public ILayoutSerializer GetLayoutSerializer(Type type) { ILayoutSerializer layoutSerializer = null; layoutSerializers.TryGetValue(type, out layoutSerializer); return(layoutSerializer); }
public LayoutManager(IContentManager contentManager, ILayoutSerializer serializer, IElementDisplay elementDisplay, IElementManager elementManager) { _contentManager = contentManager; _serializer = serializer; _elementDisplay = elementDisplay; _elementManager = elementManager; }
public FormService( ILayoutSerializer serializer, IClock clock, IRepository <Submission> submissionRepository, IFormElementEventHandler elementHandlers, IContentDefinitionManager contentDefinitionManager, IBindingManager bindingManager, IDynamicFormEventHandler formEventHandler, Lazy <IEnumerable <IElementValidator> > validators, IDateLocalizationServices dateLocalizationServices, IOrchardServices services, ICultureAccessor cultureAccessor) { _serializer = serializer; _clock = clock; _submissionRepository = submissionRepository; _elementHandlers = elementHandlers; _contentManager = services.ContentManager; _contentDefinitionManager = contentDefinitionManager; _bindingManager = bindingManager; _formEventHandler = formEventHandler; _validators = validators; _dateLocalizationServices = dateLocalizationServices; _services = services; _cultureAccessor = cultureAccessor; }
private void Serialize(ObjectData objectData, GameObject go, bool isRoot) { UIBehaviour[] layoutElements = go.GetComponents <UIBehaviour>(); objectData.Name = go.name; objectData.ID = go.GetInstanceID(); foreach (UIBehaviour layoutElement in layoutElements) { ILayoutSerializer layoutSerializer = UIMirrorManager.Instance.GetLayoutSerializer(layoutElement.GetType()); if (layoutSerializer != null) { ElementDataBase elementData = layoutSerializer.Serialize(layoutElement as UIBehaviour); objectData.elementsData.Add(elementData); } } objectData.transformData = UIMirrorManager.Instance.TransformSerializer.Serialize(go.GetComponent <RectTransform>()); foreach (Transform child in go.transform) { ObjectData childData = new ObjectData(); Serialize(childData, child.gameObject, false); objectData.childrenData.Add(childData); } }
public LayoutManager( IContentManager contentManager, ILayoutSerializer serializer, IElementDisplay elementDisplay, IElementManager elementManager) { _contentManager = contentManager; _serializer = serializer; _elementDisplay = elementDisplay; _elementManager = elementManager; }
public static void Deserialize(string fileFullName, ILayoutSerializer serializer) { var fileFullPath = Path.Combine(Layouts, fileFullName); var isoStore = GetStorageFile(); if (isoStore.FileExists(fileFullPath)) { using (var stream = isoStore.OpenFile(fileFullPath, FileMode.Open)) { serializer.RestoreLayoutFromStream(stream); } } }
public static void Serialize(string fileFullName, ILayoutSerializer serializer) { var isoStore = GetStorageFile(); if (!isoStore.DirectoryExists(Layouts)) { isoStore.CreateDirectory(Layouts); } var fileFullPath = Path.Combine(Layouts, fileFullName); using (var stream = isoStore.OpenFile(fileFullPath, FileMode.Create)) { serializer.SaveLayoutToStream(stream); } }
private void RegisterSerializers() { MetaType edb = RuntimeTypeModel.Default.Add(typeof(ElementDataBase), true); var serializers = new ILayoutSerializer[] { new ButtonSerializer(), new ImageSerializer(), new RawImageSerializer(), new SliderSerializer(), new TextMeshProSerializer(), new TextSerializer() }; foreach (ILayoutSerializer serializer in serializers) { Register(serializer, edb); } }
public LayoutPartHandler( IRepository <LayoutPartRecord> repository, ILayoutManager layoutManager, IContentManager contentManager, IContentPartDisplay contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutSerializer serializer) { _layoutManager = layoutManager; _contentManager = contentManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _serializer = serializer; Filters.Add(StorageFilter.For(repository)); OnPublished <LayoutPart>(UpdateTemplateClients); OnIndexing <LayoutPart>(IndexLayout); }
public LayoutPartHandler( IRepository<LayoutPartRecord> repository, ILayoutManager layoutManager, IContentManager contentManager, IContentPartDisplay contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutSerializer serializer) { _layoutManager = layoutManager; _contentManager = contentManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _serializer = serializer; Filters.Add(StorageFilter.For(repository)); OnPublished<LayoutPart>(UpdateTemplateClients); OnIndexing<LayoutPart>(IndexLayout); }
public LayoutPartDriver( ILayoutSerializer serializer, IElementDisplay elementDisplay, IElementManager elementManager, ILayoutManager layoutManager, Lazy <IContentPartDisplay> contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutModelMapper mapper, ILayoutEditorFactory layoutEditorFactory) { _serializer = serializer; _elementDisplay = elementDisplay; _elementManager = elementManager; _layoutManager = layoutManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _mapper = mapper; _layoutEditorFactory = layoutEditorFactory; }
public LayoutPartHandler( IRepository<LayoutPartRecord> repository, ILayoutManager layoutManager, IContentManager contentManager, IContentPartDisplay contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutSerializer serializer, IStaticHttpContextScopeFactory staticHttpContextScopeFactory, IAliasService aliasService) { _layoutManager = layoutManager; _contentManager = contentManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _serializer = serializer; _staticHttpContextScopeFactory = staticHttpContextScopeFactory; _aliasService = aliasService; Filters.Add(StorageFilter.For(repository)); OnPublished<LayoutPart>(UpdateTemplateClients); OnIndexing<LayoutPart>(IndexLayout); }
public LayoutPartDriver( ILayoutSerializer serializer, IElementDisplay elementDisplay, IElementManager elementManager, ILayoutManager layoutManager, Lazy <IContentPartDisplay> contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutModelMapper mapper, ILayoutEditorFactory layoutEditorFactory) { _serializer = serializer; _elementDisplay = elementDisplay; _elementManager = elementManager; _layoutManager = layoutManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _mapper = mapper; _layoutEditorFactory = layoutEditorFactory; _stack = new HashSet <string>(); Logger = NullLogger.Instance; }
public LayoutPartHandler( IRepository <LayoutPartRecord> repository, ILayoutManager layoutManager, IContentManager contentManager, IContentPartDisplay contentPartDisplay, IShapeDisplay shapeDisplay, ILayoutSerializer serializer, IStaticHttpContextScopeFactory staticHttpContextScopeFactory, IAliasService aliasService) { _layoutManager = layoutManager; _contentManager = contentManager; _contentPartDisplay = contentPartDisplay; _shapeDisplay = shapeDisplay; _serializer = serializer; _staticHttpContextScopeFactory = staticHttpContextScopeFactory; _aliasService = aliasService; Filters.Add(StorageFilter.For(repository)); OnPublished <LayoutPart>(UpdateTemplateClients); OnIndexing <LayoutPart>(IndexLayout); }
public LayoutSettingsHooks(ILayoutSerializer serializer, ILayoutManager layoutManager) { _serializer = serializer; _layoutManager = layoutManager; }
public CompoundElementService(IContentManager contentManager, ILayoutSerializer layoutSerializer, ISignals signals) { _contentManager = contentManager; _signals = signals; }
public void Register(ILayoutSerializer buttonSerializer, MetaType edb) { layoutSerializers[buttonSerializer.LayoutElementType] = buttonSerializer; edb.AddSubType(layoutSerializers.Count, buttonSerializer.LayoutDataType); }
private Node Deserialize(ObjectData objectData, Node node, Transform parent) { // node exists but it doesn't match the current object, destroy it. if (node != null && objectData.ID != node.ID) { Destroy(node?.gameObject); } // No object? Destroy corresponding node game object if it exists if (objectData == null) { return(null); } if (node == null) { node = new Node(); node.ID = objectData.ID; node.gameObject = new GameObject(); node.gameObject.AddComponent <RectTransform>(); node.gameObject.transform.SetParent(parent); node.gameObject.name = objectData.Name; } List <ElementDataBase> elementsData = objectData.elementsData; foreach (ElementDataBase elementData in elementsData) { Component layoutElement = elementData.GetLayoutComponentFromObject(node.gameObject); if (!layoutElement) { layoutElement = elementData.AddLayoutComponentToObject(node.gameObject); } if (layoutElement) { ILayoutSerializer serializer = UIMirrorManager.Instance.GetLayoutSerializer(layoutElement.GetType()); serializer.Deserialize(networkManager, elementData, layoutElement as UIBehaviour); } } UIMirrorManager.Instance.TransformSerializer.Deserialize(objectData.transformData, node.gameObject.GetComponent <RectTransform>()); foreach (Node childNode in node.children.Values) { childNode.IsValid = false; } foreach (ObjectData childData in objectData.childrenData) { int id = childData.ID; node.children.TryGetValue(id, out Node childNode); childNode = Deserialize(childData, childNode, node.gameObject.transform); if (childNode != null) { node.children[id] = childNode; ObjectCache.Add(id, childNode.gameObject); childNode.IsValid = true; } } List <Node> children = node.children.Values.ToList(); foreach (Node child in children) { if (!child.IsValid) { Destroy(child.gameObject); node.children.Remove(child.ID); ObjectCache.Remove(child.ID); } } return(node); }
public LayoutTypePartSettingsHooks(ILayoutSerializer serializer, ILayoutManager layoutManager) { _serializer = serializer; _layoutManager = layoutManager; }
public LayoutModelMapper(ILayoutSerializer serializer, IElementManager elementManager, Lazy <IEnumerable <ILayoutModelMap> > maps) { _serializer = serializer; _elementManager = elementManager; _maps = maps; }
public LayoutModelMapper(ILayoutSerializer serializer, IElementManager elementManager, Lazy<IEnumerable<ILayoutModelMap>> maps) { _serializer = serializer; _elementManager = elementManager; _maps = maps; }