protected virtual void storeBitmap(Bitmap bitmap)
        {
            string           key  = Hash();
            ILTextureManager mana = m_panel.TextureManager;

            mana.StoreTextureItem(key, m_bitmap);
        }
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        protected void CacheMarkerBitmap()
        {
            ILTextureManager mana      = m_panel.TextureManager;
            string           key       = Hash();
            Bitmap           markerbmp = BitmapFromStyle(m_style);

            // we need it in format Argb!
            mana.StoreTextureItem(key, markerbmp);
        }
 public ILOGLWorldRenderer(ILPanel panel)
 {
     m_textureManager = panel.TextureManager;
     m_textureManager.TextureCacheCleared += new EventHandler(m_textureManager_TextureCacheCleared);
 }