public EnvironmentHandler(Action<string> dispatch, ICodeEngineLocator locator, ILocateEditorEngine editorLocator, EnvironmentService environment) { _dispatch = dispatch; _locator = locator; _editorLocator = editorLocator; _environment = environment; }
public EnvironmentService(string defaultLanguage, string[] enabledLanguages, Func <PluginLocator> pluginLocator, ICodeEngineLocator codeEnginelocator, ILocateEditorEngine editorLocator) { _defaultLanguage = defaultLanguage; _enabledLanguages = enabledLanguages; _pluginLocator = pluginLocator; _codeEnginelocator = codeEnginelocator; _editorLocator = editorLocator; }
public EnvironmentHandler(string token, Action <string> dispatch, ICodeEngineLocator locator, ILocateEditorEngine editorLocator, EnvironmentService environment) { _token = token; _dispatch = dispatch; _locator = locator; _editorLocator = editorLocator; _environment = environment; }
public EnvironmentService(string defaultLanguage, string[] enabledLanguages, Func<PluginLocator> pluginLocator, ICodeEngineLocator codeEnginelocator, ILocateEditorEngine editorLocator) { _defaultLanguage = defaultLanguage; _enabledLanguages = enabledLanguages; _pluginLocator = pluginLocator; _codeEnginelocator = codeEnginelocator; _editorLocator = editorLocator; }
public EditorHandler(ILocateEditorEngine editorFactory, Func<PluginLocator> locator) { _editorFactory = editorFactory; _pluginLocator = locator; }