Esempio n. 1
0
    private void RefreshList()
    {
        int totalItemsCount = datahoster.GetItemsCount();

        if (totalItemsCount == 0)
        {
            if (listEnabled)
            {
                listHolder.gameObject.SetActive(false);
                listEnabled = false;
                emptyListLabel.SetActive(true);
                scrollbar.gameObject.SetActive(false);
            }
        }
        else
        {
            buttonsCount = buttons.Length;
            if (totalItemsCount > buttonsCount)
            {
                if (!scrollbar.isActiveAndEnabled)
                {
                    scrollbar.gameObject.SetActive(true);
                }
                activeButtonsCount = buttonsCount;
                // РАСШИРЕННЫЙ СПИСОК
                if (!datahoster.HaveSelectedObject())
                {
                    int sindex = GetListStartIndex();
                    for (int i = 0; i < buttonsCount; i++)
                    {
                        buttons[i].transform.GetChild(0).GetComponent <Text>().text = datahoster.GetName(i + sindex);
                        buttons[i].SetActive(true);
                    }
                }
            }
            else
            {
                if (scrollbar.isActiveAndEnabled)
                {
                    scrollbar.gameObject.SetActive(false);
                }
                activeButtonsCount = totalItemsCount;
                // КОМПАКТНЫЙ СПИСОК
                int i = 0;
                for (; i < totalItemsCount; i++)
                {
                    buttons[i].transform.GetChild(0).GetComponent <Text>().text = datahoster.GetName(i);
                    buttons[i].SetActive(true);
                }
                if (i < buttons.Length)
                {
                    for (; i < buttons.Length; i++)
                    {
                        buttons[i].SetActive(false);
                    }
                }
            }

            if (!listEnabled)
            {
                listHolder.gameObject.SetActive(true);
                listEnabled = true;
                emptyListLabel.SetActive(false);
            }
        }
    }