/// <summary>
        /// Validates ILoadTest scenario correctness by executing single test iteration
        /// from ScenarioSetup to ScenarioTearDown on the same thread.
        /// Exceptions are not handled on purpose to ease problem identification while developing.
        /// </summary>
        /// <param name="loadTestScenario">ILoadTestScenario object</param>
        /// <param name="threadId">TheardId to set in TestContext</param>
        /// <param name="threadIterationId">ThreadIterationId to set in TestContext</param>
        /// <param name="globalIterationId">GlobalIterationId to set in TestContext</param>
        /// <returns>Raw result from single iteration</returns>
        public static IterationResult Validate(ILoadTestScenario loadTestScenario, int threadId = 0, int threadIterationId = 0, int globalIterationId = 0)
        {
            ExecutionTimer timer = new ExecutionTimer();

            TestContext testContext =  new TestContext(threadId, timer);
            testContext.Reset(-1, -1);
            loadTestScenario.ScenarioSetup(testContext);

            testContext.Reset(threadIterationId, globalIterationId);
            testContext.Checkpoint(Checkpoint.IterationSetupCheckpointName);

            loadTestScenario.IterationSetup(testContext);

            testContext.Checkpoint(Checkpoint.IterationStartCheckpointName);

            testContext.Start();
            loadTestScenario.ExecuteScenario(testContext);
            testContext.Stop();

            testContext.Checkpoint(Checkpoint.IterationEndCheckpointName);

            testContext.Checkpoint(Checkpoint.IterationTearDownCheckpointName);
            loadTestScenario.IterationTearDown(testContext);

            IterationResult result = new IterationResult(testContext);

            testContext.Reset(-1, -1);
            loadTestScenario.ScenarioTearDown(testContext);

            return result;
        }
Esempio n. 2
0
        /// <summary>
        /// Validates ILoadTest scenario correctness by executing single test iteration
        /// from ScenarioSetup to ScenarioTearDown on the same thread.
        /// Exceptions are not handled on purpose to ease problem identification while developing.
        /// </summary>
        /// <param name="loadTestScenario">ILoadTestScenario object</param>
        /// <param name="threadId">TheardId to set in TestContext</param>
        /// <param name="threadIterationId">ThreadIterationId to set in TestContext</param>
        /// <param name="globalIterationId">GlobalIterationId to set in TestContext</param>
        /// <returns>Raw result from single iteration</returns>
        public static IterationResult Validate(ILoadTestScenario loadTestScenario, int threadId = 0, int threadIterationId = 0, int globalIterationId = 0)
        {
            ExecutionTimer timer = new ExecutionTimer();

            TestContext testContext = new TestContext(threadId, timer);

            testContext.Reset(-1, -1);
            loadTestScenario.ScenarioSetup(testContext);

            testContext.Reset(threadIterationId, globalIterationId);
            testContext.Checkpoint(Checkpoint.IterationSetupCheckpointName);

            loadTestScenario.IterationSetup(testContext);

            testContext.Checkpoint(Checkpoint.IterationStartCheckpointName);

            testContext.Start();
            loadTestScenario.ExecuteScenario(testContext);
            testContext.Stop();

            testContext.Checkpoint(Checkpoint.IterationEndCheckpointName);

            testContext.Checkpoint(Checkpoint.IterationTearDownCheckpointName);
            loadTestScenario.IterationTearDown(testContext);

            IterationResult result = new IterationResult(testContext);

            testContext.Reset(-1, -1);
            loadTestScenario.ScenarioTearDown(testContext);

            return(result);
        }
Esempio n. 3
0
        private void ExecuteScenarioThreadFunction()
        {
            try
            {
                int threadIterationId = 0;

                ExecuteScenarioSetup();

                while (_stopQueued == false || _executeIterationQueued)
                {
                    if (_executeIterationQueued)
                    {
                        _testContext.Reset(threadIterationId++, _queuedIterationId);

                        _testContext.Checkpoint(Checkpoint.IterationSetupCheckpointName);
                        bool setupSuccess = ExecuteWithExceptionHandling(() => _loadTestScenario.IterationSetup(_testContext), _testContext);

                        if (setupSuccess)
                        {
                            _testContext.Checkpoint(Checkpoint.IterationStartCheckpointName);

                            _testContext.Start();
                            bool iterationSuccess = ExecuteWithExceptionHandling(() => _loadTestScenario.ExecuteScenario(_testContext), _testContext);
                            _testContext.Stop();

                            if (iterationSuccess)
                            {
                                _testContext.Checkpoint(Checkpoint.IterationEndCheckpointName);
                            }
                        }
                        else
                        {
                            _testContext.Start();
                            _testContext.Stop();
                        }

                        _testContext.Checkpoint(Checkpoint.IterationTearDownCheckpointName);
                        ExecuteWithExceptionHandling(() => _loadTestScenario.IterationTearDown(_testContext), _testContext);

                        _executeIterationQueued = false;
                        OnScenarioIterationFinished();
                    }
                    else
                    {
                        Thread.Sleep(1);
                    }
                }

                _testContext.Reset(-1, -1);
                _loadTestScenario.ScenarioTearDown(_testContext);
            }
            catch (Exception ex)
            {
                if (ex.GetType() != typeof(ThreadAbortException))
                {
                    OnThreadFailed(ex);
                }
            }
        }