/// <summary> /// this is the default constructor for the Skill service /// </summary> /// <param name="unityContainer">object of unity container interface for dependency injection </param> public FeatureService(IFeatureRepository featureRepository, ILevelRepository levelRepository, IEmployeeRepository employeeRepository, ILevelService levelService) { _levelRepository = levelRepository; _featureRepository = featureRepository; _employeeRepository = employeeRepository; _levelService = levelService; }
public TypeController(ITypeService tserv, ILevelService lserv, ICourseService cserv, ISectionService sserv) { this.typeService = tserv; this.levelService = lserv; this.courseService = cserv; this.sectionService = sserv; }
public UserController(IUserService userService, ILevelService levelService, IDormOptiontypeService DOService, IDormSettingService DSSerivce) { this._UserService = userService; this._LevelService = levelService; this._DOService = DOService; this._DSService = DSSerivce; }
public LogController(ILogService logService, ILevelService levelService, ISystemService systemService, IMapper mapper) { _logService = logService; _levelService = levelService; _systemService = systemService; _mapper = mapper; }
/// <summary> /// 经纪人管理初始化 /// </summary> /// <param name="clientInfoService">clientInfoService</param> /// <param name="workContext">workContext</param> /// <param name="brokerService">brokerService</param> /// <param name="partnerlistService">partnerlistService</param> /// <param name="recommendagentService">recommendagentService</param> /// <param name="roleService">roleService</param> /// <param name="MessageService">MessageService</param> /// <param name="userService">userService</param> public BrokerInfoController(IClientInfoService clientInfoService, IWorkContext workContext, IBrokerService brokerService, IPartnerListService partnerlistService, IRecommendAgentService recommendagentService, IRoleService roleService, IMessageDetailService MessageService, IUserService userService, IBrokeAccountService brokerAccountService, IEventOrderService eventOrderService, IInviteCodeService inviteCodeService, ILevelService levelService, IAgentBillService agentBillService, IEventService eventService ) { _clientInfoService = clientInfoService; _workContext = workContext; _brokerService = brokerService; _partnerlistService = partnerlistService; _recommendagentService = recommendagentService; _roleService = roleService; _MessageService = MessageService; _userService = userService; _brokerAccountService = brokerAccountService; _eventOrderService = eventOrderService; _inviteCodeService = inviteCodeService; _levelService = levelService; _agentBillService = agentBillService; _eventService = eventService; }
public LevelController(ILevelService levelService, IDataProtectionProvider dataProtectionProvider, DataProtecionPurposeStrings dataProtecionPurposeStrings) { this.levelService = levelService; protector = dataProtectionProvider.CreateProtector(dataProtecionPurposeStrings.EmployeeIdRouteValue); }
public UserEmployeeController() { _employeeService = new EmployeeService(); _officeTypeServices = new OfficeServices(); _departmentServices = new DepartmentService(); _designationServices = new DesignationService(); _leaveRuleServices = new LeaveRuleService(); _levelServices = new LevelService(); _sectionServices = new SectionService(); _employeeService = new EmployeeService(); _jobTypeservices = new JobTypeService(); _rankServices = new RankService(); _shiftService = new ShiftService(); _serviceEventService = new ServiceEventGroupService(); _groupServices = new GroupService(); _moduleService = new ModuleService(); _bgGroupService = new BusinessGroupService(); _ethService = new EthnicityService(); _religionService = new ReligionService(); _employeeVisitService = new EmployeeVisitService(); _countryService = new CountryService(); _rolesService = new RolesService(); _empPrizeService = new EmployeePrizeService(); _jobHistoryService = new JobHistoryService(); _officeService = new OfficeServices(); _remoteService = new RemoteAreaService(); _employeeTrainingService = new EmployeeTrainingService(); _serviceEventSubGroupService = new ServiceEventSubGroupService(); _empEducationService = new EmpEducationService(); _empFamilyService = new EmpFamilyService(); _educationLevel = new EducationLevelService(); }
public MemberController(IMemberService memberService, IUserService userService, IRoleService roleService, ILevelService levelService) { _memberService = memberService; _userService = userService; _roleService = roleService; _levelService = levelService; }
public AdminController ( ISteamService steamService, IPricingServiceFactory pricingServiceFactory, ISettingsService settingsService, ILevelService levelService, IRepoServiceFactory repoServiceFactory, IStaffService staffService, IChatService chatService, ITicketService ticketService, IGrpcService grpcService, IItemTransferService itemTransferService, IUserService userService ) { _steamService = steamService; _pricingServiceFactory = pricingServiceFactory; _settingsService = settingsService; _levelService = levelService; _repoServiceFactory = repoServiceFactory; _staffService = staffService; _chatService = chatService; _ticketService = ticketService; _grpcService = grpcService; _itemTransferService = itemTransferService; _userService = userService; }
public LeaveTypeController() { _departmentServices = new DepartmentService(); _designationServices = new DesignationService(); _moduleService = new ModuleService(); _officeService = new OfficeServices(); _bgService = new BusinessGroupService(); _leaveTypeService = new LeaveTypeService(); _leaveRuleService = new LeaveRuleService(); _leaveRuleDetailService = new LeaveRuleDetailService(); _levelService = new LevelService(); _darbandiService = new DarbandiService(); _officeTypeService = new OfficeTypeService(); _rankService = new RankService(); _rolesService = new RolesService(); _roleAccessService = new RolesAccessService(); _leaveYearService = new LeaveYearService(); _sectionService = new SectionService(); _shifService = new ShiftService(); _shiftDayService = new ShiftDayService(); _ethnicityService = new EthnicityService(); _jobTypeService = new JobTypeService(); _educationLevelService = new EducationLevelService(); _rolesBusinessGroupAccessService = new RolesBusinessGroupAccessService(); _fiscalService = new FiscalService(); }
public static void RegisterService(IService service) { if (service is IInputService) { InputService = service as IInputService; } if (service is IUIService) { UIService = service as IUIService; } if (service is ILevelService) { LevelService = service as ILevelService; } if (service is IDataService) { DataService = service as IDataService; } if (service is IPlayerService) { PlayerService = service as IPlayerService; } Services.Add(service); service.InitService(); }
public FightService( IHeroService heroService, IHealthService healthService, IResourcePouchService resourcePouchService, IChronometerService chronometerService, ILevelService levelService, IStatisticsService statisticsService, IMonsterService monsterService, INotificationService notificationService, IEquipmentService equipmentService, IAmuletBagService amuletBagService, FarmHeroesDbContext context, IMapper mapper) { this.heroService = heroService; this.healthService = healthService; this.resourcePouchService = resourcePouchService; this.chronometerService = chronometerService; this.levelService = levelService; this.statisticsService = statisticsService; this.monsterService = monsterService; this.notificationService = notificationService; this.equipmentService = equipmentService; this.amuletBagService = amuletBagService; this.context = context; this.mapper = mapper; }
public LevelController(ILevelService levelProvider, ILevelCategoryService levelCategoryProvider, IMapper mapper) { _levelProvider = levelProvider; _levelCategoryProvider = levelCategoryProvider; _mapper = mapper; }
public LevelGroupService(IRepository <LevelGroup> levelGroupRepository, ILevelService levelService, IDbContext dbContext, IResourceManager resourceManager, ILogger logger) { _levelGroupRepository = levelGroupRepository; _levelService = levelService; _dbContext = dbContext; _resourceManager = resourceManager; _logger = logger; }
public OCCategoriesController(IOCCategoryService OCCategoryService, ILevelService levelService, ICategoryService categoryService) { _OCCategoryService = OCCategoryService; _levelService = levelService; _categoryService = categoryService; }
public EditLevelView(Pool pool, ILevelService levelService, IViewService viewService, IPathService pathService, IEnemyService enemyService) : base("EditorView/Level/EditLevelView") { this.pool = pool; this.levelService = levelService; this.viewService = viewService; EditLevelView.pathService = pathService; EditLevelView.enemyService = enemyService; }
public CategoryKPILevelController(ICategoryKPILevelService categoryKPILevelService, ILevelService levelService, IKPILevelService kPILevelService, ICategoryService categoryService) { _categoryKPILevelService = categoryKPILevelService; _kPILevelService = kPILevelService; _categoryService = categoryService; _levelService = levelService; }
public InformationController() { languageServ = new LanguageServiceImpl(); countryServ = new CountryServiceImpl(); levelServ = new LevelServiceImpl(); rolServ = new RolServiceImpl(); taskServ = new TaskServiceImpl(); wishServ = new WishServiceImpl(); }
public ShopService(FarmHeroesDbContext context, IMapper mapper, IInventoryService inventoryService, IResourcePouchService resourcePouchService, ILevelService levelService, ITempDataDictionaryFactory tempDataDictionaryFactory, IHttpContextAccessor httpContext) { this.context = context; this.mapper = mapper; this.inventoryService = inventoryService; this.resourcePouchService = resourcePouchService; this.levelService = levelService; this.tempDataDictionaryFactory = tempDataDictionaryFactory; this.httpContext = httpContext; }
public PlayerControlController(IUserService userService, IHeroService heroService, ILevelService levelService, IHealthService healthService, IResourcePouchService resourcePouchService, ICharacteristicsService characteristicsService, IChronometerService chronometerService) { this.userService = userService; this.heroService = heroService; this.levelService = levelService; this.healthService = healthService; this.resourcePouchService = resourcePouchService; this.characteristicsService = characteristicsService; this.chronometerService = chronometerService; }
// Start is called before the first frame update void Start() { uiController.SetServiceManager(this); playerService = new PlayerService(playerPrefab, bombPrefab, this); enemyService = new EnemyService(enemyPrefab, this); levelService = new LevelService(fixedBlock, breableBlock, enemyService, playerService); enemyService.SetLevelService(levelService); levelService.GenerateLevel(); }
public KPIController(IKPIService KPIService, ILevelService levelService, IKPILevelService kpiLevelService, ICategoryService categoryService) { _KPIService = KPIService; _levelService = levelService; _kpiLevelService = kpiLevelService; _categoryService = categoryService; }
public EmployeeController(IEmployeeService employeeService, IDepartmentService departmentService, ILevelService levelService, IDataProtectionProvider dataProtectionProvider, DataProtecionPurposeStrings dataProtecionPurposeStrings) { this.employeeService = employeeService; this.departmentService = departmentService; this.levelService = levelService; protector = dataProtectionProvider.CreateProtector(dataProtecionPurposeStrings.EmployeeIdRouteValue); }
public TaskController( IExerciseService exerciseService, ILevelService levelService, IQuestionService questionService, UserManager <ApplicationUser> userManager) { _exerciseService = exerciseService; _levelService = levelService; _questionService = questionService; _userManager = userManager; }
public RecipesController(IRecipeService recipeService, ILikeRepository likeRepository, IMarkService markService, IMapper mapper, IUserRepository userRepository, IMealService mealService, ILevelService levelService) { this.recipeService = recipeService; this.userRepository = userRepository; this.likeRepository = likeRepository; this.levelService = levelService; this.mealService = mealService; this.markService = markService; this.mapper = mapper; }
public ErrorOccurrenceController(IMapper mapper, CentralErroContexto contexto, IErrorOcurrenceService erroService, ILevelService levelService, IEnvironmentService environmentService) { _mapper = mapper; _contexto = contexto; _erroService = erroService; _levelService = levelService; _environmentService = environmentService; }
public void Configure(MiNetServer server) { var logger = new Logger(logLevel: LogLevel.Debug); var stats = new Stats(); _levelService = new LevelService(server); _server = new TcpHost(new IPEndPoint(IPAddress.Any, 19137), logger, stats); _server.AddService <ILevelService>(_levelService); _server.Open(); Log.InfoFormat("Dev Tools LevelService Started"); }
public KpiController(IKpiService service, ILevelService levelService, IRoleGroupService roleGroupService, IPillarService pillarService, IDropdownService dropdownService) { _kpiService = service; _levelService = levelService; _roleGroupService = roleGroupService; _pillarService = pillarService; _dropdownService = dropdownService; }
public PlayerController(PlayerView playerPref, GameObject bombPrefab , Vector2 pos, PlayerService playerService , ILevelService levelService) { this.levelService = levelService; this.playerService = playerService; this.bombPrefab = bombPrefab; GameObject player = Object.Instantiate(playerPref.gameObject, pos, Quaternion.identity); playerView = player.GetComponent <PlayerView>(); playerView.SetController(this); }
public FarmService(IHeroService heroService, IResourcePouchService resourcePouchService, IStatisticsService statisticsService, ILevelService levelService, IChronometerService chronometerService, INotificationService notificationService, IAmuletBagService amuletBagService, ITempDataDictionaryFactory tempDataDictionaryFactory, IHttpContextAccessor context) { this.heroService = heroService; this.resourcePouchService = resourcePouchService; this.statisticsService = statisticsService; this.levelService = levelService; this.chronometerService = chronometerService; this.notificationService = notificationService; this.amuletBagService = amuletBagService; this.tempDataDictionaryFactory = tempDataDictionaryFactory; this.context = context; }
public BattlefieldService(IHeroService heroService, IChronometerService chronometerService, ILevelService levelService, IResourcePouchService resourcePouchService, IStatisticsService statisticsService, INotificationService notificationService, FarmHeroesDbContext dbContext, IMapper mapper, IDailyLimitsService dailyLimitsService, IAmuletBagService amuletBagService) { this.heroService = heroService; this.chronometerService = chronometerService; this.levelService = levelService; this.resourcePouchService = resourcePouchService; this.statisticsService = statisticsService; this.notificationService = notificationService; this.dailyLimitsService = dailyLimitsService; this.amuletBagService = amuletBagService; this.dbContext = dbContext; this.mapper = mapper; }
/// <summary> /// andmin推荐平台流程处理 /// </summary> /// <param name="brokerRecClientService">brokerRecClientService</param> /// <param name="brokerService">brokerService</param> /// <param name="userService">userService</param> /// <param name="workContext">workContext</param> /// <param name="orderService">orderService</param> /// <param name="orderDetailService">orderDetailService</param> /// <param name="levelService">levelService</param> /// <param name="roleService">roleService</param> /// <param name="productService">productService</param> public AdminRecomController(IBrokerRECClientService brokerRecClientService, IBrokerService brokerService, IUserService userService, IWorkContext workContext, IOrderService orderService, IOrderDetailService orderDetailService, ILevelService levelService, IRoleService roleService, IProductService productService ) { _productService = productService; _brokerRecClientService = brokerRecClientService; _brokerService = brokerService; _userService = userService; _workContext = workContext; _orderService = orderService; _orderDetailService = orderDetailService; _levelService = levelService; _roleService = roleService; }
public UserController(IUserService userService, IAuthenticationService authenticationService, IWorkContext workContext, IBrokerService brokerService, IRoleService roleService, ILevelService levelService, IMessageDetailService MessageService, IRecommendAgentService recommendagentService, IMemberService memService ) { _userService = userService; _authenticationService = authenticationService; _workContext = workContext; _brokerService = brokerService; _roleService = roleService; _levelService = levelService; _MessageService = MessageService; _recommendagentService = recommendagentService; _memService = memService; }
private void createServices() { timeService = new TimeService(); eventService = new EventService(); uiFactoryService = new UIFactoryService(); wwwService = new FakeWwwService();//controller.GameObject.AddComponent<WwwService>(); viewService = new ViewService(eventService, uiFactoryService); loadService = new LoadService(eventService); gameService = new GameService(pool, viewService); pathService = new PathService(pool, wwwService, eventService); levelService = new LevelService(wwwService, eventService); enemyService = new EnemyService(pool, wwwService, eventService); bonusService = new BonusService(pool, wwwService, eventService); difficultyService = new DifficultyService(pool, wwwService, eventService); infoService = new InfoService(viewService, uiFactoryService, eventService); settingsService = new SettingsService(pool); translationService = new TranslationService(settingsService); languageService = new LanguageService(wwwService, eventService); analyticsService = new AnalyticsService(settingsService); shipService = new ShipService(timeService, eventService); gamerService = new GamerService(eventService); currencyService = new CurrencyService(eventService, gamerService); iapService = new IAPService(eventService); adService = new AdService(currencyService); shopService = new ShopService(currencyService, eventService, iapService); updateables.Add(infoService); }
public LevelController(ILevelService levelService) { _levelService = levelService; }
public Form1(IProgramService iProgramService, IScheduleService iScheduleService, ISaleService iSaleService, IReportService iReportService, ILevelService iLevelService, ITimeSettingService iTimeSettingService) { InitializeComponent(); _iProgramService = iProgramService; _iScheduleService = iScheduleService; _iSaleService = iSaleService; _iReportService = iReportService; _iLevelService = iLevelService; _iTimeSettingService = iTimeSettingService; dateTimePicker1.Format = DateTimePickerFormat.Custom; dateTimePicker2.Format = DateTimePickerFormat.Custom; dateTimePicker3.Format = DateTimePickerFormat.Custom; dateTimePicker4.Format = DateTimePickerFormat.Custom; dateTimePicker6.Format = DateTimePickerFormat.Custom; dateTimePicker7.Format = DateTimePickerFormat.Custom; dateTimePicker1.CustomFormat = "dd-MM-yyyy"; dateTimePicker1.CustomFormat = "dd-MM-yyyy"; dateTimePicker2.CustomFormat = "dd-MM-yyyy"; dateTimePicker3.CustomFormat = "dd-MM-yyyy"; dateTimePicker4.CustomFormat = "dd-MM-yyyy"; dateTimePicker6.CustomFormat = "dd-MM-yyyy"; dateTimePicker7.CustomFormat = "dd-MM-yyyy"; dateTimePicker5.Format = DateTimePickerFormat.Time; dateTimePicker5.ShowUpDown = true; var all = _iProgramService.GetAll().ToList(); start = DateTime.Today; end = DateTime.Today; reportStart = DateTime.Today; reportEnd = DateTime.Today; culture = new System.Globalization.CultureInfo("fr-FR", true); var levelList = _iLevelService.GetAll().ToList(); var a = levelList.Where(x => x.Name == "A").OrderByDescending(x=>x.UpdateDate).FirstOrDefault(); if (a != null && a.Begin.HasValue) { textBox4.Text = a.Begin.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); textBox7.Text = a.End.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); var b = levelList.Where(x => x.Name == "B").OrderByDescending(x => x.UpdateDate).FirstOrDefault(); textBox5.Text = b.Begin.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); textBox8.Text = b.End.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); var c = levelList.Where(x => x.Name == "C").OrderByDescending(x => x.UpdateDate).FirstOrDefault(); textBox6.Text = c.Begin.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); textBox9.Text = c.End.Value.ToString("N", CultureInfo.CreateSpecificCulture("en-US")); } var timesetting = _iTimeSettingService.GetAll().OrderByDescending(x=>x.UpdateDate).FirstOrDefault(); if (timesetting != null) { dateTimePicker5.Value = timesetting.time; } else { dateTimePicker5.Value = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 6, 0, 0); } changeTimeGraph(); ComboboxItem item1 = new ComboboxItem(); item1.Text = "Quantity"; item1.Value = 1; ComboboxItem item2 = new ComboboxItem(); item2.Text = "Efficiency"; item2.Value = 2; comboBox1.Items.Add(item1); comboBox1.Items.Add(item2); comboBox1.SelectedIndex = 0; mode = 1; }
public RoleGroupController(IRoleGroupService roleService, ILevelService levelService) { _roleGroupService = roleService; _levelService = levelService; }