Esempio n. 1
0
    public void Reset()
    {
        this.mnLoopDelta    = 0;
        this.mDurationDelta = 0f;
        this.mDelayDelta    = 0f;
        base.gameObject.SetActive(true);
        if (null == this.mLKCurveAnimationImpArr)
        {
            this.mLKCurveAnimationImpArr = new ILKCurveAnimationImp[8];
        }
        int i   = 0;
        int max = this.mLKCurveInfoList.Count;

        while (i < max)
        {
            int impIndex = (int)this.mLKCurveInfoList[i].curveType;
            if (null == this.mLKCurveAnimationImpArr[impIndex])
            {
                this.mLKCurveAnimationImpArr[impIndex] = this.CreateLKCurveAnimationImp(this.mLKCurveInfoList[i].curveType);
            }
            i++;
        }
        i   = 0;
        max = this.mLKCurveInfoList.Count;
        while (i < max)
        {
            this.mLKCurveInfoList[i].Reset();
            i++;
        }
        i   = 0;
        max = this.mLKCurveInfoList.Count;
        while (i < max)
        {
            LKCurveInfo lkCurveInfo = this.mLKCurveInfoList[i];
            if (lkCurveInfo.enable)
            {
                int impIndex             = (int)lkCurveInfo.curveType;
                ILKCurveAnimationImp imp = this.mLKCurveAnimationImpArr[impIndex];
                if (null != imp)
                {
                    imp.Init(lkCurveInfo);
                    imp.Reset();
                }
            }
            i++;
        }
        i   = 0;
        max = this.mLKCurveInfoList.Count;
        while (i < max)
        {
            int impIndex             = (int)this.mLKCurveInfoList[i].curveType;
            ILKCurveAnimationImp imp = this.mLKCurveAnimationImpArr[impIndex];
            if (null != imp)
            {
                imp.ApplyCurve(this.mLKCurveInfoList[i], 0f);
            }
            i++;
        }
    }
Esempio n. 2
0
 private void Evaluate(float time)
 {
     if (this.mLKCurveInfoList != null)
     {
         float normalizedTime = time / this.mDuration;
         int   i   = 0;
         int   max = this.mLKCurveInfoList.Count;
         while (i < max)
         {
             LKCurveInfo lkCurveInfo = this.mLKCurveInfoList[i];
             if (lkCurveInfo.enable)
             {
                 int impIndex             = (int)lkCurveInfo.curveType;
                 ILKCurveAnimationImp imp = this.mLKCurveAnimationImpArr[impIndex];
                 if (null != imp)
                 {
                     imp.ApplyCurve(lkCurveInfo, normalizedTime);
                 }
             }
             i++;
         }
     }
 }