().ToString(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "assert"); lua.PushBool(false); lua.PushString(random_error_message); try { lua.MCall(2, 0); } catch (GmodLuaException e) { if (e.Message != random_error_message) { throw new MCallTestException("Error message is invalid"); } taskCompletion.TrySetResult(true); } catch (Exception) { throw new MCallTestException("Wrong exception type was thrown"); } } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public void Unload(ILua lua) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "hook"); lua.GetField(-1, "Remove"); lua.PushString("Tick"); lua.PushString(this.OnTickIdentifier); lua.MCall(2, 0); lua.Pop(2); }
public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context) { this.lua = lua; this.isServerSide = is_serverside; this.current_load_context = assembly_context; this.OnTickDelegate = this.OnTick; this.OnTickIdentifier = Guid.NewGuid().ToString(); current_test = null; if (isServerSide) { try { lua.Log("Loading test runner"); //Register OnTick with Garry's Mod lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "hook"); lua.GetField(-1, "Add"); lua.PushString("Tick"); lua.PushString(this.OnTickIdentifier); lua.PushManagedFunction(this.OnTickDelegate); lua.MCall(3, 0); lua.Pop(2); //Get the list of tests ListOfTests = new List <ITest>(); if (typeof(Tests).Assembly.GetTypes().Any(type => typeof(ITest).IsAssignableFrom(type) && type != typeof(ITest))) { foreach (Type t in typeof(Tests).Assembly.GetTypes().Where(type => type != typeof(ITest) && typeof(ITest).IsAssignableFrom(type))) { ListOfTests.Add((ITest)Activator.CreateInstance(t)); } } lua.Log("There are " + ListOfTests.Count + " tests to run:"); foreach (ITest test in ListOfTests) { lua.Log(test.GetType().ToString()); } IsEverythingSuccessful = true; tests_start_time = DateTime.Now; lua.Log("Test runner was loaded!"); } catch (Exception e) { lua.Log("Test runner FAILED to start: " + e.GetType().ToString() + ". Exception message: " + e.Message); } } }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context) { try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "hook"); lua.GetField(-1, "Add"); lua.PushString("Tick"); lua.PushString(hook_id); lua.PushManagedFunction(l => { try { if (counter < 33) { counter++; } else { l.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); l.GetField(-1, "hook"); l.GetField(-1, "Remove"); l.PushString("Tick"); l.PushString(hook_id); l.MCall(2, 0); l.Pop(2); if (counter == 33) { taskCompletion.TrySetResult(true); } } } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(0); }); lua.MCall(3, 0); lua.Pop(2); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public void Dispose(ILua lua) { if (!disposed) { disposed = true; lua.PushGlobalTable(); lua.GetField(-1, "hook"); lua.GetField(-1, "Remove"); lua.PushString("Tick"); lua.PushString(onTickCallbackId); lua.MCall(2, 0); lua.Pop(2); } }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { try { Random rand = new Random(); int random_number = rand.Next(1, 500); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "tonumber"); lua.PushString(random_number.ToString()); if (lua.PCall(1, 1, 0) != 0) { throw new PCallTest_NoError_Exception("PCall returned nonzero error code"); } double recieved_num = lua.GetNumber(-1); if (recieved_num != (double)random_number) { throw new PCallTest_NoError_Exception("Recieved value is invalid"); } lua.Pop(2); string random_error_msg = Guid.NewGuid().ToString(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "assert"); lua.PushBool(false); lua.PushString(random_error_msg); if (lua.PCall(2, 0, 0) == 0) { throw new PCallTest_Exception("assert(false, ...) didn't throw an error"); } string res_err_msg = lua.GetString(-1); if (res_err_msg != random_error_msg) { throw new PCallTest_Exception("Received error message is invalid"); } lua.Pop(2); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { lua.PushAngle(new System.Numerics.Vector3(0)); if (!lua.GetMetaTable(-1)) { throw new GetMetaTableTestException("GetMetaTable returned false"); } lua.GetField(-1, "IsZero"); lua.Push(-3); lua.MCall(1, 1); bool received_bool = lua.GetBool(-1); lua.Pop(3); if (!received_bool) { throw new GetMetaTableTestException("Meta function returned False but must return True"); } taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
internal GlobalContext(ILua lua) { this.lua = lua; lua.GetField(-10002, "SERVER"); isServerSide = lua.GetBool(-1); module_contexts = new Dictionary <string, Tuple <GmodNetModuleAssemblyLoadContext, List <GCHandle> > >(); int managed_func_type_id = lua.CreateMetaTable("ManagedFunction"); unsafe { lua.PushCFunction(&ManagedFunctionMetaMethods.ManagedDelegateGC); } lua.SetField(-2, "__gc"); lua.Pop(1); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushNumber(managed_func_type_id); lua.SetField(-2, ManagedFunctionMetaMethods.ManagedFunctionIdField); lua.Pop(1); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.CreateTable(); lua.PushManagedFunction(LoadModule); lua.SetField(-2, "load"); lua.PushManagedFunction(UnloadModule); lua.SetField(-2, "unload"); lua.SetField(-2, "dotnet"); lua.Pop(1); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { this.lua_extructor = lua_extructor; try { lua.CreateTable(); lua.CreateTable(); lua.PushManagedFunction(MetaToStringDelegate); lua.SetField(-2, "__tostring"); lua.SetMetaTable(-2); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "tostring"); lua.Push(-3); lua.MCall(1, 1); string get_val = lua.GetString(-1); lua.Pop(2); if (get_val != to_str_msg) { throw new CreateMetaTableException("Recieved string is incorrect"); } taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
internal static void PrintToConsole(this ILua lua, string message) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString(message); lua.MCall(1, 0); lua.Pop(1); }
public static void PushGlobalVector(ILua lua, string key, Vector3 value) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "CNode"); lua.PushVector(value); lua.SetField(-2, key); lua.Pop(); }
public static void PushGlobalFunction(ILua lua, string key, Func <ILua, int> value) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "CNode"); lua.PushManagedFunction(value); lua.SetField(-2, key); lua.Pop(); }
public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("Hello World!"); lua.MCall(1, 0); lua.Pop(); }
public void Unload(ILua lua) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("Goodbye World!"); lua.MCall(1, 0); lua.Pop(); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { string table_name = Guid.NewGuid().ToString(); string field_name = Guid.NewGuid().ToString(); Random rand = new Random(); double rand_num = rand.NextDouble(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.CreateTable(); lua.PushNumber(rand_num); lua.SetField(-2, field_name); lua.SetField(-2, table_name); lua.Pop(1); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, table_name); if (lua.GetType(-1) != (int)TYPES.TABLE) { throw new CreateTableException("Type check failed"); } lua.GetField(-1, field_name); double get_num = lua.GetNumber(-1); if (get_num != rand_num) { throw new CreateTableException("Wrong number recieved"); } lua.Pop(3); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { task_completion = new TaskCompletionSource <bool>(); Random rand = new Random(); int[] random_numbers = new int[1000]; for (int i = 0; i < 1000; i++) { random_numbers[i] = rand.Next(2); } bool[] random_bools = new bool[1000]; for (int i = 0; i < 1000; i++) { if (random_numbers[i] == 0) { random_bools[i] = false; } else { random_bools[i] = true; } } try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); for (int i = 0; i < 1000; i++) { lua.PushBool(random_bools[i]); lua.SetField(-2, this.uuid + "Bool" + i.ToString()); } for (int i = 0; i < 1000; i++) { lua.GetField(-1, this.uuid + "Bool" + i.ToString()); bool tmp = lua.GetBool(-1); lua.Pop(1); if (tmp != random_bools[i]) { throw new PushBoolException(i, random_bools[i], tmp); } } lua.Pop(1); task_completion.TrySetResult(true); } catch (Exception e) { task_completion.TrySetException(new Exception[] { e }); } return(task_completion.Task); }
void SetPlayerList(ILua lua) { if (!getPlayersTasks.IsEmpty) { List <string> players = new List <string>(); Exception executionException = null; try { lua.PushGlobalTable(); lua.GetField(-1, "player"); lua.GetField(-1, "GetAll"); lua.MCall(0, 1); lua.PushNil(); while (lua.Next(-2) != 0) { lua.GetField(-1, "Nick"); lua.Push(-2); lua.MCall(1, 1); players.Add(lua.GetString(-1)); lua.Pop(2); } lua.Pop(lua.Top()); } catch (Exception e) { executionException = e; } TaskCompletionSource <List <string> > task; while (getPlayersTasks.TryDequeue(out task)) { if (executionException == null) { task.SetResult(players); } else { task.SetException(executionException); } } } }
public GmodInteropService(ILua lua) { disposed = false; onTickCallbackId = Guid.NewGuid().ToString(); getPlayersTasks = new ConcurrentQueue <TaskCompletionSource <List <string> > >(); lua.PushGlobalTable(); lua.GetField(-1, "hook"); lua.GetField(-1, "Add"); lua.PushString("Tick"); lua.PushString(onTickCallbackId); lua.PushManagedFunction(lua => { SetPlayerList(lua); return(0); }); lua.MCall(3, 0); lua.Pop(2); }
int UnloadModule(ILua lua) { try { string module_name = lua.GetString(1); if (String.IsNullOrEmpty(module_name)) { throw new Exception("Module name is empty or null"); } if (!module_contexts.ContainsKey(module_name)) { throw new Exception($"There is no loaded module with name { module_name }"); } lua.PrintToConsole($"Unloading module { module_name } ..."); WeakReference <GmodNetModuleAssemblyLoadContext> context_weak_reference = UnloadHelper(module_name); for (int i = 0; context_weak_reference.TryGetTarget(out _); i++) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "collectgarbage"); lua.MCall(0, 0); lua.Pop(1); GC.Collect(); GC.WaitForPendingFinalizers(); if (i >= 300) { throw new Exception($"Module {module_name} can't be unloaded: there are remaining references or background threads still executing. " + $"Module resources can't be freed. Memory leak could occur. Game restart may be required."); } } lua.PrintToConsole($"Module {module_name} was unloaded."); lua.PushBool(true); return(1); } catch (Exception e) { lua.PrintToConsole("Unable to unload module: exception was thrown"); lua.PrintToConsole(e.ToString()); lua.PushBool(false); return(1); } }
internal static int ManagedDelegateGC(IntPtr lua_state) { ILua lua = GmodInterop.GetLuaFromState(lua_state); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, ManagedFunctionIdField); int managed_delegate_type_id = (int)lua.GetNumber(-1); lua.Pop(2); IntPtr managed_delegate_handle = lua.GetUserType(1, managed_delegate_type_id); GCHandle.FromIntPtr(managed_delegate_handle).Free(); return(0); }
internal void OnNativeUnload(ILua lua) { try { List <string> module_names = new List <string>(); foreach (var p in module_contexts) { module_names.Add(p.Key); } foreach (string name in module_names) { try { WeakReference <GmodNetModuleAssemblyLoadContext> weak_reference = UnloadHelper(name); for (int i = 0; weak_reference.TryGetTarget(out _); i++) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "collectgarbage"); lua.MCall(0, 0); lua.Pop(1); GC.Collect(); GC.WaitForPendingFinalizers(); if (i >= 300) { throw new Exception($"Module {name} can't be unloaded: there are remaining references or background threads still executing. " + $"Module resources can't be freed. Memory leak could occur. Game restart may be required."); } } } catch (Exception e) { lua.PrintToConsole($"Exception was thrown while unloading .NET module {name}"); lua.PrintToConsole(e.ToString()); } } } catch (Exception e) { lua.PrintToConsole("Critiacal error occured on .NET modules unload"); lua.PrintToConsole(e.ToString()); } }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { taskSource = new TaskCompletionSource <bool>(); try { string LuaNumId = Guid.NewGuid().ToString(); double[] Random_numbers = new double[10]; Random rand = new Random(); for (int i = 0; i < 10; i++) { Random_numbers[i] = rand.NextDouble(); } lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); for (int i = 0; i < 10; i++) { lua.PushNumber(Random_numbers[i]); lua.SetField(-2, LuaNumId + "Num" + i.ToString()); } for (int i = 0; i < 10; i++) { lua.GetField(-1, LuaNumId + "Num" + i.ToString()); double tmp = lua.GetNumber(-1); lua.Pop(1); if (tmp != Random_numbers[i]) { throw new PushNumberException(i, Random_numbers[i], tmp); } } taskSource.TrySetResult(true); } catch (Exception e) { taskSource.TrySetException(new Exception[] { e }); } return(taskSource.Task); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { taskCompletion = new TaskCompletionSource <bool>(); string[] TestStrings = new string[5]; for (int i = 0; i < 5; i++) { TestStrings[i] = Guid.NewGuid().ToString(); } try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); for (int i = 0; i < 5; i++) { lua.PushString(TestStrings[i]); lua.SetField(-2, FieldName + "Str" + i.ToString()); } for (int i = 0; i < 5; i++) { lua.GetField(-1, FieldName + "Str" + i.ToString()); string tmp = lua.GetString(-1); lua.Pop(1); if (tmp != TestStrings[i]) { throw new PushStringException(i, TestStrings[i], tmp); } } taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
int SpawnFunc(ILua lua) { try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "ents"); lua.GetField(-1, "Create"); lua.PushString("prop_physics"); lua.MCall(1, 1); if (lua.GetType(-1) != (int)TYPES.ENTITY) { throw new SpawnEntityException("ents.Create returned a value which type is not Entity"); } lua.GetField(-1, "SetModel"); lua.Push(-2); lua.PushString("models/props_c17/oildrum001.mdl"); lua.MCall(2, 0); lua.GetField(-1, "SetPos"); lua.Push(-2); lua.PushVector(new System.Numerics.Vector3(0)); lua.MCall(2, 0); lua.GetField(-1, "Spawn"); lua.Push(-2); lua.MCall(1, 0); lua.GetField(-1, "IsValid"); lua.Push(-2); lua.MCall(1, 1); if (!lua.GetBool(-1)) { throw new SpawnEntityException("Entity is not valid"); } lua.Pop(lua.Top()); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(0); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { Random rand = new Random(); string field_id = Guid.NewGuid().ToString(); float x = (float)rand.NextDouble() + rand.Next(-100, 101); float y = (float)rand.NextDouble() + rand.Next(-100, 101); float z = (float)rand.NextDouble() + rand.Next(-100, 101); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushVector(new Vector3(x, y, z)); lua.SetField(-2, field_id); lua.GetField(-1, field_id); Vector3 recieved_vec = lua.GetVector(-1); lua.Pop(2); if (recieved_vec != new Vector3(x, y, z)) { throw new PushVectorException(recieved_vec, new Vector3(x, y, z)); } taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
internal static int ManagedDelegateExecutor(IntPtr lua_state) { ILua lua = GmodInterop.GetLuaFromState(lua_state); try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, ManagedFunctionIdField); int managed_delegate_type_id = (int)lua.GetNumber(-1); lua.Pop(2); IntPtr managed_delegate_handle = lua.GetUserType(GmodInterop.GetUpvalueIndex(1, false), managed_delegate_type_id); Func <ILua, int> managed_delegate = (Func <ILua, int>)GCHandle.FromIntPtr(managed_delegate_handle).Target; return(Math.Max(0, managed_delegate(lua))); } catch (Exception e) { lua.Pop(lua.Top()); lua.PushString(".NET Exception: " + e.ToString()); return(-1); } }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { this.lua_extructor = lua_extructor; this.NewTypeId = lua.CreateMetaTable("TestType1"); lua.PushManagedFunction(this.ToStringImpl); lua.SetField(-2, "__tostring"); lua.Pop(1); //Create new table to test newly created metatable lua.CreateTable(); lua.PushMetaTable(this.NewTypeId); lua.SetMetaTable(-2); /* * if(!lua.IsType(-1, this.NewTypeId)) * { * throw new Exception("Received type id is invalid"); * } * * string received_type_name = lua.GetTypeName(lua.GetType(-1)); * * if(received_type_name != "TestType1") * { * throw new Exception("Received type name is invalid"); * } */ lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "tostring"); lua.Push(-3); lua.MCall(1, 1); if (lua.GetString(-1) != this.RandomString) { throw new Exception("Metatable method __tostring returned incorrect string"); } lua.Pop(3); lua.PushMetaTable(NewTypeId); lua.PushNil(); lua.SetField(-2, "__tostring"); lua.Pop(1); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("Hello World RPC"); lua.MCall(1, 0); lua.Pop(); int DiscordRPC_update_callbacks(ILua lua) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("It Works!"); lua.MCall(1, 0); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "GetMap"); lua.MCall(0, 1); map = lua.GetString(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "SinglePlayer"); lua.MCall(0, 1); bool IsSinglePlayer = lua.GetBool(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "engine"); lua.GetField(-1, "ActiveGamemode"); lua.MCall(0, 1); gamemode = lua.GetString(-1); lua.Pop(); if (IsSinglePlayer) { activityDetails = "SinglePlayer"; } else { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "player"); lua.GetField(-1, "GetCount"); lua.MCall(0, 1); int players = (int)lua.GetNumber(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "MaxPlayers"); lua.MCall(0, 1); int maxPlayers = (int)lua.GetNumber(-1); lua.Pop(); activityDetails = $"{players}/{maxPlayers}"; } /*if (!is_serverside) * { * lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); * lua.GetField(-1, "LocalPlayer"); //team.GetScore(ply:Team()) * lua.MCall(0, 1); * * lua.GetField(-1, "Team"); * lua.Push(-2); * lua.MCall(0, 1); * double team = lua.GetNumber(-1); * lua.Pop(); * * lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); * lua.GetField(-1, "teams"); * lua.GetField(-1, "GetScore"); * lua.PushNumber(team); * lua.MCall(1, 1); * score = (int)lua.GetNumber(-1); * lua.Pop(); * }*/ UpdateActivity(); return(0); }; lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushManagedFunction(DiscordRPC_update_callbacks); lua.SetField(-2, "DiscordRPC_update_activity"); lua.Pop(1); discord = new Discord.Discord(client_ID, (UInt64)Discord.CreateFlags.Default); discord.SetLogHook(Discord.LogLevel.Debug, (level, message) => { Console.WriteLine("Log[{0}] {1}", level, message); }); var applicationManager = discord.GetApplicationManager(); // Get the current locale. This can be used to determine what text or audio the user wants. Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale()); // Get the current branch. For example alpha or beta. Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch()); // If you want to verify information from your game's server then you can // grab the access token and send it to your server. // // This automatically looks for an environment variable passed by the Discord client, // if it does not exist the Discord client will focus itself for manual authorization. // // By-default the SDK grants the identify and rpc scopes. // Read more at https://discordapp.com/developers/docs/topics/oauth2 // applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) => // { // Console.WriteLine("Access Token {0}", oauth2Token.AccessToken); // }); var activityManager = discord.GetActivityManager(); var lobbyManager = discord.GetLobbyManager(); // Received when someone accepts a request to join or invite. // Use secrets to receive back the information needed to add the user to the group/party/match activityManager.OnActivityJoin += secret => { Console.WriteLine("OnJoin {0}", secret); lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) => { Console.WriteLine("Connected to lobby: {0}", lobby.Id); lobbyManager.ConnectNetwork(lobby.Id); lobbyManager.OpenNetworkChannel(lobby.Id, 0, true); foreach (var user in lobbyManager.GetMemberUsers(lobby.Id)) { lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0, Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username))); } UpdateActivity(); }); }; // Received when someone accepts a request to spectate activityManager.OnActivitySpectate += secret => { Console.WriteLine("OnSpectate {0}", secret); }; // A join request has been received. Render the request on the UI. activityManager.OnActivityJoinRequest += (ref Discord.User user) => { Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username); }; // An invite has been received. Consider rendering the user / activity on the UI. activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) => { Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name); // activityManager.AcceptInvite(user.Id, result => // { // Console.WriteLine("AcceptInvite {0}", result); // }); }; // This is used to register the game in the registry such that Discord can find it. // This is only needed by games acquired from other platforms, like Steam. // activityManager.RegisterCommand(); var imageManager = discord.GetImageManager(); var userManager = discord.GetUserManager(); lobbyManager.OnLobbyMessage += (lobbyID, userID, data) => { Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data)); }; lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) => { Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data)); }; lobbyManager.OnSpeaking += (lobbyID, userID, speaking) => { Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking); }; UpdateActivity(); /* * var overlayManager = discord.GetOverlayManager(); * overlayManager.OnOverlayLocked += locked => * { * Console.WriteLine("Overlay Locked: {0}", locked); * }; * overlayManager.SetLocked(false); */ var storageManager = discord.GetStorageManager(); var contents = new byte[20000]; var random = new Random(); random.NextBytes(contents); Console.WriteLine("storage path: {0}", storageManager.GetPath()); storageManager.WriteAsync("foo", contents, res => { var files = storageManager.Files(); foreach (var file in files) { Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified); } storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) => { Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment <byte>(contents, 400, 50))); }); storageManager.ReadAsync("foo", (result, data) => { Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length); Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents)); Console.WriteLine("foo exists? {0}", storageManager.Exists("foo")); storageManager.Delete("foo"); Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo")); }); }); var storeManager = discord.GetStoreManager(); storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) => { Console.WriteLine("Entitlement Create1: {0}", entitlement.Id); }; // Start a purchase flow. // storeManager.StartPurchase(487507201519255552, result => // { // if (result == Discord.Result.Ok) // { // Console.WriteLine("Purchase Complete"); // } // else // { // Console.WriteLine("Purchase Canceled"); // } // }); // Get all entitlements. storeManager.FetchEntitlements(result => { if (result == Discord.Result.Ok) { foreach (var entitlement in storeManager.GetEntitlements()) { Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId); } } }); // Get all SKUs. storeManager.FetchSkus(result => { if (result == Discord.Result.Ok) { foreach (var sku in storeManager.GetSkus()) { Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency); } } }); updater = new Thread(UpdaterThread); updater.Start(); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { this.lua_extructor = lua_extructor; // Create new type this.type_id = lua.CreateMetaTable("SetTableAndRawSetTestType"); lua.PushManagedFunction(this.newIndexImpl); lua.SetField(-2, "__newindex"); lua.Pop(1); // Create test table lua.CreateTable(); lua.PushString(random1); lua.SetField(-2, "Val"); lua.PushMetaTable(this.type_id); lua.SetMetaTable(-2); // Test SetTable lua.PushString("Val"); lua.PushString(random1 + random1); lua.SetTable(-3); lua.GetField(-1, "Val"); string received_string = lua.GetString(-1); lua.Pop(1); if (received_string != random1 + random1) { throw new Exception("SetTable didn't set a value for an existing key"); } lua.PushString("ArbitraryKey"); lua.PushString("ArbitraryString"); lua.SetTable(-3); lua.GetField(-1, "ArbitraryKey"); int received_type = lua.GetType(-1); lua.Pop(1); if (received_type != (int)TYPES.NIL) { throw new Exception("SetTable ignored overriden __newindex"); } lua.PushString("Val2"); lua.PushString(random2); lua.RawSet(-3); lua.GetField(-1, "Val2"); string received_string2 = lua.GetString(-1); lua.Pop(1); if (received_string2 != random2) { throw new Exception("RawSet didn't set a value to a key"); } lua.Pop(1); lua.PushMetaTable(type_id); lua.PushNil(); lua.SetField(-2, "__newindex"); lua.Pop(1); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }