Esempio n. 1
0
    public static void Run()
    {
        try
        {
            HarmonyBackendFix.Initialize();

            ConsoleManager.Initialize(false, false);

            PreloaderLog = new PreloaderConsoleListener();
            Logger.Listeners.Add(PreloaderLog);

            if (ConsoleManager.ConsoleEnabled)
            {
                ConsoleManager.CreateConsole();
                Logger.Listeners.Add(new ConsoleLogListener());
            }

            ChainloaderLogHelper.PrintLogInfo(Log);

            Log.Log(LogLevel.Debug, $"Game executable path: {Paths.ExecutablePath}");
            Log.Log(LogLevel.Debug, $"Unhollowed assembly directory: {IL2CPPUnhollowedPath}");
            Log.Log(LogLevel.Debug, $"BepInEx root path: {Paths.BepInExRootPath}");

            UnhollowerLog              = Logger.CreateLogSource("Unhollower");
            LogSupport.InfoHandler    += UnhollowerLog.LogInfo;
            LogSupport.WarningHandler += UnhollowerLog.LogWarning;
            LogSupport.TraceHandler   += UnhollowerLog.LogDebug;
            LogSupport.ErrorHandler   += UnhollowerLog.LogError;

            InitializeUnityVersion();

            if (ProxyAssemblyGenerator.CheckIfGenerationRequired())
            {
                ProxyAssemblyGenerator.GenerateAssemblies();
            }

            UnityVersionHandler.Initialize(UnityVersion.Major, UnityVersion.Minor, UnityVersion.Build);

            using (var assemblyPatcher = new AssemblyPatcher())
            {
                assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);

                Log.LogInfo($"{assemblyPatcher.PatcherContext.PatcherPlugins.Count} patcher plugin{(assemblyPatcher.PatcherContext.PatcherPlugins.Count == 1 ? "" : "s")} loaded");

                assemblyPatcher.LoadAssemblyDirectories(IL2CPPUnhollowedPath);

                Log.LogInfo($"{assemblyPatcher.PatcherContext.PatcherPlugins.Count} assemblies discovered");

                assemblyPatcher.PatchAndLoad();
            }


            Logger.Listeners.Remove(PreloaderLog);


            Chainloader = new IL2CPPChainloader();

            Chainloader.Initialize();
        }
        catch (Exception ex)
        {
            Log.Log(LogLevel.Fatal, ex);

            throw;
        }
    }