public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = TimeSpan.FromMinutes(1);
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = TimeSpan.FromMinutes(1);
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 2
0
 public void OnDoorOpened(object sender, EventArgs e)
 {
     switch (myState)
     {
         case States.READY:
             myLight.TurnOn();
             myState = States.DOOROPEN;
             break;
         case States.SETPOWER:
             powerLevel = 50;
             myLight.TurnOn();
             myDisplay.Clear();
             myState = States.DOOROPEN;
             break;
         case States.SETTIME:
             powerLevel = 50;
             time = 1;
             myLight.TurnOn();
             myDisplay.Clear();
             myState = States.DOOROPEN;
             break;
         case States.COOKING:
             myCooker.Stop();
             powerLevel = 50;
             time = 1;
             myState = States.DOOROPEN;
             break;
     }
 }
Esempio n. 3
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                ResetValues();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                ResetValues();
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking(Convert.ToInt32(Math.Round(Convert.ToDouble(powerLevel) / 7)), time * 60000);   //rettelse
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 5
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                ResetValues();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                ResetValues();
                myCooker.Stop();
                myLight.TurnOff();      //Vi indsætter nedenfor TurnOn da der skal være lys i microen når man starter den
                //myLight.TurnOn();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 6
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);   //Tid skal være seconds konsekvent over det hele.
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 7
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();

                // Calculate powerLevel to percent
                int powerPercentLevel = (700 - powerLevel) * 100 / 700;
                powerPercentLevel = 100 - powerPercentLevel;

                myCooker.StartCooking(powerPercentLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 8
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                /*myDisplay.Clear();*/      //Fejl ifølge sekvensdiagram og UC
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 9
0
        public void TestLight_TurnOn_CorrectOutput()
        {
            Console.SetOut(_stringWriter);
            _light.TurnOn();

            Assert.That(_stringWriter.ToString().Contains("on") && _stringWriter.ToString().Contains("Light"));
        }
Esempio n. 10
0
        public void TurnOnIsCalledOnce()
        {
            _sut.TurnOn();
            _sut.TurnOn();

            _outputSub.ReceivedWithAnyArgs(1).OutputLine("");
        }
Esempio n. 11
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();     // er ikke på SQD eller STM
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 12
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking((int)powerPercent, time * 1000 * 60); //Rettet til at sende PowerPercentage med.
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 13
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                ResetValues();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myLight.TurnOn();
                // Added *1000 to turn the time variable into miliseconds, as the timer component works with that precision.
                myCooker.StartCooking(powerLevel, time * 60 * 1000);
                myState = States.COOKING;
                break;

            case States.COOKING:
                ResetValues();
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 14
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                // I think this is a mistake, since on the STM
                // It doesnt say anything about a light
                // // it also fails with the integration test
                //myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking((powerLevel / 7), time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                //Hvorfor clearer den her? Det står ikke i sekvensdiagrammet
                myDisplay.Clear();
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 16
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                //Removed Display.Clear(), not in diagrams
                //myDisplay.Clear();
                myLight.TurnOn();
                //Divide powerlevel with 7 to get procentage
                myCooker.StartCooking(powerLevel / 7, time * 60);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 17
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                //myDisplay.Clear(); It shouldn't clear Display according to UC
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, (time * 60) * 1000);
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
Esempio n. 18
0
        public void OnStartCancelPressed(object sender, EventArgs e)
        {
            switch (myState)
            {
            case States.SETPOWER:
                powerLevel = 50;
                time       = 1;
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;

            case States.SETTIME:
                //myDisplay.Clear(); Slettet linje per UC definition
                myLight.TurnOn();
                myCooker.StartCooking(powerLevel, (time * 60) * 1000); //Sender sekunder, forventer millisekunder dette er rettet
                myState = States.COOKING;
                break;

            case States.COOKING:
                powerLevel = 50;
                time       = 1;
                myCooker.Stop();
                myLight.TurnOff();
                myDisplay.Clear();
                myState = States.READY;
                break;
            }
        }
        public void TurnOn_IsOnIsFalse_OutputIsCalledCorrectly()
        {
            // Act:
            _lmt.TurnOn();

            // Assert:
            Assert.That(textWriter.ToString(), Contains.Substring("on"));
        }
Esempio n. 20
0
        public void TurnOn_LightIsTurnedOnIsWritten()
        {
            _sut.TurnOn();

            var text = _readConsole.ToString();

            Assert.That(text, Is.EqualTo("Light is turned on\r\n"));
        }
Esempio n. 21
0
        public void TurnOn_Called_OutputCorrect()
        {
            _light.TurnOn();

            string expected = $"Light is turned on{Environment.NewLine}";

            Assert.AreEqual(expected, _sw.ToString());
        }
        public void TestLight_OutputTurnOn()
        {
            Console.SetOut(_writer);

            _light.TurnOn();

            string ConsoleOutput = _writer.ToString();

            Assert.That(ConsoleOutput, Is.EqualTo($"Light is turned on\r\n"));
        }
 public void TurnOn_WasOff_CorrectOutput()
 {
     using (StringWriter sw = new StringWriter())
     {
         Console.SetOut(sw);
         _light.TurnOn();
         string expected = $"Light is turned on{Environment.NewLine}";
         Assert.AreEqual(expected, sw.ToString());
     }
 }
Esempio n. 24
0
        public void LightOn_OutputTest()
        {
            string       Log;
            StringWriter stringWriter = new StringWriter();

            Console.SetOut(stringWriter);
            _sut.TurnOn();
            Log = stringWriter.ToString();
            Assert.That(Log, Is.EqualTo("Light is turned on\r\n"));
        }
        public void LightOnOutputLightOnTest()
        {
            string       console;
            StringWriter stringWriter = new StringWriter();

            Console.SetOut(stringWriter);
            _sut.TurnOn();
            console = stringWriter.ToString();
            Assert.That(console, Is.EqualTo("Light is turned on\r\n"));
        }
Esempio n. 26
0
 public void DoorOpenedThenClosed_UITurnsLightOnOff()
 {
     _uut.Open();
     _uut.Close();
     Received.InOrder(() =>
     {
         _light.TurnOn();
         _light.TurnOff();
     });
 }
        public void TurnOn_WasOff_ExpectedOutputInConsole_LightIsTurnedOn()
        {
            StringWriter stringWriter = new StringWriter();

            Console.SetOut(stringWriter);

            light.TurnOn();


            Assert.That(stringWriter.ToString().ToLower().Contains("on") && stringWriter.ToString().ToLower().Contains("light"));
        }
        public void OnStartCancelPressed_MyStateIsSetPower_LightGetsTurnedOff()
        {
            //Arrange
            _userInterface.OnPowerPressed(_powerButton, EventArgs.Empty);
            _light.TurnOn();

            //Act
            _userInterface.OnStartCancelPressed(_startCancelButton, EventArgs.Empty);

            //Assert
            _output.Received().OutputLine(Arg.Is <string>(str => str.Contains("off")));
        }
        public void StartCancelButton_Press_TurnOn_StartCooking()
        {
            //Act
            _powerButton.Press();
            _timeButton.Press();
            _startCancelButton.Press();

            //Assert
            Assert.Multiple(() =>
            {
                _light.TurnOn();
                _cookController.Received(1).StartCooking(50, 1 * 60);
            });
        }
Esempio n. 30
0
        static void Main(string[] args)
        {
            ICreator creator = new BulbCreator();
            ILight   light   = creator.Factory();

            light.TurnOn();
            light.TurnOff();

            creator = new TubeCreator();
            light   = creator.Factory();
            light.TurnOn();
            light.TurnOff();
            Console.ReadKey();
        }