Esempio n. 1
0
 /// <summary>
 /// 获取资源对象。
 /// </summary>
 /// <param name="resourceName">资源文件名(不带路径,带后缀)</param>
 /// <param name="loaded">资源对象加载完成回调</param>
 public static void GetResource(string resourceName, Action <Object> loaded, Action <float> progress = null)
 {
     m_assetMgr.LoadAsset(resourceName, (obj) =>
     {
         if (obj)
         {
             int id = obj.GetInstanceID();
             if (!m_resourceDic.ContainsKey(id))
             {
                 m_resourceDic.Add(id, resourceName);
             }
         }
         if (loaded != null)
         {
             loaded(obj);
         }
     }, progress);
 }
Esempio n. 2
0
 public static void GetNoCacheResource(string resourceName, Action <UnityEngine.Object> loaded, Action <float> progress = null, byte priority = 2)
 {
     m_assetMgr.LoadAsset(resourceName, priority, loaded, progress);
 }
    void OnGUI()
    {
        if (GUI.Button(new Rect(0, 0, 100, 100), "load npcs"))
        {
            var list = (loadAsset as LoadAssetBundlesMainAsset).m_filesDic.Keys.Where(t => t.StartsWith("NPC")).ToList();
            var name = list[index];
            Mogo.Util.LoggerHelper.Debug(name);

            loadAsset.LoadInstance(name, (a, b, c) =>
            {
                loadAsset.Release(name, false);
                //sw.Stop();
                //LoggerHelper.Debug(sw.ElapsedMilliseconds);
            });
            index++;
        }
        if (GUI.Button(new Rect(100, 0, 100, 100), "batching"))
        {
            StaticBatchingUtility.Combine(tempModel);
        }
        fileName = GUI.TextField(new Rect(300, 100, 300, 100), fileName);
        if (GUI.Button(new Rect(300, 0, 50, 50), "load"))
        {
            loadAsset.LoadInstance(fileName,
                                   (a, b, c) =>
            {
                //loadAsset.Release(fileName, false);
                tempModel = c as GameObject;
                //sw.Stop();
                //LoggerHelper.Debug(sw.ElapsedMilliseconds);
            },
                                   (progress) =>
            {
                Debug.Log(progress);
            });
        }
        if (GUI.Button(new Rect(350, 0, 50, 50), "load UI"))
        {
            loadAsset.LoadUIAsset(fileName, (a) =>
            {
                tempModel = GameObject.Instantiate(a) as GameObject;
                //loadAsset.Release(fileName, false);
                //sw.Stop();
                //LoggerHelper.Debug(sw.ElapsedMilliseconds);
            }, null);
        }
        if (GUI.Button(new Rect(200, 0, 100, 100), "load res"))
        {
            loadAsset.LoadAsset(fileName, (a) =>
            {
                tempModel = a as GameObject;
                //sw.Stop();
                //LoggerHelper.Debug(sw.ElapsedMilliseconds);
            });
        }

        if (GUI.Button(new Rect(400, 0, 100, 100), "unload"))
        {
            loadAsset.Release(fileName);
        }
        if (GUI.Button(new Rect(500, 0, 100, 100), "load scene"))
        {
            Application.LoadLevel(Utils.GetFileNameWithoutExtention(fileName));
        }
        if (GUI.Button(new Rect(600, 0, 100, 100), "ClearAll"))
        {
            ResourceManager.ClearAll();
        }
        if (GUI.Button(new Rect(600, 100, 100, 100), "UnloadUnused"))
        {
            Resources.UnloadUnusedAssets();
        }
        if (GUI.Button(new Rect(600, 200, 100, 100), "GC"))
        {
            System.GC.Collect();
        }
        if (GUI.Button(new Rect(400, 300, 100, 100), "set null"))
        {
            tempModel = null;
        }
        if (GUI.Button(new Rect(500, 300, 100, 100), "Instantiate"))
        {
            GameObject.Instantiate(tempModel);
        }
        if (GUI.Button(new Rect(600, 300, 100, 100), "tempPref"))
        {
            Debug.Log(tempModel);
        }
        if (GUI.Button(new Rect(300, 300, 100, 100), "show resources"))
        {
            Debug.Log(ResourceManager.resources.Values.ToList().PackList('\n'));
        }
        if (GUI.Button(new Rect(200, 300, 100, 100), "Load Meta"))
        {
            ResourceManager.LoadMetaOfMeta(() => { Debug.Log("Init META Success"); }, null);
        }
        if (GUI.Button(new Rect(100, 300, 100, 100), "GameDataControler Init"))
        {
            //LoggerHelper.Debug(FXData.dataMap.Count);
            //LoggerHelper.Debug(GlobalData.dataMap.Count);
            Mogo.GameData.GameDataControler.Init(null, () =>
            {
            });
        }
    }