public SerializableLevelData(ILevelData levelData) { id = levelData.id; name = levelData.name; owner = levelData.owner; width = levelData.width; height = levelData.height; floorTiles = new int[width * height]; itemTiles = new int[width * height]; itemOrientations = new int[width * height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { floorTiles[y * width + x] = levelData.GetFloor(x, y); Vector2Int itemData = levelData.GetItem(x, y); itemTiles[y * width + x] = itemData[0]; itemOrientations[y * width + x] = itemData[1]; } } wallTiles = new int[(width + 1) * (height + 1) * 2]; for (int x = 0; x < width + 1; x++) { for (int y = 0; y < height + 1; y++) { for (int z = 0; z < 2; z++) { wallTiles[(z * (width + 1) * (height + 1)) + (y * (width + 1)) + x] = levelData.GetWall(x, y, z); } } } }
void ILevelSerializer.SaveLevel(ILevelData levelData) { SerializableLevelData webLevelData = new SerializableLevelData(levelData); PersistentAPI.SaveRoom(webLevelData); Debug.Log("Saving room"); }
public PlayerModel(ILevelData levelData, IStage stage) { this.levelData = levelData; this.stage = stage; originalBulletObject = levelData.PlayerBullet; moveVelocity = levelData.PlayerMoveVelocity; position.Value = new Vector2(0, -2.3f); }
public BulletModel(IAttackable attackable, ILevelData levelData) { position = new ReactiveProperty <Vector2>(attackable.Position.Value); onDestroy = new Subject <Unit>(); this.attacker = attackable; velocity = levelData.PlayerBulletVelocity; direction = attackable.Direction; }
ILevelData ILevelSerializer.LoadLevel(string levelName) { if (forceCreateNewLevelOnLoad) { ILevelData newLevelData = new LevelData(10, 10, levelName); newLevelData.owner = "1"; newLevelData.id = 1; return(newLevelData); } string jsonResponse = PersistentAPI.GetRoom(levelName); SerializableLevelData webLevelData = JsonUtility.FromJson <SerializableLevelData>(jsonResponse); ILevelData levelData = webLevelData.ToLevelData(); return(levelData); }
public IMoveContainer GetPossibleMoves(ILevelData levelData) { IMoveContainer possibleMoves = new MoveContainer(); List <Checker> myCheckers = levelData.GetNorthPlayerCheckers(); List <Checker> theirCheckers = levelData.GetSouthPlayerCheckers(); if (levelData.GetCurrentTurn() == 'N') { myCheckers = levelData.GetNorthPlayerCheckers(); theirCheckers = levelData.GetSouthPlayerCheckers(); } else { myCheckers = levelData.GetSouthPlayerCheckers(); theirCheckers = levelData.GetNorthPlayerCheckers(); } foreach (Checker myChecker in myCheckers) { int myX = myChecker.GetLocation().GetX(); int myY = myChecker.GetLocation().GetY(); foreach (Checker theirChecker in theirCheckers) { int theirX = theirChecker.GetLocation().GetX(); int theirY = theirChecker.GetLocation().GetY(); if (myY == (theirY - 1) && myX == (theirX - 1)) { } if (myY == (theirY - 1) && myX == (theirX + 1)) { } if (myY == (theirY + 1) && myX == (theirX - 1)) { } if (myY == (theirY + 1) && myX == (theirX + 1)) { } } } return(possibleMoves); }
void ILevelSerializer.SaveLevel(ILevelData levelData) { Debug.Log("Saving level " + levelData.name + "..."); SerializableLevelData serializableData = new SerializableLevelData(levelData); if (!Directory.Exists(basePath)) { Directory.CreateDirectory(basePath); Debug.Log("Creating saving directory..."); } FileStream saveFile = File.Create(FullSavePath(levelData.name)); BinaryFormatter formatter = new BinaryFormatter(); formatter.Serialize(saveFile, serializableData); saveFile.Close(); }
public TiledJsonLevelData(ILevelData modified, TiledJsonLevelData original) { throw new System.NotImplementedException("Tiled Json Data can't merge levels yet."); }
public void DrawGameLevel(ILevelData levelData) { throw new NotImplementedException(); }
public TestStage(ILevelData levelData) { this.levelData = levelData; }
public void SaveLevel(ILevelData levelData) { Debug.LogWarning("Saving data on a NullRoomSerializer won't do anything."); }
public BulletFactory(BulletPresenter originalBulletObject, ILevelData levelData) { this.originalBulletObject = originalBulletObject; this.levelData = levelData; }
public void SaveLevel(ILevelData levelData) { throw new System.NotImplementedException("Tiled Serializer does not support saving yet."); }