internal BlueprintService(IDefinitionsRepository definitionsRepository, ILoadableResource <XDocument> blueprintResource) { _definitionsRepository = definitionsRepository; try { Blueprint = blueprintResource.Load(); _blueprintDataContext = new BlueprintDataContext(XElement.Parse(Blueprint.ToString())); } catch (Exception e) { throw new Exception("Blueprint cannot be loaded. This is probably because the game changed, and this app became incompatible with the blueprint files.", e); } SetBlueprintInfo(); }