private void updateSoundsAndEffects(double hereStability, double ownStability)
        {
            if (!isSelf || tempStabSoundDrain == null)
            {
                return;
            }

            // Effects

            float fadeSpeed = 3f;

            // Sounds

            if (hereStability < 0.95f && ownStability < 0.65f)
            {
                if (!tempStabSoundDrain.IsPlaying)
                {
                    tempStabSoundDrain.Start();
                }

                tempStabSoundDrain.FadeTo(Math.Min(1, 3 * (1 - hereStability)), 0.95f * fadeSpeed, (s) => {  });
            }
            else
            {
                tempStabSoundDrain.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundDrain.Stop(); });
            }

            SurfaceMusicTrack.ShouldPlayMusic  = ownStability > 0.45f;
            CaveMusicTrack.ShouldPlayCaveMusic = ownStability > 0.2f;

            if (ownStability < 0.4f)
            {
                if (!tempStabSoundLow.IsPlaying)
                {
                    tempStabSoundLow.Start();
                }

                float volume = (0.4f - (float)ownStability) * 1 / 0.4f;
                tempStabSoundLow.FadeTo(Math.Min(1, volume), 0.95f * fadeSpeed, (s) => {  });
            }
            else
            {
                tempStabSoundLow.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundLow.Stop(); });
            }

            if (ownStability < 0.25f)
            {
                if (!tempStabSoundVeryLow.IsPlaying)
                {
                    tempStabSoundVeryLow.Start();
                }

                float volume = (0.25f - (float)ownStability) * 1 / 0.25f;
                tempStabSoundVeryLow.FadeTo(Math.Min(1, volume) / 5f, 0.95f * fadeSpeed, (s) => { });
            }
            else
            {
                tempStabSoundVeryLow.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundVeryLow.Stop(); });
            }
        }
Esempio n. 2
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        public override void Initialize(ICoreAPI api)
        {
            base.Initialize(api);

            RegisterGameTickListener(OnTick, 25);
            RegisterGameTickListener(OnSlowTick, 1000);

            fireBlock = api.World.GetBlock(new AssetLocation("fire"));
            if (fireBlock == null)
            {
                fireBlock = new Block();
            }

            neibBlock = api.World.BlockAccessor.GetBlock(Pos.AddCopy(fromFacing.Opposite));
            wsys      = api.ModLoader.GetModSystem <WeatherSystemBase>();

            if (ambientSound == null && api.Side == EnumAppSide.Client)
            {
                ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams()
                {
                    Location        = new AssetLocation("sounds/environment/fire.ogg"),
                    ShouldLoop      = true,
                    Position        = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                    DisposeOnFinish = false,
                    Volume          = 1f
                });

                if (ambientSound != null)
                {
                    ambientSound.PlaybackPosition = ambientSound.SoundLengthSeconds * (float)Api.World.Rand.NextDouble();
                    ambientSound.Start();
                }
            }
        }
        private void initSoundsAndTicking()
        {
            fuelBlock = Api.World.BlockAccessor.GetBlock(FuelPos);

            l1 = Blockentity.RegisterGameTickListener(OnTick, 25);
            if (Api.Side == EnumAppSide.Server)
            {
                l2 = Blockentity.RegisterGameTickListener(OnSlowServerTick, 1000);
            }

            wsys = Api.ModLoader.GetModSystem <WeatherSystemBase>();

            if (ambientSound == null && Api.Side == EnumAppSide.Client)
            {
                ambientSound = ((IClientWorldAccessor)Api.World).LoadSound(new SoundParams()
                {
                    Location        = new AssetLocation("sounds/environment/fire.ogg"),
                    ShouldLoop      = true,
                    Position        = FirePos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                    DisposeOnFinish = false,
                    Volume          = 1f
                });

                if (ambientSound != null)
                {
                    ambientSound.PlaybackPosition = ambientSound.SoundLengthSeconds * (float)Api.World.Rand.NextDouble();
                    ambientSound.Start();
                }
            }

            particleFacing = BlockFacing.FromNormal(new Vec3i(FirePos.X - FuelPos.X, FirePos.Y - FuelPos.Y, FirePos.Z - FuelPos.Z));
        }
Esempio n. 4
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        public virtual void ToggleAmbientSounds(bool on)
        {
            if (Api.Side != EnumAppSide.Client)
            {
                return;
            }

            if (on)
            {
                if (ambientSound == null || !ambientSound.IsPlaying)
                {
                    ambientSound = ((IClientWorldAccessor)Api.World).LoadSound(new SoundParams()
                    {
                        Location        = new AssetLocation("sounds/environment/fireplace.ogg"),
                        ShouldLoop      = true,
                        Position        = Pos.ToVec3f().Add(0.5f, 0.1f, 0.5f),
                        DisposeOnFinish = false,
                        Volume          = 0.66f
                    });

                    ambientSound.Start();
                }
            }
            else
            {
                ambientSound.Stop();
                ambientSound.Dispose();
                ambientSound = null;
            }
        }
Esempio n. 5
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        public override void Initialize(ICoreAPI api)
        {
            base.Initialize(api);

            RegisterGameTickListener(OnTick, 25);
            RegisterGameTickListener(OnSlowTick, 1000);

            fireBlock = api.World.GetBlock(new AssetLocation("fire"));
            if (fireBlock == null)
            {
                fireBlock = new Block();
            }

            neibBlock = api.World.BlockAccessor.GetBlock(pos.AddCopy(fromFacing.GetOpposite()));


            if (ambientSound == null && api.Side == EnumAppSide.Client)
            {
                RegisterDelayedCallback((dt) => {
                    // When the world loads with a lot of fire they'll all start at the same millisecond, so lets delay a bit
                    ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams()
                    {
                        Location        = new AssetLocation("sounds/environment/fire.ogg"),
                        ShouldLoop      = true,
                        Position        = pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                        DisposeOnFinish = false,
                        Volume          = 1f
                    });
                    ambientSound?.Start();
                }, api.World.Rand.Next(200));
            }
        }
Esempio n. 6
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        public void UpdateBreakSounds()
        {
            if (Api.Side != EnumAppSide.Client)
            {
                return;
            }

            if (resistance > 0 && bebrake.Engaged && network != null && network.Speed > 0.1)
            {
                if (brakeSound == null || !brakeSound.IsPlaying)
                {
                    brakeSound = ((IClientWorldAccessor)Api.World).LoadSound(new SoundParams()
                    {
                        Location        = new AssetLocation("sounds/effect/woodgrind.ogg"),
                        ShouldLoop      = true,
                        Position        = Position.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                        DisposeOnFinish = false,
                        Volume          = 1
                    });

                    brakeSound.Start();
                }

                brakeSound.SetPitch(GameMath.Clamp(network.Speed * 1.5f + 0.2f, 0.5f, 1));
            }
            else
            {
                brakeSound?.FadeOut(1, (s) => { brakeSound.Stop(); });
            }
        }
Esempio n. 7
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        private void onTrackLoaded(ILoadedSound sound)
        {
            if (track == null)
            {
                sound?.Dispose();
                return;
            }
            if (sound == null)
            {
                return;
            }

            track.Sound = sound;

            // Needed so that the music engine does not dispose the sound
            Api.Event.EnqueueMainThreadTask(() => track.loading = true, "settrackloading");

            long longMsPassed = Api.World.ElapsedMilliseconds - startLoadingMs;

            handlerId = RegisterDelayedCallback((dt) => {
                if (sound.IsDisposed)
                {
                    Api.World.Logger.Notification("Echo chamber track is diposed? o.O");
                }

                if (!wasStopped)
                {
                    sound.Start();
                }

                track.loading = false;
            }, (int)Math.Max(0, 500 - longMsPassed));
        }
Esempio n. 8
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        public override void OnReceivedServerPacket(int packetid, byte[] data)
        {
            if (packetid == 1025)
            {
                AssetLocation loc = SerializerUtil.Deserialize <AssetLocation>(data);

                if (alarmSound == null)
                {
                    alarmSound = capi.World.LoadSound(new SoundParams()
                    {
                        Location        = loc,
                        Position        = Pos.XYZ.ToVec3f(),
                        Range           = 48,
                        ShouldLoop      = true,
                        SoundType       = EnumSoundType.Sound,
                        Volume          = 0,
                        DisposeOnFinish = false
                    });
                }

                if (!alarmSound.IsPlaying)
                {
                    alarmSound.Start();
                    alarmSound.FadeIn(0.25f, null);
                }
            }

            if (packetid == 1026)
            {
                alarmSound?.FadeOutAndStop(0.25f);
            }

            base.OnReceivedServerPacket(packetid, data);
        }
        private void OnClientTick(float dt)
        {
            if (capi.World.ElapsedMilliseconds - lastTeleCollideMsOwnPlayer > 100)
            {
                teleVolume = Math.Max(0, teleVolume - 2 * dt);
            }
            else
            {
                teleVolume = Math.Min(0.5f, teleVolume + dt / 3);
            }

            teleportingSound.SetVolume(teleVolume);

            if (teleportingSound.IsPlaying)
            {
                if (teleVolume <= 0)
                {
                    teleportingSound.Stop();
                }
            }
            else
            {
                if (teleVolume > 0)
                {
                    teleportingSound.Start();
                }
            }



            if (capi.World.ElapsedMilliseconds - lastTranslocateCollideMsOwnPlayer > 200)
            {
                translocVolume = Math.Max(0, translocVolume - 2 * dt);
                translocPitch  = Math.Max(translocPitch - dt, 0.5f);
            }
            else
            {
                translocVolume = Math.Min(0.5f, translocVolume + dt / 3);
                translocPitch  = Math.Min(translocPitch + dt / 3, 2.5f);
                capi.World.ShakeCamera(0.0575f);
            }

            translocatingSound.SetVolume(translocVolume);
            translocatingSound.SetPitch(translocPitch);

            if (translocatingSound.IsPlaying)
            {
                if (translocVolume <= 0)
                {
                    translocatingSound.Stop();
                }
            }
            else
            {
                if (translocVolume > 0)
                {
                    translocatingSound.Start();
                }
            }
        }
        public void ToggleAmbientSounds(bool on)
        {
            if (Api.Side != EnumAppSide.Client)
            {
                return;
            }

            if (on)
            {
                if (ambientSound == null || !ambientSound.IsPlaying)
                {
                    ambientSound = ((IClientWorldAccessor)Api.World).LoadSound(new SoundParams()
                    {
                        Location        = new AssetLocation("sounds/environment/fireplace.ogg"),
                        ShouldLoop      = true,
                        Position        = be.Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                        DisposeOnFinish = false,
                        Volume          = SoundLevel
                    });

                    if (ambientSound != null)
                    {
                        ambientSound.Start();
                        ambientSound.PlaybackPosition = ambientSound.SoundLengthSeconds * (float)Api.World.Rand.NextDouble();
                    }
                }
            }
            else
            {
                ambientSound?.Stop();
                ambientSound?.Dispose();
                ambientSound = null;
            }
        }
Esempio n. 11
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        public void PlaySound(float startPitch, float endPitch, float volume)
        {
            startPitch *= pitchModifier;
            endPitch   *= pitchModifier;
            volume     *= volumneModifier;

            SoundParams param = new SoundParams()
            {
                Location        = soundName,
                DisposeOnFinish = true,
                Pitch           = startPitch,
                Volume          = volume,
                Position        = entity.Pos.XYZ.ToVec3f().Add(0, (float)entity.EyeHeight, 0),
                ShouldLoop      = false,
                Range           = 8,
            };

            ILoadedSound sound = capi.World.LoadSound(param);

            if (startPitch != endPitch)
            {
                slidingPitchSounds.Add(new SlidingPitchSound()
                {
                    startPitch = startPitch,
                    endPitch   = endPitch,
                    sound      = sound,
                    startMs    = capi.World.ElapsedMilliseconds
                });
            }


            sound.Start();
        }
Esempio n. 12
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        private void onClientTick(float dt)
        {
            if (!riftsEnabled)
            {
                return;
            }

            Vec3d plrPos = capi.World.Player.Entity.Pos.XYZ;

            nearestRifts = rifts.OrderBy(rift => rift.Position.SquareDistanceTo(plrPos)).ToArray();

            for (int i = 0; i < Math.Min(4, nearestRifts.Length); i++)
            {
                Rift         rift  = nearestRifts[i];
                ILoadedSound sound = riftSounds[i];
                if (!sound.IsPlaying)
                {
                    sound.Start();
                    sound.PlaybackPosition = sound.SoundLengthSeconds * (float)capi.World.Rand.NextDouble();
                }

                sound.SetVolume(GameMath.Clamp(rift.GetNowSize(capi) / 3f, 0.1f, 1f));
                sound.SetPosition((float)rift.Position.X, (float)rift.Position.Y, (float)rift.Position.Z);
            }

            for (int i = nearestRifts.Length; i < 4; i++)
            {
                if (riftSounds[i].IsPlaying)
                {
                    riftSounds[i].Stop();
                }
            }
        }
Esempio n. 13
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        void updateBurningState()
        {
            if (!burning)
            {
                return;
            }

            if (Api.World.Side == EnumAppSide.Client)
            {
                if (ambientSound == null || !ambientSound.IsPlaying)
                {
                    ambientSound = ((IClientWorldAccessor)Api.World).LoadSound(new SoundParams()
                    {
                        Location        = new AssetLocation("sounds/effect/embers.ogg"),
                        ShouldLoop      = true,
                        Position        = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                        DisposeOnFinish = false,
                        Volume          = 1
                    });

                    if (ambientSound != null)
                    {
                        ambientSound.PlaybackPosition = ambientSound.SoundLengthSeconds * (float)Api.World.Rand.NextDouble();
                        ambientSound.Start();
                    }
                }

                listenerId = RegisterGameTickListener(onBurningTickClient, 100);
            }
            else
            {
                listenerId = RegisterGameTickListener(onBurningTickServer, 10000);
            }
        }
Esempio n. 14
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        public override void Initialize(ICoreAPI api)
        {
            base.Initialize(api);

            bloomeryInv.LateInitialize("bloomery-1", api);

            RegisterGameTickListener(OnGameTick, 100);

            if (ambientSound == null && api.Side == EnumAppSide.Client)
            {
                ambientSound = ((IClientWorldAccessor)api.World).LoadSound(new SoundParams()
                {
                    Location        = new AssetLocation("sounds/environment/fire.ogg"),
                    ShouldLoop      = true,
                    Position        = Pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                    DisposeOnFinish = false,
                    Volume          = 0.3f,
                    Range           = 8
                });
                if (burning)
                {
                    ambientSound.Start();
                }
            }

            if (api.Side == EnumAppSide.Client)
            {
                ICoreClientAPI capi = (ICoreClientAPI)api;
                capi.Event.RegisterRenderer(renderer = new BloomeryContentsRenderer(Pos, capi), EnumRenderStage.Opaque, "bloomery");

                UpdateRenderer();
            }

            ownFacing = BlockFacing.FromCode(api.World.BlockAccessor.GetBlock(Pos).LastCodePart());
        }
Esempio n. 15
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        private void OnClientTick(float dt)
        {
            if (capi.World.ElapsedMilliseconds - lastCollideMsOwnPlayer > 100)
            {
                volume = Math.Max(0, volume - 2 * dt);
            }
            else
            {
                volume = Math.Min(1, volume + dt / 3);
            }

            teleportingSound.SetVolume(volume);

            if (teleportingSound.IsPlaying)
            {
                if (volume <= 0)
                {
                    teleportingSound.Stop();
                }
            }
            else
            {
                if (volume > 0)
                {
                    teleportingSound.Start();
                }
            }
        }
 public void SetCookingSoundVolume(float volume)
 {
     if (volume > 0)
     {
         if (cookingSound == null)
         {
             cookingSound = capi.World.LoadSound(new SoundParams()
             {
                 Location        = new AssetLocation("sounds/effect/cooking.ogg"),
                 ShouldLoop      = true,
                 Position        = pos.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                 DisposeOnFinish = false,
                 Volume          = volume
             });
             cookingSound.Start();
         }
         else
         {
             cookingSound.SetVolume(volume);
         }
     }
     else
     {
         if (cookingSound != null)
         {
             cookingSound.Stop();
             cookingSound.Dispose();
             cookingSound = null;
         }
     }
 }
        void updateGrindingState(bool beforeGrinding)
        {
            bool nowGrinding = IsGrinding;

            if (nowGrinding != beforeGrinding)
            {
                if (renderer != null)
                {
                    renderer.ShouldRotate = nowGrinding;
                }

                api.World.BlockAccessor.MarkBlockDirty(pos, OnRetesselated);

                if (nowGrinding)
                {
                    ambientSound?.Start();
                }
                else
                {
                    ambientSound?.Stop();
                }

                if (api.Side == EnumAppSide.Server)
                {
                    MarkDirty();
                }
            }
        }
Esempio n. 18
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        void updateGrindingState()
        {
            if (Api?.World == null)
            {
                return;
            }

            bool nowGrinding = quantityPlayersGrinding > 0 || (automated && mpc.TrueSpeed > 0f);

            if (nowGrinding != beforeGrinding)
            {
                if (renderer != null)
                {
                    renderer.ShouldRotateManual = quantityPlayersGrinding > 0;
                }

                Api.World.BlockAccessor.MarkBlockDirty(Pos, OnRetesselated);

                if (nowGrinding)
                {
                    ambientSound?.Start();
                }
                else
                {
                    ambientSound?.Stop();
                }

                if (Api.Side == EnumAppSide.Server)
                {
                    MarkDirty();
                }
            }

            beforeGrinding = nowGrinding;
        }
Esempio n. 19
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        public bool TryIgnite()
        {
            if (!CanIgnite() || burning)
            {
                return(false);
            }
            if (!Api.World.BlockAccessor.GetBlock(Pos.UpCopy()).Code.Path.Contains("bloomerychimney"))
            {
                return(false);
            }

            burning = true;
            burningUntilTotalDays = Api.World.Calendar.TotalDays + 10 / 24.0;
            burningStartTotalDays = Api.World.Calendar.TotalDays;
            MarkDirty();
            ambientSound?.Start();
            return(true);
        }
        public override void Initialize(EntityProperties properties, ICoreAPI api, long InChunkIndex3d)
        {
            if (removedBlockentity != null)
            {
                this.blockEntityAttributes = new TreeAttribute();
                removedBlockentity.ToTreeAttributes(blockEntityAttributes);
                blockEntityClass = api.World.ClassRegistry.GetBlockEntityClass(removedBlockentity.GetType());
            }

            SimulationRange = (int)(0.75f * GlobalConstants.DefaultTrackingRange);
            base.Initialize(properties, api, InChunkIndex3d);

            // Need to capture this now before we remove the block and start to fall
            drops = Block.GetDrops(api.World, initialPos, null);

            lightHsv = Block.GetLightHsv(World.BlockAccessor, initialPos);

            SidedPos.Motion.Y = -0.02;
            blockAsStack      = new ItemStack(Block);


            if (api.Side == EnumAppSide.Client && fallSound != null && fallingNow.Count < 100)
            {
                fallingNow.Add(EntityId);
                ICoreClientAPI capi = api as ICoreClientAPI;
                sound = capi.World.LoadSound(new SoundParams()
                {
                    Location  = fallSound.WithPathPrefixOnce("sounds/").WithPathAppendixOnce(".ogg"),
                    Position  = new Vec3f((float)Pos.X, (float)Pos.Y, (float)Pos.Z),
                    Range     = 32,
                    Pitch     = 0.8f + (float)capi.World.Rand.NextDouble() * 0.3f,
                    Volume    = 1,
                    SoundType = EnumSoundType.Ambient
                });
                sound.Start();
                soundStartDelay = 0.05f + (float)capi.World.Rand.NextDouble() / 3f;
            }

            canFallSideways = WatchedAttributes.GetBool("canFallSideways");
            dustIntensity   = WatchedAttributes.GetFloat("dustIntensity");


            if (WatchedAttributes.HasAttribute("fallSound"))
            {
                fallSound = new AssetLocation(WatchedAttributes.GetString("fallSound"));
            }

            if (api.World.Side == EnumAppSide.Client)
            {
                particleSys = api.ModLoader.GetModSystem <FallingBlockParticlesModSystem>();
                particleSys.Register(this);
                physicsBh = GetBehavior <EntityBehaviorPassivePhysics>();
            }
        }
Esempio n. 21
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        public bool TryIgnite()
        {
            if (!CanIgnite())
            {
                return(false);
            }

            burning      = true;
            fuelBurnTime = 45 + FuelSlot.StackSize * 5;  //approximately 1 hour of game time for a full stack of fuel
            MarkDirty();
            ambientSound?.Start();
            return(true);
        }
        private void SpawnParticles(float dt)
        {
            Api.World.SpawnParticles(smokeParticles);
            Api.World.SpawnParticles(fireCubeParticles);

            if (!smoulderSound.IsPlaying)
            {
                int soundRand = rand.Next(0, 100);

                if (soundRand <= 1)
                {
                    smoulderSound.Start();
                }
            }
        }
Esempio n. 23
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        internal void OnIgnite(IPlayer byPlayer)
        {
            if (lit)
            {
                return;
            }

            if (api.Side == EnumAppSide.Client)
            {
                fuseSound.Start();
            }
            lit = true;
            remainingSeconds = FuseTimeSeconds;
            MarkDirty();
        }
Esempio n. 24
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        private void onTrackLoaded(ILoadedSound sound)
        {
            if (track == null)
            {
                sound?.Dispose();
                return;
            }

            track.Sound = sound;

            long longMsPassed = api.World.ElapsedMilliseconds - startLoadingMs;

            handlerId = RegisterDelayedCallback((dt) => {
                if (!wasStopped)
                {
                    sound.Start();
                }
            }, (int)Math.Max(0, 500 - longMsPassed));
        }
Esempio n. 25
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        public override void Initialize(EntityProperties properties, ICoreAPI api, long InChunkIndex3d)
        {
            base.Initialize(properties, api, InChunkIndex3d);

            if (buzzSound == null && World.Side == EnumAppSide.Client)
            {
                buzzSound = ((IClientWorldAccessor)World).LoadSound(new SoundParams()
                {
                    Location        = new AssetLocation("sounds/creature/beemob.ogg"),
                    ShouldLoop      = true,
                    Position        = soundpos = Pos.XYZ.ToVec3f().Add(0.5f, 0.25f, 0.5f),
                    DisposeOnFinish = false,
                    Volume          = 0.25f
                });

                buzzSound.Start();
            }

            StartAnimation("enraged");
        }
        protected virtual void HandleSoundClient(float dt)
        {
            var  capi             = Api as ICoreClientAPI;
            bool ownTranslocate   = !(capi.World.ElapsedMilliseconds - lastOwnPlayerCollideMs > 200);
            bool otherTranslocate = !(capi.World.ElapsedMilliseconds - lastEntityCollideMs > 200);

            if (ownTranslocate || otherTranslocate)
            {
                translocVolume = Math.Min(0.5f, translocVolume + dt / 3);
                translocPitch  = Math.Min(translocPitch + dt / 3, 2.5f);
                if (ownTranslocate)
                {
                    capi.World.AddCameraShake(0.0575f);
                }
            }
            else
            {
                translocVolume = Math.Max(0, translocVolume - 2 * dt);
                translocPitch  = Math.Max(translocPitch - dt, 0.5f);
            }


            if (translocatingSound.IsPlaying)
            {
                translocatingSound.SetVolume(translocVolume);
                translocatingSound.SetPitch(translocPitch);
                if (translocVolume <= 0)
                {
                    translocatingSound.Stop();
                }
            }
            else
            {
                if (translocVolume > 0)
                {
                    translocatingSound.Start();
                }
            }
        }
Esempio n. 27
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        protected virtual void HandleSoundClient(float dt)
        {
            var capi = Api as ICoreClientAPI;

            long msEllapsed = capi.World.ElapsedMilliseconds - lastEntityCollideMs;

            if (msEllapsed > 100)
            {
                teleSoundVolume = Math.Max(0, teleSoundVolume - 2 * dt);
                teleSoundPitch  = Math.Max(0.7f, teleSoundPitch - 2 * dt);
            }
            else
            {
                teleSoundVolume = Math.Min(0.5f, teleSoundVolume + dt / 3);
                teleSoundPitch  = Math.Min(6, teleSoundPitch + dt);
            }

            if (teleportingSound != null)
            {
                teleportingSound.SetVolume(teleSoundVolume);
                teleportingSound.SetPitch(teleSoundPitch);

                if (teleportingSound.IsPlaying)
                {
                    if (teleSoundVolume <= 0)
                    {
                        teleportingSound.Stop();
                    }
                }
                else
                {
                    if (teleSoundVolume > 0)
                    {
                        teleportingSound.Start();
                    }
                }
            }
        }
Esempio n. 28
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        public void PlaySound(float startPitch, float endPitch, float volume)
        {
            SoundParams param = new SoundParams()
            {
                Location        = soundName,
                DisposeOnFinish = true,
                Pitch           = startPitch,
                Volume          = volume,
                Position        = entity.Pos.XYZ.ToVec3f().Add(0, (float)entity.EyeHeight, 0),
                ShouldLoop      = false,
                Range           = 8,
            };

            if (startPitch != endPitch)
            {
                //slidingPitchSounds.Add(new KeyValuePair<ILoadedSound, float>());
            }


            ILoadedSound sound = capi.World.LoadSound(param);

            sound.Start();
        }
Esempio n. 29
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        private void After350ms(float dt)
        {
            ICoreClientAPI capi      = api as ICoreClientAPI;
            IClientPlayer  plr       = capi.World.Player;
            EntityPlayer   plrentity = plr.Entity;

            if (plrentity.Controls.HandUse == EnumHandInteract.HeldItemInteract)
            {
                capi.World.PlaySoundAt(new AssetLocation("sounds/effect/watering"), plrentity, plr);
            }

            if (plrentity.Controls.HandUse == EnumHandInteract.HeldItemInteract)
            {
                if (pouringLoop != null)
                {
                    pouringLoop.FadeIn(0.3f, null);
                    return;
                }

                pouringLoop = capi.World.LoadSound(new SoundParams()
                {
                    DisposeOnFinish  = false,
                    Location         = new AssetLocation("sounds/effect/watering-loop.ogg"),
                    Position         = new Vec3f(),
                    RelativePosition = true,
                    ShouldLoop       = true,
                    Range            = 16,
                    Volume           = 0.2f,
                    Pitch            = 0.5f
                });

                pouringLoop.Start();
                pouringLoop.FadeIn(0.15f, null);
                return;
            }
        }
Esempio n. 30
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        public bool TryBeginMilking()
        {
            lastIsMilkingStateTotalMs = entity.World.ElapsedMilliseconds;

            bhmul = entity.GetBehavior <EntityBehaviorMultiply>();
            // Can not be milked when stressed (= caused by aggressive or fleeing emotion states)
            float stressLevel = entity.WatchedAttributes.GetFloat("stressLevel");

            if (stressLevel > 0.1)
            {
                if (entity.World.Api is ICoreClientAPI capi)
                {
                    capi.TriggerIngameError(this, "notready", Lang.Get("Currently too stressed to be milkable"));
                }
                return(false);
            }

            // Can only be milked for 21 days after giving birth
            double daysSinceBirth = Math.Max(0, entity.World.Calendar.TotalDays - bhmul.TotalDaysLastBirth);

            if (bhmul != null && daysSinceBirth >= lactatingDaysAfterBirth)
            {
                return(false);
            }

            // Can only be milked once every day
            if (entity.World.Calendar.TotalHours - lastMilkedTotalHours < entity.World.Calendar.HoursPerDay)
            {
                return(false);
            }
            int generation = entity.WatchedAttributes.GetInt("generation", 0);

            aggroChance = Math.Min(1 - generation / 3f, 0.95f);
            aggroTested = false;
            clientCanContinueMilking = true;


            if (entity.World.Side == EnumAppSide.Server)
            {
                AiTaskManager tmgr = entity.GetBehavior <EntityBehaviorTaskAI>().TaskManager;
                tmgr.StopTask(typeof(AiTaskWander));
                tmgr.StopTask(typeof(AiTaskSeekEntity));
                tmgr.StopTask(typeof(AiTaskSeekFoodAndEat));
                tmgr.StopTask(typeof(AiTaskStayCloseToEntity));
            }
            else
            {
                if (entity.World is IClientWorldAccessor cworld)
                {
                    milkSound?.Dispose();
                    milkSound = cworld.LoadSound(new SoundParams()
                    {
                        DisposeOnFinish = true,
                        Location        = new AssetLocation("sounds/creature/sheep/milking.ogg"),
                        Position        = entity.Pos.XYZFloat,
                        SoundType       = EnumSoundType.Sound
                    });

                    milkSound.Start();
                }
            }

            return(true);
        }